Browse Units

Discover all units across every faction

216
Total Units
12
Factions
40
Heroes
50
Spires
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Callus

Callus

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Talents for Callus
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top.

AI Description

AI Talent does not trigger for AI units.

Carbonne

Carbonne

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
Talents for Carbonne
Basic
Battle Hardened
Description

When this unit is attacked by a spire, reduce the damage dealt by 2.

AI Description

AI When this unit is attacked by a spire, reduce the damage dealt by 2.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Ediin

Ediin

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Feenix

Feenix

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Feenix
Basic
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Swindle
Description

When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt.

AI Description

AI When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt.

Kroob

Kroob

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:1]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Kroob
Basic
Prepared
Description

When this unit is dealt retaliation damage by another unit, reduce the damage by 1.

AI Description

AI When this unit is dealt retaliation damage by another unit, reduce the damage by 1.

Lhadnil

Lhadnil

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Lhadnil
Basic
Channel
Description

Each time this unit is attacked, gain 2 Source.

AI Description

AI Talent does not trigger for AI units.

Healing
Description

At the start of your turn, this unit recovers 1 health.

AI Description

AI At the start of this faction’s turn, this unit recovers 1 health.

Londil

Londil

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Londil
Basic
Leech
Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

AI Description

AI After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

Lostomire

Lostomire

Hero
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:6]
HEALTH
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Lostomire
Basic
Assist
Description

When an adjacent friendly unit defeats an opposing unit or spire, this unit may level up.

AI Description

AI This unit starts with an attack upgrade. It will end its movement adjacent to a friendly unit if it is able to do so while adhering to AI movement rules. When an adjacent friendly unit defeats an opposing unit or spire, this unit gains an attack upgrade.

Roa

Roa

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Roa
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Yewsel

Yewsel

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Talents for Yewsel
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Anarchist

Anarchist

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:1]
COMMAND
POINTS
Talents for Anarchist
Basic
Anarchy
Description

Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

AI Description

AI Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Ankarchaeologist
Basic
Devoted
Description

Ungrouped only. After or instead of its movement, this unit may be placed on an adjacent Source well. It is now considered a landmark minion that is friendly only to The Uprising. As a build option during the Build Phase, you may return this minion to your barracks to construct a spire on the Source well, ignoring influence restrictions.

AI Description

AI Talent does not trigger for AI units.

Combatant

Combatant

Minion
1
QTY
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Combatant
Basic
Fair Fight
Description

This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

AI Description

AI This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

Convict

Convict

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
Elite Duelist

Elite Duelist

Minion
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Elite Duelist
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Emissary

Emissary

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Emissary
Basic
Dexterity
Description

If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

AI Description

AI If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

Fallen Taproot

Fallen Taproot

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Fallen Taproot
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Fashioner

Fashioner

Minion
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Fashioner
Basic
Improve
Description

When this unit ends its movement adjacent to a friendly spire, you may spend 2 Source to add any upgrade to that spire, ignoring upgrade capacity

AI Description

AI The first time each wave that this unit ends its movement adjacent to a friendly spire, add an attack upgrade to the bottom of that spire, ignoring upgrade capacity.

Fyreie

Fyreie

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Fyreie
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Infiltrator

Infiltrator

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Infiltrator
Basic
Scatter
Description

Grouped only. Before or after this unit’s movement, it may leave its group. If it does, place it on a valid adjacent hex and reveal the next unit in the group.

AI Description

AI Grouped only. After this unit’s movement, if it is adjacent to an opposing unit or spire and a valid hex, it will leave its group. Place it on the valid adjacent hex and reveal the next unit in the group.

Mountaineer

Mountaineer

Minion
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Mountaineer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Nomad

Nomad

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Omen Rider

Omen Rider

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:3]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Omen Rider
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Portal Hopper

Portal Hopper

Minion
1
QTY
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:5]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Portal Hopper
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through.

AI Description

AI This unit can move through units and will do so if able to do so while adhering to AI movement rules. It cannot end its movement on the same hex as another unit. Opposing factions will lose 1 Source for each of their units that is passed through.

Renegade

Renegade

Minion
1
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Renegade
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Anti-Heirs
Description

This unit cannot be deployed by the heir faction.

AI Description

AI If the heir faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Source Sniper

Source Sniper

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Source Sniper
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Zerker Rebel

Zerker Rebel

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Zerker Rebel
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Anti-Brawnen
Description

This unit cannot be deployed by the brawnen faction.

AI Description

AI If the brawnen faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Babel

Babel

Spire
1
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:3]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Babel
Basic
Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Bladewall

Bladewall

Spire
1
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:3]
ATTACK
[Source_Cost:5]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
[Attack_Stat:2]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Brick and Mortars
Basic
Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.

AI Description

AI When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.

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