Browse Units

Discover all units across every faction

173
Total Units
12
Factions
32
Heroes
36
Spires
Show: per page
Treed

Treed

Minion
2
QTY
Path
TERRAIN
4
HEALTH
1
ATTACK
2
MOVE
3
COMMAND
POINTS
2
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
5
HEALTH
2
ATTACK
3
MOVE
2
SOURCE
REWARD
Talents for Treed
Basic
Ram
Description

When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire

AI Description

When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire

Tough
Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2

AI Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2

Promoted
Ram
Description

When this unit attacks a spire, instead of dealing damage, you may remove any attack upgrade from the spire

AI Description

When this unit attacks a spire with an attack upgrade, instead of dealing damage, it removes the topmost attack upgrade from the spire

Tough
Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2

AI Description

If retaliation damage dealt to this unit exceeds 2, reduce it to 2

Vineherald

Vineherald

Minion
2
QTY
Path
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
3
COMMAND
POINTS
1
SOURCE
REWARD
Promoted Side
Path
TERRAIN
4
HEALTH
1
ATTACK
2
MOVE
1
SOURCE
REWARD
Talents for Vineherald
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’ s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time

AI Description

After this unit defeats an opposing faction minion, place that minion beside this faction’ s fortress. When the minion’ s controlling faction damages this faction’ s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time

War Briar

War Briar

Minion
3
QTY
Path
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
COMMAND
POINTS
1
SOURCE
REWARD
Promoted Side
Path
TERRAIN
4
HEALTH
2
ATTACK
2
MOVE
1
SOURCE
REWARD
Talents for War Briar
Basic
Impale
Description

At the end of this unit’ s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving

AI Description

At the end of this unit’ s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving

Promoted
Impale
Description

At the end of this unit’ s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving

AI Description

At the end of this unit’ s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving

Creeping Vines

Creeping Vines

Spire
4
QTY
1
SOURCE
REWARD
Talents for Creeping Vines
Basic
Cover
Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1

AI Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1

Creep
Description

At the start of each of your turns during the Onslaught Phase, this spire may move onto an adjacent non–path hex

AI Description

Talent does not trigger for AI spires

Muskeg

Muskeg

Spire
5
QTY
1
SOURCE
REWARD
Talents for Muskeg
Basic
Wallop
Description

Instead of attacking, this spire may deal 1 damage to an adjacent unit and teleport it to a valid hex up to 3 hexes away from this spire. Then, flip this spire, keeping existing upgrades

AI Description

If this spire would attack an adjacent hero that it cannot defeat, it will forego its attack. It instead deals 1 damage to the hero and teleports it to a valid hex up to 3 hexes away from the hero’ s mark as possible. Then, flip this spire, keeping existing upgrades

Reetall

Reetall

Spire
4
QTY
3
UPGRADE
CAPACITY
2
SOURCE
REWARD
Talents for Reetall
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

Shrubbery

Shrubbery

Spire
4
QTY
2
UPGRADE
CAPACITY
1
SOURCE
REWARD
Talents for Shrubbery
Basic
Cover
Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1

AI Description

When a taproot is adjacent to this spire, the damage dealt by an attack on the taproot is reduced to 1

Captain Tinbeard

Captain Tinbeard

Hero
1
QTY
Mountain
Mountain
TERRAIN
7
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
7
COMMAND
POINTS
4
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
7
HEALTH
2
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
4
SOURCE
REWARD
Talents for Captain Tinbeard
Basic
Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice

AI Description

If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortifi- cation, range, attack

Promoted
Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice

AI Description

If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortifi- cation, range, attack

Morale
Description

When this unit defeats a unit or spire, increase your morale die by 1 if the die has been acquired

AI Description

Talent does not trigger for AI units

Mistbane

Mistbane

Hero
1
QTY
Plains
Plains
TERRAIN
3
HEALTH
1
ATTACK
3
MOVE
3
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
3
HEALTH
1
ATTACK
3
MOVE
2
SOURCE
REWARD
Talents for Mistbane
Basic
Swashbuckler
Description

Fill me out

AI Description

Fill me out

Promoted
Swashbuckler
Description

Fill me out

AI Description

Fill me out

Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice

AI Description

If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortifi- cation, range, attack

Traxxtail

Traxxtail

Hero
1
QTY
Forest
Forest
TERRAIN
4
HEALTH
2
ATTACK
3
MOVE
1
UPGRADE
CAPACITY
4
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
4
HEALTH
2
ATTACK
3
MOVE
1
UPGRADE
CAPACITY
4
SOURCE
REWARD
Talents for Traxxtail
Basic
Swashbuckler
Description

Fill me out

AI Description

Fill me out

Promoted
Swashbuckler
Description

Fill me out

AI Description

Fill me out

Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Buccaneer

Buccaneer

Minion
2
QTY
Path
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
2
SOURCE
REWARD
Talents for Buccaneer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage

AI Description

When attacking a landmark, this unit deals +1 damage

Promoted
Hunter
Description

When attacking a landmark, deal +1 damage

AI Description

When attacking a landmark, this unit deals +1 damage

Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice

AI Description

If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortifi- cation, range, attack

Corsair

Corsair

Minion
2
QTY
Path
TERRAIN
4
HEALTH
2
ATTACK
2
MOVE
5
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
5
HEALTH
2
ATTACK
2
MOVE
3
SOURCE
REWARD
Talents for Corsair
Basic
Riposte
Description

was Rebuff) When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack

AI Description

was Rebuff) When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack

Promoted
Riposte
Description

was Rebuff) When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack

AI Description

was Rebuff) When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’ s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time

AI Description

After this unit defeats an opposing faction minion, place that minion beside this faction’ s fortress. When the minion’ s controlling faction damages this faction’ s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time

Glider

Glider

Minion
1
QTY
Water
Water
TERRAIN
2
HEALTH
1
ATTACK
3
MOVE
2
COMMAND
POINTS
2
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
2
HEALTH
1
ATTACK
4
MOVE
2
COMMAND
POINTS
1
SOURCE
REWARD
Talents for Glider
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Breakneck
Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex

AI Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Promoted
Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat

AI Description

Talent does not trigger for AI units

Innovative
Description

was Pilotable) This unit ignores “ungrouped only” text on its other talents

AI Description

was Pilotable) This unit ignores “ungrouped only” text on its other talents

Gunner

Gunner

Minion
2
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
4
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
2
SOURCE
REWARD
Talents for Gunner
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Powder Monkey

Powder Monkey

Minion
2
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
3
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
3
HEALTH
2
ATTACK
3
MOVE
3
SOURCE
REWARD
Talents for Powder Monkey
Basic
Detonate
Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage

AI Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage

Promoted
Detonate
Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage

AI Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage

Spyglass
Description

was Shielded

AI Description

was Shielded

Swabbie

Swabbie

Minion
3
QTY
Path
TERRAIN
1
HEALTH
2
MOVE
1
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
2
HEALTH
2
MOVE
1
SOURCE
REWARD
Talents for Swabbie
Basic
Invigorate
Description

was Sacrifice) When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one

AI Description

was Sacrifice) Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one

Press Gang
Description

When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game

AI Description

When defeated, place this unit back in its barracks

Slap
Description

This unit attacks and retaliates even if its attack stat is 0

AI Description

This unit attacks and retaliates even if its a ttack stat is 0

Promoted
Embolden
Description

If this unit is defeated while grouped, the newly revealed unit may immediately move and attack. This does not count as the newly revealed unit’ s movement or attack for the turn. 4

AI Description

If this unit is defeated while grouped, the newly revealed unit immediately moves and attacks. This does not count as the newly revealed unit’ s movement or attack for the turn

Invigorate
Description

was Sacrifice) When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one

AI Description

was Sacrifice) Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one

Press Gang
Description

When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game

AI Description

When defeated, place this unit back in its barracks

Slap
Description

This unit attacks and retaliates even if its attack stat is 0

AI Description

This unit attacks and retaliates even if its a ttack stat is 0

Air Clipper

Air Clipper

Spire
4
QTY
4
UPGRADE
CAPACITY
3
SOURCE
REWARD
Talents for Air Clipper
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

Gunboat

Gunboat

Spire
4
QTY
Path
TERRAIN
2
ATTACK
2
RANGE
5
UPGRADE
CAPACITY
4
SOURCE COST
3
SOURCE
REWARD
Talents for Gunboat
Basic
Directional Attack
Description

When this spire is constructed, point its arrow at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction

AI Description

Talent does not trigger for AI spires

Lifeboat

Lifeboat

Spire
1
QTY
Path
TERRAIN
1
FORTIFICATION
1
SOURCE COST
1
SOURCE
REWARD
Talents for Lifeboat
Basic
Rigging
Description

was To Base) Horizon’ s Wrath heroes may move onto this spire as if it were a path hex. Doing so immediately returns that hero to your fortress and returns this spire to your barracks

AI Description

was To Base) Talent does not trigger for AI units

Shadow Skiff

Shadow Skiff

Spire
4
QTY
Path
TERRAIN
2
SOURCE
REWARD
Talents for Shadow Skiff
Basic
Run Silent
Description

was Stealth) You may ignore influence restrictions when constructing this spire

AI Description

was Stealth) Talent does not trigger for AI spires

Translocate
Description

was Relocate) As a limited build option, you may swap this spire’ s position with another Horizon’ s Wrath spire on this isle or an adjacent one. You may then change the direction the swapped spire’ s arrow points

AI Description

was Relocate) Talent does not trigger for AI spires

Marooned
Description

This spire does not grant influence

AI Description

This spire does not grant influence

Altar Of Aggression

Altar Of Aggression

Temple
1
QTY
5
HEALTH
Talents for Altar Of Aggression
Basic
Engage
Description

Units able to attack this landmark must do so

AI Description

Units able to attack this landmark must do so

Entropy
Description

If this chip’ s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units

AI Description

If this unit’ s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non-naroran units

Foreboding
Description

When you explore this landmark, you must reveal it

Ancient Gadget

Ancient Gadget

Anomaly
1
QTY
Talents for Ancient Gadget
Basic
Portable Gateport
Description

Item. Before or after your hero’ s movement, you may spend 1 Source. If you do, your hero may either pick this item up from an adjacent hex or drop it on an adjacent non–path hex. The talents on this item cannot be used while it is possessed by a hero. 6

Riftwalk
Description

If the hero takes damage, this item is placed on the hero’ s hex

AI Description

if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use

Ancient Traxxyr

Ancient Traxxyr

Ancient Traxxyr
1
QTY
Water
Water
TERRAIN
8
HEALTH
3
ATTACK
2
RELIC
REWARD
6
SOURCE
REWARD
Talents for Ancient Traxxyr
Basic
Untamed
Description

This unit may never be placed under control of a faction

Prowl
Description

At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately

Foreboding
Description

When you explore this landmark, you must reveal it

Engage
Description

Units able to attack this landmark must do so

AI Description

Units able to attack this landmark must do so

Bounty Hunter

Bounty Hunter

Swamp
1
QTY
4
HEALTH
2
MOVE
3
SOURCE
REWARD
Talents for Bounty Hunter
Basic
Fair Fight
Description

This unit’ s attack stat is equal to that of the unit it is attacking or retaliating against

AI Description

This unit’ s attack stat is equal to that of the unit it is attacking or retaliating against

Cebyssa

Cebyssa

Swamp
1
QTY
4
HEALTH
2
MOVE
4
SOURCE
REWARD
Talents for Cebyssa
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage

AI Description

If a non-griege unit moves onto a hex adjacent to this unit, deal it 1 damage

Cloud Spider

Swamp
1
QTY
Path
TERRAIN
5
HEALTH
2
MOVE
1
RELIC
REWARD
Talents for Cloud Spider
Basic
Poison
Description

When this spire or unit makes a successful attack or retal- iation that would remove health from a unit, the attack instead removes half of the unit’ s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful

AI Description

When this spire or unit makes a successful attack or retal- iation that would remove health from a unit, the attack instead removes half of the unit’ s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful

Divine Cup

Divine Cup

Anomaly
1
QTY
Talents for Divine Cup
Basic
Ultimate Reward
Description

Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum

Cumbersome
Description

Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of

Gateport

Gateport

Ruins
1
QTY
1
HEALTH
1
MOVE
1
RELIC
REWARD
Talents for Gateport
Basic
Riftwalk
Description

If the hero takes damage, this item is placed on the hero’ s hex

AI Description

if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward

AI Description

AI units do not trigger this talent

Gateport

Gateport

Temple
1
QTY
1
RELIC
REWARD
Talents for Gateport
Basic
Riftwalk
Description

If the hero takes damage, this item is placed on the hero’ s hex

AI Description

if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward

AI Description

AI units do not trigger this talent

Gateport

Gateport

Temple
1
QTY
Talents for Gateport
Basic
Riftwalk
Description

If the hero takes damage, this item is placed on the hero’ s hex

AI Description

if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward

AI Description

AI units do not trigger this talent

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