Browse Units

Discover all units across every faction

281
Total Units
12
Factions
45
Heroes
58
Spires
Show: per page
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Rogue Gunner

Rogue Gunner

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Rogue Gunner
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Sentient Source Well
Basic
Poison
Description

When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

AI Description

AI When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

AI Description

AI At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

Source Geyser

Source Geyser

Ruins Ruins back
1
QTY
Talents for Source Geyser
Basic
Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

AI Description

AI At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:6]
SOURCE
REWARD
Summoning Stone

Summoning Stone

Anomaly Anomaly back
1
QTY
Talents for Summoning Stone
Basic
Summon Hero
Description

Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.

AI Description

AI Talent does not trigger for AI units or spires.

Swort

Swort

Swamp Swamp back
1
QTY
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Source_Reward:4]
SOURCE
REWARD
Talents for Swort
Basic
Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Untamed
Description

This unit may never be placed under control of a faction.

AI Description

AI This unit may never be placed under control of a faction.

Thorax

Thorax

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:3]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Thorax
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Traxxyr Hellion
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Traxxyr Loner

Traxxyr Loner

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Traxxyr Loner
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Traxxyr Roughneck
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Traxxyr Tracker
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

AI Description

AI At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Talents for Unchecked Geyser
Basic
Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

AI Description

AI At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

Vexed Avifauna

Vexed Avifauna

Temple Temple back
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Vexed Avifauna
Basic
Entropy
Description

If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

AI Description

AI If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Visionstone

Visionstone

Ruins Ruins back
1
QTY
Talents for Visionstone
Basic
Awaken
Description

When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

AI Description

AI When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

[Relic_Reward:1]
RELIC
REWARD
[Source_Reward:1]
SOURCE
REWARD
Talents for Volatile Gateport
Basic
Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.

AI Description

AI Talent does not trigger for AI units.

Waygate William

Waygate William

Temple Temple back
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Relic_Reward:1]
RELIC
REWARD
Talents for Waygate William
Basic
Prowl
Description

At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

AI Description

AI At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Untamed
Description

This unit may never be placed under control of a faction.

AI Description

AI This unit may never be placed under control of a faction.

Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:0]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Wounded Architect
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

AI Description

AI At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

Anarchy
Description

Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

AI Description

AI Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

Improve
Description

When this unit ends its movement adjacent to a friendly spire, you may spend 2 Source to add any upgrade to that spire, ignoring upgrade capacity

AI Description

AI The first time each wave that this unit ends its movement adjacent to a friendly spire, add an attack upgrade to the bottom of that spire, ignoring upgrade capacity.

Wounded Priest

Wounded Priest

Temple Temple back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
Talents for Wounded Priest
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

AI Description

AI At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

Blow Darts

Blow Darts

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Blow Darts
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Poison
Description

When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

AI Description

AI When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

Climbing Gear

Climbing Gear

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Climbing Gear
Basic
Sure-Footed
Description

This unit gains [MOUNTAIN_TERRAIN].

AI Description

AI This unit gains [MOUNTAIN_TERRAIN].

Elax Breastplate

Elax Breastplate

Equipment
1
QTY
[Source_Cost:6]
SOURCE COST
Talents for Elax Breastplate
Basic
Hidden Armor
Description

Discard this equipment to ignore damage dealt to the unit carrying it.

AI Description

AI Discard this equipment to ignore damage dealt to the unit carrying it.

Hammer and Chisel

Hammer and Chisel

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Hammer and Chisel
Basic
Weak Point
Description

Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.

AI Description

AI When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.

Makeshift Wings

Makeshift Wings

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Makeshift Wings
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Mini Harvester

Mini Harvester

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Mini Harvester
Basic
Reap
Description

Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source.

AI Description

AI Talent does not trigger for AI units.

Morning Star

Morning Star

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Morning Star
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Proximity Mine

Proximity Mine

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Proximity Mine
Basic
Explosion
Description

Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.

AI Description

AI Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.

Ration Backpack

Ration Backpack

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Ration Backpack
Basic
Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health.

AI Description

AI If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.

Raw Source Infuser

Raw Source Infuser

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Raw Source Infuser
Basic
Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.

AI Description

AI When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.

Source Vest

Source Vest

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Source Vest
Basic
Entropy
Description

If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

AI Description

AI If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

Speed
Description

This unit’s movement stat is increased by 1.

AI Description

AI This unit’s movement stat is increased by 1.

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