|
|
Grovetenders
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Ogregrowth
Basic
Rooted
Description
If this unit is adjacent to a spire, it may stay in place instead of moving. It must move on the next turn in which it can make progress.
AI Description
If this unit is adjacent to a spire and can make an attack that deals damage without moving, it does not move this turn. It must move on the next turn in which it can make progress.
Rooted
Description
If this unit is adjacent to a spire, it may stay in place instead of moving. It must move on the next turn in which it can make progress.
AI Description
If this unit is adjacent to a spire and can make an attack that deals damage without moving, it does not move this turn. It must move on the next turn in which it can make progress.
Challenge
Description
If an opposing hero is within 3 hexes of this unit, any attack that hero makes must be against this unit.
AI Description
If an opposing hero is within 3 hexes of this unit, any attack that hero makes must be against this unit.
|
|
|
Grovetenders
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Taproot
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Summon
Description
Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its promoted side. Flip the taproot and group it under the summoned unit in the same hex. The summoned unit does not move this turn.
AI Description
After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its promoted side. Flip the taproot and group it under the summoned unit in the same hex. The summoned unit does not move this turn.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Grovetenders
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
Forest
|
Talents for Treed
Basic
Ram
Description
When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire.
AI Description
When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire.
Tough
Description
If retaliation damage dealt to this unit exceeds 2, reduce it to 2.
AI Description
If retaliation damage dealt to this unit exceeds 2, reduce it to 2.
Ram
Description
When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire.
AI Description
When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire.
Tough
Description
If retaliation damage dealt to this unit exceeds 2, reduce it to 2.
AI Description
If retaliation damage dealt to this unit exceeds 2, reduce it to 2.
|
|
|
Grovetenders
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Vineherald
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Capture
Description
After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.
AI Description
After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.
|
|
|
Grovetenders
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for War Briar
Basic
Impale
Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
AI Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
Impale
Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
AI Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
|
|
|
Grovetenders
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Creeping Vines
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Cover
Description
When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.
AI Description
When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.
Creep
Description
At the start of each of your turns during the Onslaught Phase, this spire may move onto an adjacent non–path hex.
AI Description
Talent does not trigger for AI spires.
|
|
|
Grovetenders
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Muskeg
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Wallop
Description
Instead of attacking, this spire may deal 1 damage to an adjacent unit and teleport it to a valid hex up to 3 hexes away from this spire. Then, flip this spire, keeping existing upgrades.
AI Description
If this spire would attack an adjacent hero that it cannot defeat, it will forego its attack. It instead deals 1 damage to the hero and teleports it to a valid hex up to 3 hexes away from the hero’s mark as possible. Then, flip this spire, keeping existing upgrades.
|
|
|
Grovetenders
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:5]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Reetall
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Grovetenders
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Shrubbery
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Cover
Description
When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.
AI Description
When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.
|
|
|
Heirs
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:1]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:2]
SOURCE REWARD
|
Water
|
Talents for Darb
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Dodge
Description
If damage from an attacking or retaliating unit would defeat this unit, instead reduce the damage to 0 and do not retaliate. Remove all upgrades from this unit and flip it to its basic side, keeping its current health.
AI Description
If damage from an attacking or retaliating unit would defeat this unit, instead reduce the damage to 0 and do not retaliate. Remove all upgrades from this unit and flip it to its basic side, keeping its current health.
|
|
|
Heirs
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Water
|
Talents for Jaelana Nestor
Basic
# Elfin
Description
You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.
AI Description
Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
# Roost
Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
AI Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
# Elfin
Description
You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.
AI Description
Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
# Roost
Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
AI Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
|
|
|
Heirs
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Water
|
Talents for Keem
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Rally
Description
When this unit defeats a unit or spire, you may promote all heir minions within 2 hexes of this unit.
AI Description
When this unit defeats a unit or spire, all heir minions within 2 hexes of this unit are promoted.
|
|
|
Heirs
|
Minion
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
Water
|
Talents for Elfinkaze
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Precious
Description
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to your barracks.
AI Description
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to their faction’s barracks.
Roost Roam
Description
This unit moves and attacks like a hero. Its movement stat is the Roost value of the chip with which it most recently shared a hex. If this unit was not on a chip with Roost at the start of your turn, it must end its movement on a chip with Roost or use Glidebomb or Save this turn.
AI Description
This unit moves like a hero and does not attack. Its movement stat is the Roost value of the chip with which it most recently shared a hex. It will use any amount of its movement to get adjacent to an opposing hero. Otherwise, it does not move from its Roost. If this unit has multiple hexes it can move onto, it will move to the hex that is adjacent to as many opposing units as possible. If this unit starts a turn off a Roost because its Roost was defeated, it will move adjacent to an opposing hero if possible. If it cannot, it will move adjacent to the closest opposing minion or spire.
Save
Description
After or instead of this unit’s movement, you may defeat it. If you do, an adjacent friendly unit may to recover up to 4 health.
AI Description
Talent does not trigger for AI units.
|
|
|
Heirs
|
Minion
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
Water
|
Talents for Elfinkaze
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Precious
Description
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to your barracks.
AI Description
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to their faction’s barracks.
Roost Roam
Description
This unit moves and attacks like a hero. Its movement stat is the Roost value of the chip with which it most recently shared a hex. If this unit was not on a chip with Roost at the start of your turn, it must end its movement on a chip with Roost or use Glidebomb or Save this turn.
AI Description
This unit moves like a hero and does not attack. Its movement stat is the Roost value of the chip with which it most recently shared a hex. It will use any amount of its movement to get adjacent to an opposing hero. Otherwise, it does not move from its Roost. If this unit has multiple hexes it can move onto, it will move to the hex that is adjacent to as many opposing units as possible. If this unit starts a turn off a Roost because its Roost was defeated, it will move adjacent to an opposing hero if possible. If it cannot, it will move adjacent to the closest opposing minion or spire.
Glidebomb
Description
After or instead of this unit’s movement, you may defeat it. If you do, deal 2 damage to all adjacent units, fortress gates, and spires.
AI Description
After this unit uses Roost Roam to move, it is defeated. It deals 2 damage to all adjacent units, fortress gates, and spires.
|
|
|
Heirs
|
Minion
|
|
|
[Command_Stat:1]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Harrier
Basic
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
|
|
|
Heirs
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
Water
|
Talents for Humminger
Basic
# Elfin
Description
You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.
AI Description
Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.
# Roost
Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
AI Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
# Elfin
Description
You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.
AI Description
Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
# Roost
Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
AI Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
|
|
|
Heirs
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Joust
Basic
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
Eager
Description
When this unit attacks a minion, displace the minion prior to dealing damage.
AI Description
When this unit attacks a minion, displace the minion prior to dealing damage.
Fury Kick
Description
When this unit attacks, it deals damage to all opposing units adjacent to it. Only the target unit retaliates.
AI Description
When this unit attacks, it deals damage to all opposing units adjacent to it. Only the target unit retaliates.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
|
|
|
Heirs
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Water
|
Talents for Royal Talon
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
|
|
|
Heirs
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
|
|
|
Promoted
|
|
|
|
|
|
|
Talents for Windrush
Basic
Transport
Description
During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.
AI Description
Talent does not trigger for AI units.
Assault
Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
AI Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
Transport
Description
During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.
AI Description
Talent does not trigger for AI units.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
|
|
|
Heirs
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
|
|
Heirs
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Minaret
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Heirs
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
|
|
Heirs
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:5]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Regal Lookout
Basic
# Elfin
Description
You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.
AI Description
Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.
# Roost
Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
AI Description
Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.
|
|
|
Horizon's Wrath
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
Talents for Captain Tinbeard
Basic
Pistoleer
Description
When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.
AI Description
If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.
Pistoleer
Description
When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.
AI Description
If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.
Morale
Description
When this unit defeats a unit or spire, increase your morale die by 1 if the die has been acquired.
AI Description
Talent does not trigger for AI units.
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Horizon's Wrath
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Hero
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[Source_Reward:3]
SOURCE REWARD
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Plains
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Promoted
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[Source_Reward:2]
SOURCE REWARD
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Plains
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Talents for Mistbane
Basic
Swashbuckler
Description
When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.
AI Description
When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.
Swashbuckler
Description
When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.
AI Description
When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.
Pistoleer
Description
When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.
AI Description
If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.
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Horizon's Wrath
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Hero
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[Upgrade_Capacity:1]
UPGRADE CAPACITY
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[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
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Forest
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Promoted
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[Upgrade_Capacity:1]
UPGRADE CAPACITY
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[Source_Reward:4]
SOURCE REWARD
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Forest
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Talents for Traxxtail
Basic
Swashbuckler
Description
When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.
AI Description
When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.
Swashbuckler
Description
When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.
AI Description
When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Horizon's Wrath
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Minion
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[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
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Promoted
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[Source_Reward:2]
SOURCE REWARD
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Plains
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Talents for Buccaneer
Basic
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
Pistoleer
Description
When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.
AI Description
If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.
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Horizon's Wrath
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Minion
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[Command_Stat:5]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
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Promoted
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[Source_Reward:3]
SOURCE REWARD
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Plains
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Talents for Corsair
Basic
Riposte
Description
When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.
AI Description
When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.
Riposte
Description
When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.
AI Description
When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.
Capture
Description
After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.
AI Description
After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.
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Horizon's Wrath
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Minion
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[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
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Water
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Promoted
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[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
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Water
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Talents for Glider
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Breakneck
Description
This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.
AI Description
This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Breakneck
Description
This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.
AI Description
This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.
Transport
Description
During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.
AI Description
Talent does not trigger for AI units.
Innovative
Description
This unit ignores “ungrouped only” text on its other talents.
AI Description
This unit ignores “ungrouped only” text on its other talents.
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Horizon's Wrath
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Minion
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[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
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Promoted
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[Source_Reward:2]
SOURCE REWARD
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Plains
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Talents for Gunner
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
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