Browse Units

Discover all units across every faction

173
Total Units
12
Factions
32
Heroes
36
Spires
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Babel

Babel

Spire
1
QTY
1
ATTACK
3
RANGE
4
UPGRADE
CAPACITY
6
SOURCE COST
3
SOURCE
REWARD
Talents for Babel
Basic
Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring

AI Description

Talent does not trigger for AI units

Bladewall

Bladewall

Spire
1
QTY
1
FORTIFICATION
3
ATTACK
5
SOURCE COST
4
SOURCE
REWARD
Brick and Mortars

Brick and Mortars

Spire
1
QTY
2
ATTACK
1
RANGE
2
UPGRADE
CAPACITY
4
SOURCE COST
4
SOURCE
REWARD
Talents for Brick and Mortars
Basic
Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target

AI Description

When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit

Death's Javelin

Death's Javelin

Spire
1
QTY
Path
TERRAIN
1
ATTACK
4
RANGE
4
UPGRADE
CAPACITY
3
SOURCE COST
1
SOURCE
REWARD
Talents for Death's Javelin
Basic
Directional Attack
Description

When this spire is constructed, point its arrow at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction

AI Description

Talent does not trigger for AI spires

Glade of Blades

Glade of Blades

Spire
1
QTY
Path
TERRAIN
2
ATTACK
1
RANGE
6
SOURCE COST
3
SOURCE
REWARD
Talents for Glade of Blades
Basic
Silencer
Description

If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn

AI Description

If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn

Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

Modified Prism

Modified Prism

Spire
1
QTY
Path
TERRAIN
1
ATTACK
2
RANGE
4
SOURCE COST
2
SOURCE
REWARD
Talents for Modified Prism
Basic
Multi-Target
Description

When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’ s units within its range

AI Description

When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’ s units within its range

Mud Slinger

Mud Slinger

Spire
1
QTY
Path
TERRAIN
1
FORTIFICATION
1
ATTACK
3
UPGRADE
CAPACITY
4
SOURCE COST
2
SOURCE
REWARD
Talents for Mud Slinger
Basic
Snare
Description

The movement stat of all opposing minions beginning their movement within this spire’ s range is reduced to 1

AI Description

The movement stat of all opposing minions beginning their movement within this spire’ s range is reduced to 1

Plaguebringer

Plaguebringer

Spire
1
QTY
1
FORTIFICATION
1
ATTACK
3
UPGRADE
CAPACITY
2
SOURCE COST
3
SOURCE
REWARD
Talents for Plaguebringer
Basic
Poison
Description

When this spire or unit makes a successful attack or retal- iation that would remove health from a unit, the attack instead removes half of the unit’ s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful

AI Description

When this spire or unit makes a successful attack or retal- iation that would remove health from a unit, the attack instead removes half of the unit’ s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful

Slingshot

Slingshot

Spire
1
QTY
1
ATTACK
2
RANGE
2
SOURCE COST
1
SOURCE
REWARD
Talents for Slingshot
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

The Bunker

The Bunker

Spire
1
QTY
3
FORTIFICATION
3
SOURCE COST
Twin-Barrel Bunker

Twin-Barrel Bunker

Spire
1
QTY
Path
TERRAIN
1
ATTACK
1
RANGE
2
UPGRADE
CAPACITY
4
SOURCE COST
3
SOURCE
REWARD
Talents for Twin-Barrel Bunker
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack. 7

AI Description

Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack. 6

Wind Funnel

Wind Funnel

Spire
1
QTY
Path
TERRAIN
2
RANGE
3
UPGRADE
CAPACITY
2
SOURCE COST
2
SOURCE
REWARD
Talents for Wind Funnel
Basic
Wind Turbine
Description

FILL ME OUT

AI Description

FILL ME OUT

Anjebin

Anjebin

Hero
1
QTY
Mountain
Mountain
TERRAIN
4
HEALTH
2
MOVE
2
UPGRADE
CAPACITY
3
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
5
HEALTH
2
MOVE
2
UPGRADE
CAPACITY
4
SOURCE
REWARD
Talents for Anjebin
Basic
Source Aura
Description

After this unit’ s movement, it may deal 1 damage to all adjacent opposing spires and units

AI Description

After this unit’ s movement, it deals 1 damage to all adjacent opposing units and spires

Promoted
Source Aura
Description

After this unit’ s movement, it may deal 1 damage to all adjacent opposing spires and units

AI Description

After this unit’ s movement, it deals 1 damage to all adjacent opposing units and spires

Self Destruct
Description

At the start or end of your turn, you may defeat this unit. If you do, deal 2 damage plus an additional 2 damage per upgrade on this unit to all adjacent opposing units and spires

AI Description

At the start or end of this faction’ s turn, if doing so would defeat at least 1 opposing unit or spire, it will defeat itself and deal 2 damage to all adjacent opposing units and spires, plus an additional 2 damage per upgrade on this unit

Anvasse

Anvasse

Hero
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
UPGRADE
CAPACITY
3
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
3
HEALTH
1
ATTACK
3
MOVE
1
UPGRADE
CAPACITY
4
SOURCE
REWARD
Talents for Anvasse
Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Bydra Graam

Bydra Graam

Hero
1
QTY
Water
Water
TERRAIN
6
HEALTH
2
ATTACK
2
MOVE
2
UPGRADE
CAPACITY
8
COMMAND
POINTS
4
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
6
HEALTH
2
ATTACK
2
MOVE
1
UPGRADE
CAPACITY
5
SOURCE
REWARD
Talents for Bydra Graam
Basic
Call Minion
Description

Once per wave. Before or after this unit’ s movement, you may spend 2 Source to teleport an active ungrouped friendly minion to a valid hex adjacent to this unit

AI Description

Talent does not trigger for AI units

Promoted
Call Minion
Description

Once per wave. Before or after this unit’ s movement, you may spend 2 Source to teleport an active ungrouped friendly minion to a valid hex adjacent to this unit

AI Description

Talent does not trigger for AI units

Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Void

Void

Hero
1
QTY
Path
TERRAIN
5
HEALTH
4
ATTACK
3
MOVE
7
COMMAND
POINTS
6
SOURCE
REWARD
Arcbright

Arcbright

Minion
3
QTY
Path
TERRAIN
1
HEALTH
2
ATTACK
1
MOVE
2
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Arcbright
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Arclight

Arclight

Minion
2
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
3
SOURCE
REWARD
Bishop

Bishop

Minion
5
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
4
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Bishop
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Burnout

Burnout

Minion
3
QTY
Path
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Burnout
Basic
Entropy
Description

If this chip’ s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units

AI Description

If this unit’ s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non-naroran units

Conduit

Conduit

Minion
2
QTY
Path
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
4
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Conduit
Basic
Stasis
Description

Leaves group if grouped. After or instead of this unit’ s movement, you may place it on top of an adjacent ungrouped opposing faction minion. That minion becomes inactive. Any damage dealt to this unit is removed from the inactive minion’ s health. This unit must move off of the minion on the next turn in which it can make progress. It may not use Stasis that turn

AI Description

Leaves group if grouped. After or instead of this unit’ s movement, if it is adjacent to an ungrouped opposing faction minion, it is placed on top of that minion. That minion becomes inactive. Any damage dealt to this unit is removed from the inactive minion’ s health. This unit must move off of the minion on the next turn in which it can make progress. It may not use Stasis that turn

Drift

Drift

Minion
2
QTY
Path
TERRAIN
1
HEALTH
3
ATTACK
3
MOVE
2
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Drift
Basic
Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through. 5

AI Description

This unit will pass through opposing units if able to do so while adhering to AI movement rules. Opposing factions will lose 1 Source for each of their units that is passed through

Evangelist

Evangelist

Minion
2
QTY
Path
TERRAIN
4
HEALTH
2
ATTACK
2
MOVE
5
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Evangelist
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Assimilate
Description

When another unit is defeated within 2 hexes of this unit, you gain the Source reward. If another faction defeated the unit, it does not gain any Source reward

AI Description

Players do not gain Source rewards for any units they defeat within 2 hexes of this unit

Lightrous

Lightrous

Minion
2
QTY
Path
TERRAIN
6
HEALTH
2
ATTACK
2
MOVE
6
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Lightrous
Basic
Channel
Description

Each time this unit is attacked, gain 2 Source

AI Description

Talent does not trigger for AI units

Medium

Medium

Minion
3
QTY
Path
TERRAIN
1
HEALTH
3
ATTACK
3
MOVE
2
COMMAND
POINTS
4
SOURCE
REWARD
Messiah

Messiah

Minion
6
QTY
Path
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
4
COMMAND
POINTS
5
SOURCE
REWARD
Talents for Messiah
Basic
Healing
Description

At the start of your turn, this unit recovers 1 health. Hero’ s Quest This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one: • Return this hero to your fortress and gain 4 Source. Place this chip facedown. • Defeat this hero and discard this chip. Gain 2 relics and 6 Source

AI Description

At the start of this faction’ s turn, this unit recovers 1 health

Prophesy
Description

Opposing factions are not awarded Source for defeating this unit. If this unit is defeated by an opposing faction unit or spire, steal Source equal to this unit’ s Source reward from that faction

AI Description

Opposing factions are not awarded Source for defeating this unit. If this unit is defeated by an opposing faction, that faction loses Source equal to this unit’ s Source reward

Nightrous

Nightrous

Minion
6
QTY
Path
TERRAIN
3
HEALTH
3
ATTACK
2
MOVE
4
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Nightrous
Basic
Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through. 5

AI Description

This unit will pass through opposing units if able to do so while adhering to AI movement rules. Opposing factions will lose 1 Source for each of their units that is passed through

Aspect

Aspect

Spire
2
QTY
1
SOURCE
REWARD
Monolant

Monolant

Spire
4
QTY
2
UPGRADE
CAPACITY
4
SOURCE
REWARD
Talents for Monolant
Basic
Connected
Description

Add +1 to this spire’ s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5

AI Description

Add +1 to this spire’ s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5

Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

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