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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Rogue Gunner
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Ruins
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[Source_Reward:3]
SOURCE REWARD
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Talents for Sentient Source Well
Basic
Poison
Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
AI Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
Fountain
Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
AI Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
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Landmarks
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Ruins
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Talents for Source Geyser
Basic
Fountain
Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
AI Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
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Landmarks
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Swamp
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[Source_Reward:6]
SOURCE REWARD
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Landmarks
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Anomaly
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Talents for Summoning Stone
Basic
Summon Hero
Description
Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.
AI Description
Talent does not trigger for AI units or spires.
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Swort
Basic
Quick Counter
Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
AI Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
Untamed
Description
This unit may never be placed under control of a faction.
AI Description
This unit may never be placed under control of a faction.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Thorax
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Traxxyr Hellion
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Traxxyr Loner
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Temple
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Traxxyr Roughneck
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Traxxyr Tracker
Basic
Recruitable
Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
AI Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
Lookout #
Description
At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.
AI Description
Talent does not trigger for AI units.
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
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Landmarks
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Temple
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Talents for Unchecked Geyser
Basic
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
Fountain
Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
AI Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
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Landmarks
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Temple
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Vexed Avifauna
Basic
Entropy
Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
AI Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
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Landmarks
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Ruins
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Talents for Visionstone
Basic
Awaken
Description
When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.
AI Description
When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.
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Landmarks
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Ruins
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[Relic_Reward:1]
RELIC REWARD
[Source_Reward:1]
SOURCE REWARD
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Talents for Volatile Gateport
Basic
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
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Mountain
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Talents for Waygate William
Basic
Prowl
Description
At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
AI Description
At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Untamed
Description
This unit may never be placed under control of a faction.
AI Description
This unit may never be placed under control of a faction.
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Landmarks
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Ruins
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[Source_Reward:2]
SOURCE REWARD
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Talents for Wounded Architect
Basic
Recruitable
Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
AI Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
Anarchy
Description
Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.
AI Description
Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.
Improve
Description
When this unit ends its movement adjacent to a friendly spire, you may spend 2 Source to add any upgrade to that spire, ignoring upgrade capacity
AI Description
The first time each wave that this unit ends its movement adjacent to a friendly spire, add an attack upgrade to the bottom of that spire, ignoring upgrade capacity.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
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Talents for Wounded Priest
Basic
Recruitable
Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
AI Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Blow Darts
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Poison
Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
AI Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
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Market
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Equipment
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[Source_Cost:2]
SOURCE COST
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Talents for Climbing Gear
Basic
Sure-Footed
Description
This unit gains [MOUNTAIN_TERRAIN].
AI Description
This unit gains [MOUNTAIN_TERRAIN].
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Market
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Equipment
|
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[Source_Cost:6]
SOURCE COST
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Talents for Elax Breastplate
Basic
Hidden Armor
Description
Discard this equipment to ignore damage dealt to the unit carrying it.
AI Description
Discard this equipment to ignore damage dealt to the unit carrying it.
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Market
|
Equipment
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[Source_Cost:4]
SOURCE COST
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Talents for Hammer and Chisel
Basic
Weak Point
Description
Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.
AI Description
When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.
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Market
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Equipment
|
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[Source_Cost:3]
SOURCE COST
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Talents for Makeshift Wings
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
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Market
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Equipment
|
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[Source_Cost:2]
SOURCE COST
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Talents for Mini Harvester
Basic
Reap
Description
Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source.
AI Description
Talent does not trigger for AI units.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Morning Star
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Market
|
Equipment
|
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[Source_Cost:4]
SOURCE COST
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Talents for Proximity Mine
Basic
Explosion
Description
Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.
AI Description
Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.
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Market
|
Equipment
|
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[Source_Cost:4]
SOURCE COST
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Talents for Ration Backpack
Basic
Survival
Description
At the end of your turn, if this unit did not move or attack, it may recover 1 health.
AI Description
If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.
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Market
|
Equipment
|
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[Source_Cost:4]
SOURCE COST
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Talents for Raw Source Infuser
Basic
Splash
Description
When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.
AI Description
When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.
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Market
|
Equipment
|
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[Source_Cost:3]
SOURCE COST
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Talents for Source Vest
Basic
Entropy
Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
AI Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
Speed
Description
This unit’s movement stat is increased by 1.
AI Description
This unit’s movement stat is increased by 1.
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