Browse Units

Discover all units across every faction

216
Total Units
12
Factions
40
Heroes
50
Spires
Show: per page
Ogregrowth

Ogregrowth

Minion
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Ogregrowth
Basic
Rooted
Description

If this unit is adjacent to a spire, it may stay in place instead of moving. It must move on the next turn in which it can make progress.

AI Description

AI If this unit is adjacent to a spire and can make an attack that deals damage without moving, it does not move this turn. It must move on the next turn in which it can make progress.

Promoted
Rooted
Description

If this unit is adjacent to a spire, it may stay in place instead of moving. It must move on the next turn in which it can make progress.

AI Description

AI If this unit is adjacent to a spire and can make an attack that deals damage without moving, it does not move this turn. It must move on the next turn in which it can make progress.

Challenge
Description

If an opposing hero is within 3 hexes of this unit, any attack that hero makes must be against this unit.

AI Description

AI If an opposing hero is within 3 hexes of this unit, any attack that hero makes must be against this unit.

Taproot

Taproot

Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:1]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Taproot
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Summon
Description

Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its promoted side. Flip the taproot and group it under the summoned unit in the same hex. The summoned unit does not move this turn.

AI Description

AI After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its promoted side. Flip the taproot and group it under the summoned unit in the same hex. The summoned unit does not move this turn.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Treed

Treed

Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Treed
Basic
Ram
Description

When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire.

AI Description

AI When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire.

Tough
Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2.

AI Description

AI If retaliation damage dealt to this unit exceeds 2, reduce it to 2.

Promoted
Ram
Description

When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire.

AI Description

AI When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire.

Tough
Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2.

AI Description

AI If retaliation damage dealt to this unit exceeds 2, reduce it to 2.

Vineherald

Vineherald

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Vineherald
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

War Briar

War Briar

Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for War Briar
Basic
Impale
Description

At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

AI Description

AI At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

Promoted
Impale
Description

At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

AI Description

AI At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Creeping Vines
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Cover
Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.

AI Description

AI When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.

Creep
Description

At the start of each of your turns during the Onslaught Phase, this spire may move onto an adjacent non–path hex.

AI Description

AI Talent does not trigger for AI spires.

Muskeg

Muskeg

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Muskeg
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Wallop
Description

Instead of attacking, this spire may deal 1 damage to an adjacent unit and teleport it to a valid hex up to 3 hexes away from this spire. Then, flip this spire, keeping existing upgrades.

AI Description

AI If this spire would attack an adjacent hero that it cannot defeat, it will forego its attack. It instead deals 1 damage to the hero and teleports it to a valid hex up to 3 hexes away from the hero’s mark as possible. Then, flip this spire, keeping existing upgrades.

Reetall

Reetall

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:5]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Reetall
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Shrubbery

Shrubbery

Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:1]
SOURCE
REWARD
Talents for Shrubbery
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Cover
Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.

AI Description

AI When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1.

Darb

Darb

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Darb
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Dodge
Description

If damage from an attacking or retaliating unit would defeat this unit, instead reduce the damage to 0 and do not retaliate. Remove all upgrades from this unit and flip it to its basic side, keeping its current health.

AI Description

AI If damage from an attacking or retaliating unit would defeat this unit, instead reduce the damage to 0 and do not retaliate. Remove all upgrades from this unit and flip it to its basic side, keeping its current health.

Water
Water
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Jaelana Nestor
Basic
# Elfin
Description

You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.

AI Description

AI Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

# Roost
Description

Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

AI Description

AI Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

Promoted
# Elfin
Description

You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.

AI Description

AI Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

# Roost
Description

Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

AI Description

AI Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

Keem

Keem

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Keem
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Rally
Description

When this unit defeats a unit or spire, you may promote all heir minions within 2 hexes of this unit.

AI Description

AI When this unit defeats a unit or spire, all heir minions within 2 hexes of this unit are promoted.

Elfinkaze

Elfinkaze

Minion
0
QTY
Water
Water
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Source_Reward:2]
SOURCE
REWARD
Talents for Elfinkaze
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Precious
Description

If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to your barracks.

AI Description

AI If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to their faction’s barracks.

Roost Roam
Description

This unit moves and attacks like a hero. Its movement stat is the Roost value of the chip with which it most recently shared a hex. If this unit was not on a chip with Roost at the start of your turn, it must end its movement on a chip with Roost or use Glidebomb or Save this turn.

AI Description

AI This unit moves like a hero and does not attack. Its movement stat is the Roost value of the chip with which it most recently shared a hex. It will use any amount of its movement to get adjacent to an opposing hero. Otherwise, it does not move from its Roost. If this unit has multiple hexes it can move onto, it will move to the hex that is adjacent to as many opposing units as possible. If this unit starts a turn off a Roost because its Roost was defeated, it will move adjacent to an opposing hero if possible. If it cannot, it will move adjacent to the closest opposing minion or spire.

Save
Description

After or instead of this unit’s movement, you may defeat it. If you do, an adjacent friendly unit may to recover up to 4 health.

AI Description

AI Talent does not trigger for AI units.

Elfinkaze

Elfinkaze

Minion
0
QTY
Water
Water
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Source_Reward:2]
SOURCE
REWARD
Talents for Elfinkaze
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Precious
Description

If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to your barracks.

AI Description

AI If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to their faction’s barracks.

Roost Roam
Description

This unit moves and attacks like a hero. Its movement stat is the Roost value of the chip with which it most recently shared a hex. If this unit was not on a chip with Roost at the start of your turn, it must end its movement on a chip with Roost or use Glidebomb or Save this turn.

AI Description

AI This unit moves like a hero and does not attack. Its movement stat is the Roost value of the chip with which it most recently shared a hex. It will use any amount of its movement to get adjacent to an opposing hero. Otherwise, it does not move from its Roost. If this unit has multiple hexes it can move onto, it will move to the hex that is adjacent to as many opposing units as possible. If this unit starts a turn off a Roost because its Roost was defeated, it will move adjacent to an opposing hero if possible. If it cannot, it will move adjacent to the closest opposing minion or spire.

Glidebomb
Description

After or instead of this unit’s movement, you may defeat it. If you do, deal 2 damage to all adjacent units, fortress gates, and spires.

AI Description

AI After this unit uses Roost Roam to move, it is defeated. It deals 2 damage to all adjacent units, fortress gates, and spires.

Harrier

Harrier

Minion
3
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:1]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:4]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Harrier
Basic
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Promoted
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Humminger

Humminger

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Humminger
Basic
# Elfin
Description

You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.

AI Description

AI Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.

# Roost
Description

Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

AI Description

AI Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

Promoted
# Elfin
Description

You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.

AI Description

AI Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

# Roost
Description

Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

AI Description

AI Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

Joust

Joust

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Joust
Basic
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Promoted
Eager
Description

When this unit attacks a minion, displace the minion prior to dealing damage.

AI Description

AI When this unit attacks a minion, displace the minion prior to dealing damage.

Fury Kick
Description

When this unit attacks, it deals damage to all opposing units adjacent to it. Only the target unit retaliates.

AI Description

AI When this unit attacks, it deals damage to all opposing units adjacent to it. Only the target unit retaliates.

Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Royal Talon

Royal Talon

Minion
1
QTY
Water
Water
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:4]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Royal Talon
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Windrush

Windrush

Minion
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:4]
COMMAND
POINTS
Promoted Side
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:5]
MOVE
Talents for Windrush
Basic
Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Promoted
Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

High Rise

High Rise

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Minaret

Minaret

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:1]
SOURCE
REWARD
Talents for Minaret
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Refuge

Refuge

Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Regal Lookout

Regal Lookout

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:5]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Regal Lookout
Basic
# Elfin
Description

You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack.

AI Description

AI Place # elfinkaze, with their Glidebomb side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active.

# Roost
Description

Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

AI Description

AI Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it.

Mountain
Mountain
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:7]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Captain Tinbeard
Basic
Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.

AI Description

AI If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.

Promoted
Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.

AI Description

AI If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.

Morale
Description

When this unit defeats a unit or spire, increase your morale die by 1 if the die has been acquired.

AI Description

AI Talent does not trigger for AI units.

Mistbane

Mistbane

Hero
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Mistbane
Basic
Swashbuckler
Description

When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.

AI Description

AI When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.

Promoted
Swashbuckler
Description

When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.

AI Description

AI When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.

Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.

AI Description

AI If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.

Traxxtail

Traxxtail

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Traxxtail
Basic
Swashbuckler
Description

When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.

AI Description

AI When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.

Promoted
Swashbuckler
Description

When this unit attacks, you may increase the damage dealt by 1 for each opposing unit adjacent to it. If you do and a unit, spire, or fortress gate is defeated by the attack, this unit does not level up, and you do not receive the shown reward.

AI Description

AI When this unit attacks, it will increase the damage dealt by 1 for each opposing unit adjacent to it if doing so will defeat its target. This unit does not level up from this defeat.

Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Buccaneer

Buccaneer

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Buccaneer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Promoted
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.

AI Description

AI If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.

Corsair

Corsair

Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Corsair
Basic
Riposte
Description

When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.

AI Description

AI When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.

Promoted
Riposte
Description

When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.

AI Description

AI When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Glider

Glider

Minion
1
QTY
Water
Water
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Glider
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Breakneck
Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

AI Description

AI This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Breakneck
Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

AI Description

AI This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

Innovative
Description

This unit ignores “ungrouped only” text on its other talents.

AI Description

AI This unit ignores “ungrouped only” text on its other talents.

Gunner

Gunner

Minion
2
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Gunner
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Show: per page