|
|
Brawnen
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Forest
|
Talents for Awsh
Basic
Hunter
Description:
When attacking a landmark, deal +1 damage
AI Description:
When attacking a landmark, this unit deals +1 damage
Hunter
Description:
When attacking a landmark, deal +1 damage
AI Description:
When attacking a landmark, this unit deals +1 damage
Survival
Description:
At the end of your turn, if this unit did not move or attack,
it may recover 1 health
AI Description:
If this unit is at less than full health and would not be able
to attack after moving this turn, it will not move or attack.
At the end of a turn in which it does not move or attack,
it recovers 1 health
|
|
|
Brawnen
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Mountain
|
Talents for Drang
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Spire Shot
Description:
This unit may move onto friendly non–fortress spires.
While on a spire, this unit gains +1 Range. The spire is
inactive while this unit is on top
AI Description:
Talent does not trigger for AI units
|
|
|
Brawnen
|
Hero
|
|
|
|
Mountain
|
|
Promoted
|
|
|
|
|
|
Mountain
|
Talents for Kram the Mighty
Basic
Armored
Description:
When this unit is attacked, reduce damage by 1
AI Description:
When this unit is attacked, reduce damage by 1
Armored
Description:
When this unit is attacked, reduce damage by 1
AI Description:
When this unit is attacked, reduce damage by 1
Survival
Description:
At the end of your turn, if this unit did not move or attack,
it may recover 1 health
AI Description:
If this unit is at less than full health and would not be able
to attack after moving this turn, it will not move or attack.
At the end of a turn in which it does not move or attack,
it recovers 1 health
|
|
|
Brawnen
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Aegis
Basic
Armored
Description:
When this unit is attacked, reduce damage by 1
AI Description:
When this unit is attacked, reduce damage by 1
Armored
Description:
When this unit is attacked, reduce damage by 1
AI Description:
When this unit is attacked, reduce damage by 1
Assault
Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
AI Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
|
|
|
Brawnen
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Architect
Basic
Builder
Description:
Before or after this unit’ s movement, you may choose one
of the following at no cost:
• Build a dispatch platform on an adjacent Source well,
ignoring influence restrictions.
• Promote an adjacent dispatch platform to a siege tower,
keeping existing upgrades.
• Add an upgrade to an adjacent spire, ignoring upgrade
capacity.
Then, if this unit is on its basic side, return it to your
barracks. If it is promoted, flip it to its basic side
AI Description:
Before or after this unit’ s movement, if it is adjacent to a
Source well, its faction will construct a dispatch platform
on that Source well. If this unit is on its basic side, return
it to its barracks. If it is promoted, flip it to its basic side
Builder
Description:
Before or after this unit’ s movement, you may choose one
of the following at no cost:
• Build a dispatch platform on an adjacent Source well,
ignoring influence restrictions.
• Promote an adjacent dispatch platform to a siege tower,
keeping existing upgrades.
• Add an upgrade to an adjacent spire, ignoring upgrade
capacity.
Then, if this unit is on its basic side, return it to your
barracks. If it is promoted, flip it to its basic side
AI Description:
Before or after this unit’ s movement, if it is adjacent to a
Source well, its faction will construct a dispatch platform
on that Source well. If this unit is on its basic side, return
it to its barracks. If it is promoted, flip it to its basic side
|
|
|
Brawnen
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
|
|
Brawnen
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Dispatch
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Splash
Description:
When this unit or spire attacks, it may also deal 1 damage
to all units adjacent to its target
AI Description:
When this unit or spire attacks, it will also deal 1 damage
to all units adjacent to its target if doing so would damage
at least one opposing unit
|
|
|
Brawnen
|
Minion
|
|
|
|
Water
|
|
Promoted
|
|
|
|
|
|
Water
|
Talents for Forsaken
Basic
Assault
Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
AI Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
Neglected
Description:
If forsaken are the only minion type in play, the wave ends.
The forsaken stay in play
AI Description:
If forsaken are the only minion type in play, the wave ends.
The forsaken stay in play
Stubborn
Description:
This unit cannot be grouped or use
AI Description:
This unit cannot use
Unruly
Description:
Before this unit’ s movement each turn, roll the forsaken
die and apply the result to this unit
AI Description:
Before this unit’ s movement each turn, roll the forsaken
die and apply the result to this unit. If this unit is promoted,
it will reroll the forsaken die if it rolls -- or -- on its
first roll
Assault
Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
AI Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
Neglected
Description:
If forsaken are the only minion type in play, the wave ends.
The forsaken stay in play
AI Description:
If forsaken are the only minion type in play, the wave ends.
The forsaken stay in play
Lone Wolf
Description:
This unit cannot be grouped
AI Description:
Talent does not trigger for AI units
Unruly
Description:
Before this unit’ s movement each turn, roll the forsaken
die and apply the result to this unit
AI Description:
Before this unit’ s movement each turn, roll the forsaken
die and apply the result to this unit. If this unit is promoted,
it will reroll the forsaken die if it rolls -- or -- on its
first roll
|
|
|
Brawnen
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Source Siege
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Transport
Description:
During the Prep Phase, this unit must be grouped with
exactly one minion under it. The minion grouped under
this unit may have a lower movement stat
AI Description:
Talent does not trigger for AI units
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Transport
Description:
During the Prep Phase, this unit must be grouped with
exactly one minion under it. The minion grouped under
this unit may have a lower movement stat
AI Description:
Talent does not trigger for AI units
|
|
|
Brawnen
|
Spire
|
|
|
|
|
Talents for Dispatch Platform
Basic
Splash
Description:
When this unit or spire attacks, it may also deal 1 damage
to all units adjacent to its target
AI Description:
When this unit or spire attacks, it will also deal 1 damage
to all units adjacent to its target if doing so would damage
at least one opposing unit
|
|
|
Brawnen
|
Spire
|
|
|
|
|
Talents for Drilling Outpost
Basic
Mining
Description:
This spire may only be constructed during the Build
Phase. At the end of the wave, you may return this spire
to your barracks to gain 6 Source
AI Description:
Talent does not trigger for AI units
|
|
|
Griege
|
Hero
|
|
|
|
Mountain
|
|
Promoted
|
|
|
|
|
|
Mountain
|
Talents for Echri
Basic
Consume
Description:
Before or after this unit’ s movement, it may defeat an
adjacent hero with 2 health or fewer. Then, flip this unit
and remove its upgrade chips
AI Description:
Before or after this unit’ s movement, if it is adjacent to an
opposing hero with 2 health or fewer, it defeats that hero.
Then, flip this unit and remove its upgrade chips
Burrow
Description:
Ungrouped only. After this unit’ s movement, you may
remove all of its health and place it on any adjacent non–
path hex, ignoring terrain type. It is now inactive. At the
start of your next turn, this unit flips over, recovers its full
health and takes its turn normally
AI Description:
Leaves group if grouped. After this unit’ s movement, if it
has less than its full health, remove all of its health and
place it on any adjacent non-path hex, ignoring terrain
type. It is now inactive. At the start of its faction’ s next
turn, this unit flips over, recovers its full health and takes
its turn normally
|
|
|
Griege
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Mountain
|
Talents for Ekul
Basic
Quick Counter
Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
AI Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
Capture
Description:
After this unit defeats an opposing faction minion, you
may place that minion beside your fortress. When the
minion’ s controlling faction damages your fortress gate,
return the minion to its barracks. You can have a maximum
of 3 minions captured from each faction at a time
AI Description:
After this unit defeats an opposing faction minion, place
that minion beside this faction’ s fortress. When the
minion’ s controlling faction damages this faction’ s fortress
gate, return the minion to its barracks. This faction can
have a maximum of 3 minions captured from each faction
at a time
Quick Counter
Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
AI Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
Evasive
Description:
When this unit is attacked by a unit with Range, reduce
the damage dealt to 1
AI Description:
When attacked by a unit with Range, reduce the damage
dealt to 1
|
|
|
Griege
|
Hero
|
|
|
|
Mountain
|
|
Promoted
|
|
|
|
|
|
Mountain
|
Talents for Ocjab
Basic
Dig
Description:
Before or after this unit’ s movement, it may place a Tunnel
Access chip on an adjacent non–path hex
AI Description:
Talent does not trigger for AI units
Burrow
Description:
Ungrouped only. After this unit’ s movement, you may
remove all of its health and place it on any adjacent non–
path hex, ignoring terrain type. It is now inactive. At the
start of your next turn, this unit flips over, recovers its full
health and takes its turn normally
AI Description:
Leaves group if grouped. After this unit’ s movement, if it
has less than its full health, remove all of its health and
place it on any adjacent non-path hex, ignoring terrain
type. It is now inactive. At the start of its faction’ s next
turn, this unit flips over, recovers its full health and takes
its turn normally
|
|
|
Griege
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Burrower
Basic
Burrow
Description:
Ungrouped only. After this unit’ s movement, you may
remove all of its health and place it on any adjacent non–
path hex, ignoring terrain type. It is now inactive. At the
start of your next turn, this unit flips over, recovers its full
health and takes its turn normally
AI Description:
Leaves group if grouped. After this unit’ s movement, if it
has less than its full health, remove all of its health and
place it on any adjacent non-path hex, ignoring terrain
type. It is now inactive. At the start of its faction’ s next
turn, this unit flips over, recovers its full health and takes
its turn normally
Assault
Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
AI Description:
When this unit attacks a spire, remove the bottom
upgrade before dealing damage
|
|
|
Griege
|
Minion
|
|
|
|
Water
|
|
Promoted
|
|
|
|
|
|
Water
|
Talents for Dampskitter
Basic
Flying
Description:
Ungrouped only. This unit can only be attacked by units
or spires with Air Defense or Flying. Other units may
displace this unit.
AI Description:
This unit can only be attacked by units or spires with Air
Defense or Flying. Other units may displace this unit.
Toxic Fumes
Description:
When this unit is defeated, you may place a toxic fumes
chip on its hex. A hex can contain multiple toxic fumes.
At the end of the wave, return all toxic fumes chips to
your barracks
AI Description:
When this unit is defeated, place a toxic fumes chip on
its hex. A hex can contain multiple toxic fumes. At the
end of the wave, return all toxic fumes chips to the griege
barracks
Flying
Description:
Ungrouped only. This unit can only be attacked by units
or spires with Air Defense or Flying. Other units may
displace this unit.
AI Description:
This unit can only be attacked by units or spires with Air
Defense or Flying. Other units may displace this unit.
Quick Counter
Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
AI Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
|
|
|
Griege
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Geckweb
Basic
Toxic Secretion
Description:
If a non–griege unit moves onto a hex adjacent to this
unit, deal it 1 damage
AI Description:
If a non-griege unit moves onto a hex adjacent to this unit,
deal it 1 damage
Toxic Secretion
Description:
If a non–griege unit moves onto a hex adjacent to this
unit, deal it 1 damage
AI Description:
If a non-griege unit moves onto a hex adjacent to this unit,
deal it 1 damage
Quick Counter
Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
AI Description:
When this unit is attacked by an adjacent unit, this unit
deals its retaliation damage first. If the attacker is not
defeated, it deals its attack damage as normal
|
|
|
Griege
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Larva
Basic
Toxic Fumes
Description:
When this unit is defeated, you may place a toxic fumes
chip on its hex. A hex can contain multiple toxic fumes.
At the end of the wave, return all toxic fumes chips to
your barracks
AI Description:
When this unit is defeated, place a toxic fumes chip on
its hex. A hex can contain multiple toxic fumes. At the
end of the wave, return all toxic fumes chips to the griege
barracks
Toxic Fumes
Description:
When this unit is defeated, you may place a toxic fumes
chip on its hex. A hex can contain multiple toxic fumes.
At the end of the wave, return all toxic fumes chips to
your barracks
AI Description:
When this unit is defeated, place a toxic fumes chip on
its hex. A hex can contain multiple toxic fumes. At the
end of the wave, return all toxic fumes chips to the griege
barracks
|
|
|
Griege
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Mugwump
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Burrow
Description:
Ungrouped only. After this unit’ s movement, you may
remove all of its health and place it on any adjacent non–
path hex, ignoring terrain type. It is now inactive. At the
start of your next turn, this unit flips over, recovers its full
health and takes its turn normally
AI Description:
Leaves group if grouped. After this unit’ s movement, if it
has less than its full health, remove all of its health and
place it on any adjacent non-path hex, ignoring terrain
type. It is now inactive. At the start of its faction’ s next
turn, this unit flips over, recovers its full health and takes
its turn normally
Recruiter
Description:
Before or after this unit’ s movement, you may gain control
of an adjacent landmark minion. The controlled minion
moves this turn
AI Description:
Before or after this unit’ s movement, if it is adjacent to a
landmark minion, this unit’ s faction gains control of that
minion. The controlled minion moves this turn
|
|
|
Griege
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Skitter
Basic
Dig
Description:
Before or after this unit’ s movement, it may place a Tunnel
Access chip on an adjacent non–path hex
AI Description:
Talent does not trigger for AI units
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Griege
|
Spire
|
|
|
|
|
Talents for Brood Nest
Basic
Spawn
Description:
At the start of your first turn during the Onslaught Phase,
you may place a larva from your barracks on an adjacent
path hex
AI Description:
At the start of this faction’ s first turn during the Onslaught
Phase, place a larva from its barracks on the valid adjacent
path hex closest to its mark
|
|
|
Griege
|
Spire
|
|
|
|
|
Talents for Hive
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
|
|
|
Griege
|
Token
|
|
|
|
Path
|
Talents for Toxic Fumes
Basic
Exposure
Description:
Units may move onto this chip as if it were a path hex.
When a non–griege unit moves onto this chip, deal 1
damage to it
AI Description:
Units may move onto this chip as if it were a path hex.
When a non-griege unit moves onto this chip, deal 1
damage to it
|
|
|
Griege
|
Token
|
|
|
|
Path
|
Talents for Tunnel Access
Basic
Collapsible
Description:
This chip does not prevent an earthscape from being
placed on this hex. If an earthscape is placed on this chip,
return it to your barracks
AI Description:
This chip does not prevent an earthscape from being
placed on this hex. If an earthscape is placed on this chip,
return it to its barracks.
3
|
|
|
Grovetenders
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Forest
|
Talents for Dywen
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Pacify
Description:
Instead of attacking, this unit may discard an adjacent
landmark minion to gain 3 Source
AI Description:
If this unit cannot damage an opposing faction unit,
spire, or fortress gate with its attack and is adjacent to a
landmark minion, it discards the landmark minion instead
of attacking
|
|
|
Grovetenders
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Mountain
|
|
|
Grovetenders
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Forest
|
Talents for Ybanthe
Basic
Evoke
Description:
Ungrouped only. Instead of moving this unit, you may
spend 3 Source to summon a war briar, 4 to summon a
vineherald, or 5 to summon a treed. The unit is summoned
on its basic side and placed on the closest path hex to this
unit. The summoned unit does not move this turn
AI Description:
After this unit is reduced to exactly 1 health, summon the
unit stated in the Prep Phase section for this wave. If the
unit to be summoned is unavailable, summon the next
available unit in this list: grizzled oak, ogregrowth, treed,
vineherald, war briar. The unit is summoned on its basic
side and placed on the closest path hex to this unit. The
summoned unit does not move this turn
Evoke
Description:
Ungrouped only. Instead of moving this unit, you may
spend 3 Source to summon a war briar, 4 to summon a
vineherald, or 5 to summon a treed. The unit is summoned
on its basic side and placed on the closest path hex to this
unit. The summoned unit does not move this turn
AI Description:
After this unit is reduced to exactly 1 health, summon the
unit stated in the Prep Phase section for this wave. If the
unit to be summoned is unavailable, summon the next
available unit in this list: grizzled oak, ogregrowth, treed,
vineherald, war briar. The unit is summoned on its basic
side and placed on the closest path hex to this unit. The
summoned unit does not move this turn
Capture
Description:
After this unit defeats an opposing faction minion, you
may place that minion beside your fortress. When the
minion’ s controlling faction damages your fortress gate,
return the minion to its barracks. You can have a maximum
of 3 minions captured from each faction at a time
AI Description:
After this unit defeats an opposing faction minion, place
that minion beside this faction’ s fortress. When the
minion’ s controlling faction damages this faction’ s fortress
gate, return the minion to its barracks. This faction can
have a maximum of 3 minions captured from each faction
at a time
|
|
|
Grovetenders
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Grizzled Oak
Crush
Description:
During its movement, this unit may displace opposing
faction units that have less health than it does. It deals 2
damage to each unit it displaces
AI Description:
During its movement, this unit will displace opposing
faction units that have less health than it does, if it is able
to do so while adhering to AI movement rules. It deals 2
damage to each unit it displaces
|
|
|
Grovetenders
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Ogregrowth
Basic
Rooted
Description:
If this unit is adjacent to a spire, it may stay in place
instead of moving. It must move on the next turn in which
it can make progress
AI Description:
If this unit is adjacent to a spire and can make an attack
that deals damage without moving, it does not move
this turn. It must move on the next turn in which it can
make progress
Rooted
Description:
If this unit is adjacent to a spire, it may stay in place
instead of moving. It must move on the next turn in which
it can make progress
AI Description:
If this unit is adjacent to a spire and can make an attack
that deals damage without moving, it does not move
this turn. It must move on the next turn in which it can
make progress
Challenge
Description:
If an opposing hero is within 3 hexes of this unit, any
attack that hero makes must be against this unit
AI Description:
If an opposing hero is within 3 hexes of this unit, any
attack that hero makes must be against this unit
|
|
|
Grovetenders
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Path
|
Talents for Taproot
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Summon
Description:
Ungrouped only. Instead of moving this unit, you may
spend 3 Source to summon a war briar, 4 to summon a
vineherald, or 5 to summon a treed. The unit is summoned
on its promoted side. Flip the taproot and group it under
the summoned unit in the same hex. The summoned unit
does not move this turn
AI Description:
After this unit is reduced to exactly 1 health, summon
the unit stated in the Prep Phase section for this wave.
If the unit to be summoned is unavailable, summon the
next available unit in this list: grizzled oak, ogregrowth,
treed, vineherald, war briar. The unit is summoned on its
promoted side. Flip the taproot and group it under the
summoned unit in the same hex. The summoned unit does
not move this turn
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
|