|
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Grovetenders
|
Minion
|
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Path
|
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Promoted
|
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Forest
|
Talents for Treed
Basic
Ram
Description:
When this unit attacks a spire, instead of dealing damage,
you may remove any attack upgrade from the spire
AI Description:
When this unit attacks a spire with an attack upgrade,
instead of dealing damage, it removes the topmost attack
upgrade from the spire
Tough
Description:
If retaliation damage dealt to this unit exceeds 2, reduce
it to 2
AI Description:
If retaliation damage dealt to this unit exceeds 2, reduce
it to 2
Ram
Description:
When this unit attacks a spire, instead of dealing damage,
you may remove any attack upgrade from the spire
AI Description:
When this unit attacks a spire with an attack upgrade,
instead of dealing damage, it removes the topmost attack
upgrade from the spire
Tough
Description:
If retaliation damage dealt to this unit exceeds 2, reduce
it to 2
AI Description:
If retaliation damage dealt to this unit exceeds 2, reduce
it to 2
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Grovetenders
|
Minion
|
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Path
|
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Promoted
|
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Path
|
Talents for Vineherald
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Capture
Description:
After this unit defeats an opposing faction minion, you
may place that minion beside your fortress. When the
minion’ s controlling faction damages your fortress gate,
return the minion to its barracks. You can have a maximum
of 3 minions captured from each faction at a time
AI Description:
After this unit defeats an opposing faction minion, place
that minion beside this faction’ s fortress. When the
minion’ s controlling faction damages this faction’ s fortress
gate, return the minion to its barracks. This faction can
have a maximum of 3 minions captured from each faction
at a time
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Grovetenders
|
Minion
|
|
|
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Path
|
|
Promoted
|
|
|
|
|
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Path
|
Talents for War Briar
Basic
Impale
Description:
At the end of this unit’ s movement, deal 1 damage to all
adjacent opposing units it was not adjacent to prior to
moving
AI Description:
At the end of this unit’ s movement, deal 1 damage to
all adjacent opposing units it was not adjacent to prior
to moving
Impale
Description:
At the end of this unit’ s movement, deal 1 damage to all
adjacent opposing units it was not adjacent to prior to
moving
AI Description:
At the end of this unit’ s movement, deal 1 damage to
all adjacent opposing units it was not adjacent to prior
to moving
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Grovetenders
|
Spire
|
|
|
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Talents for Creeping Vines
Basic
Cover
Description:
When a taproot is adjacent to this spire, the damage dealt
by an attack on the taproot is reduced to 1
AI Description:
When a taproot is adjacent to this spire, the damage dealt
by an attack on the taproot is reduced to 1
Creep
Description:
At the start of each of your turns during the Onslaught
Phase, this spire may move onto an adjacent non–path
hex
AI Description:
Talent does not trigger for AI spires
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Grovetenders
|
Spire
|
|
|
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Talents for Muskeg
Basic
Wallop
Description:
Instead of attacking, this spire may deal 1 damage to an
adjacent unit and teleport it to a valid hex up to 3 hexes
away from this spire. Then, flip this spire, keeping existing
upgrades
AI Description:
If this spire would attack an adjacent hero that it cannot
defeat, it will forego its attack. It instead deals 1 damage
to the hero and teleports it to a valid hex up to 3 hexes
away from the hero’ s mark as possible. Then, flip this
spire, keeping existing upgrades
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Grovetenders
|
Spire
|
|
|
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Talents for Reetall
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
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Grovetenders
|
Spire
|
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|
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Talents for Shrubbery
Basic
Cover
Description:
When a taproot is adjacent to this spire, the damage dealt
by an attack on the taproot is reduced to 1
AI Description:
When a taproot is adjacent to this spire, the damage dealt
by an attack on the taproot is reduced to 1
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Horizon’s Wrath
|
Hero
|
|
|
|
Mountain
|
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Promoted
|
|
|
|
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Mountain
|
Talents for Captain Tinbeard
Basic
Pistoleer
Description:
When attacking, this unit may attack an opposing unit 2
hexes away. If it does, flip this unit to its other side and
remove an upgrade of your choice
AI Description:
If there are no adjacent units, spires, or fortress gates that
this unit would damage with its attack, it will attack an
opposing unit 2 hexes away if possible. If it does, flip this
unit to its other side and remove an upgrade. Upgrades
are removed in the following preference order: fortifi-
cation, range, attack
Pistoleer
Description:
When attacking, this unit may attack an opposing unit 2
hexes away. If it does, flip this unit to its other side and
remove an upgrade of your choice
AI Description:
If there are no adjacent units, spires, or fortress gates that
this unit would damage with its attack, it will attack an
opposing unit 2 hexes away if possible. If it does, flip this
unit to its other side and remove an upgrade. Upgrades
are removed in the following preference order: fortifi-
cation, range, attack
Morale
Description:
When this unit defeats a unit or spire, increase your
morale die by 1 if the die has been acquired
AI Description:
Talent does not trigger for AI units
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Horizon’s Wrath
|
Hero
|
|
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Plains
|
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Promoted
|
|
|
|
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Plains
|
Talents for Mistbane
Basic
Swashbuckler
Description:
Fill me out
AI Description:
Fill me out
Swashbuckler
Description:
Fill me out
AI Description:
Fill me out
Pistoleer
Description:
When attacking, this unit may attack an opposing unit 2
hexes away. If it does, flip this unit to its other side and
remove an upgrade of your choice
AI Description:
If there are no adjacent units, spires, or fortress gates that
this unit would damage with its attack, it will attack an
opposing unit 2 hexes away if possible. If it does, flip this
unit to its other side and remove an upgrade. Upgrades
are removed in the following preference order: fortifi-
cation, range, attack
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Horizon’s Wrath
|
Hero
|
|
|
|
Forest
|
|
Promoted
|
|
|
|
|
|
Forest
|
Talents for Traxxtail
Basic
Swashbuckler
Description:
Fill me out
AI Description:
Fill me out
Swashbuckler
Description:
Fill me out
AI Description:
Fill me out
Relentless
Description:
As this unit’ s retaliation, roll the spire attack die to
determine how much damage it deals. Continue rolling
the die until you roll a blank or a 2. Then, deal damage
equal to the total amount rolled
AI Description:
As this unit’ s retaliation, roll the spire attack die to
determine how much damage it deals. Continue rolling
the die until you roll a blank or a 2. Then, deal damage
equal to the total amount rolled
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Horizon’s Wrath
|
Minion
|
|
|
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Path
|
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Promoted
|
|
|
|
|
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Plains
|
Talents for Buccaneer
Basic
Hunter
Description:
When attacking a landmark, deal +1 damage
AI Description:
When attacking a landmark, this unit deals +1 damage
Hunter
Description:
When attacking a landmark, deal +1 damage
AI Description:
When attacking a landmark, this unit deals +1 damage
Pistoleer
Description:
When attacking, this unit may attack an opposing unit 2
hexes away. If it does, flip this unit to its other side and
remove an upgrade of your choice
AI Description:
If there are no adjacent units, spires, or fortress gates that
this unit would damage with its attack, it will attack an
opposing unit 2 hexes away if possible. If it does, flip this
unit to its other side and remove an upgrade. Upgrades
are removed in the following preference order: fortifi-
cation, range, attack
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|
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Horizon’s Wrath
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
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Plains
|
Talents for Corsair
Basic
Riposte
Description:
was Rebuff)
When this unit would retaliate, it may instead recover
health equal to the damage dealt by the opposing attack
AI Description:
was Rebuff)
When this unit would retaliate, if its retaliation would not
defeat the attacking unit, it instead recovers health equal
to the damage dealt by the opposing attack
Riposte
Description:
was Rebuff)
When this unit would retaliate, it may instead recover
health equal to the damage dealt by the opposing attack
AI Description:
was Rebuff)
When this unit would retaliate, if its retaliation would not
defeat the attacking unit, it instead recovers health equal
to the damage dealt by the opposing attack
Capture
Description:
After this unit defeats an opposing faction minion, you
may place that minion beside your fortress. When the
minion’ s controlling faction damages your fortress gate,
return the minion to its barracks. You can have a maximum
of 3 minions captured from each faction at a time
AI Description:
After this unit defeats an opposing faction minion, place
that minion beside this faction’ s fortress. When the
minion’ s controlling faction damages this faction’ s fortress
gate, return the minion to its barracks. This faction can
have a maximum of 3 minions captured from each faction
at a time
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Horizon’s Wrath
|
Minion
|
|
|
|
Water
|
|
Promoted
|
|
|
|
|
|
Water
|
Talents for Glider
Basic
Flying
Description:
Ungrouped only. This unit can only be attacked by units
or spires with Air Defense or Flying. Other units may
displace this unit.
AI Description:
This unit can only be attacked by units or spires with Air
Defense or Flying. Other units may displace this unit.
Breakneck
Description:
This unit must make as much progress as possible when
moving. During its movement, this unit may pass through
units, spires, and landmarks but cannot end its movement
on an occupied hex
AI Description:
This unit must make as much progress as possible when
moving. During its movement, this unit may pass through
units, spires, and landmarks but cannot end its movement
on an occupied hex
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Transport
Description:
During the Prep Phase, this unit must be grouped with
exactly one minion under it. The minion grouped under
this unit may have a lower movement stat
AI Description:
Talent does not trigger for AI units
Innovative
Description:
was Pilotable)
This unit ignores “ungrouped only” text on its other
talents
AI Description:
was Pilotable)
This unit ignores “ungrouped only” text on its other
talents
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Horizon’s Wrath
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Plains
|
Talents for Gunner
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
# Range
Description:
This unit attacks and retaliates from up to # hex(s) away.
AI Description:
This unit attacks and retaliates from up to # hex(s) away.
|
|
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Horizon’s Wrath
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Plains
|
Talents for Powder Monkey
Basic
Detonate
Description:
When this unit is defeated, all units, spires, and fortress
gates adjacent to this unit take 2 damage. Then, adjacent
spires take an additional 1 damage
AI Description:
When this unit is defeated, all units, spires, and fortress
gates adjacent to this unit take 2 damage. Then, adjacent
spires take an additional 1 damage
Detonate
Description:
When this unit is defeated, all units, spires, and fortress
gates adjacent to this unit take 2 damage. Then, adjacent
spires take an additional 1 damage
AI Description:
When this unit is defeated, all units, spires, and fortress
gates adjacent to this unit take 2 damage. Then, adjacent
spires take an additional 1 damage
Spyglass
Description:
was Shielded
AI Description:
was Shielded
|
|
|
Horizon’s Wrath
|
Minion
|
|
|
|
Path
|
|
Promoted
|
|
|
|
|
|
Plains
|
Talents for Swabbie
Basic
Invigorate
Description:
was Sacrifice)
When this unit is defeated, you may promote 1 friendly
active minion or the newly revealed unit grouped under
this one
AI Description:
was Sacrifice)
Grouped only. When this unit is defeated, promote the
newly revealed unit grouped under this one
Press Gang
Description:
When defeated, you may spend 2 Source to place this
unit back in your barracks. Otherwise, it is removed from
the game
AI Description:
When defeated, place this unit back in its barracks
Slap
Description:
This unit attacks and retaliates even if its attack stat is 0
AI Description:
This unit attacks and retaliates even if its a
ttack stat is 0
Embolden
Description:
If this unit is defeated while grouped, the newly revealed
unit may immediately move and attack. This does not
count as the newly revealed unit’ s movement or attack
for the turn.
4
AI Description:
If this unit is defeated while grouped, the newly revealed
unit immediately moves and attacks. This does not count
as the newly revealed unit’ s movement or attack for the
turn
Invigorate
Description:
was Sacrifice)
When this unit is defeated, you may promote 1 friendly
active minion or the newly revealed unit grouped under
this one
AI Description:
was Sacrifice)
Grouped only. When this unit is defeated, promote the
newly revealed unit grouped under this one
Press Gang
Description:
When defeated, you may spend 2 Source to place this
unit back in your barracks. Otherwise, it is removed from
the game
AI Description:
When defeated, place this unit back in its barracks
Slap
Description:
This unit attacks and retaliates even if its attack stat is 0
AI Description:
This unit attacks and retaliates even if its a
ttack stat is 0
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|
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Horizon’s Wrath
|
Spire
|
|
|
|
|
Talents for Air Clipper
Basic
Air Defense
Description:
This unit or spire can attack units with Flying
AI Description:
This unit or spire can attack units with Flying
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Horizon’s Wrath
|
Spire
|
|
|
|
Path
|
Talents for Gunboat
Basic
Directional Attack
Description:
When this spire is constructed, point its arrow at an
adjacent hex. This spire may only attack opposing units
along the line of hexes in the indicated direction
AI Description:
Talent does not trigger for AI spires
|
|
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Horizon’s Wrath
|
Spire
|
|
|
|
Path
|
Talents for Lifeboat
Basic
Rigging
Description:
was To Base)
Horizon’ s Wrath heroes may move onto this spire as if it
were a path hex. Doing so immediately returns that hero
to your fortress and returns this spire to your barracks
AI Description:
was To Base)
Talent does not trigger for AI units
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|
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Horizon’s Wrath
|
Spire
|
|
|
|
Path
|
Talents for Shadow Skiff
Basic
Run Silent
Description:
was Stealth)
You may ignore influence restrictions when constructing
this spire
AI Description:
was Stealth)
Talent does not trigger for AI spires
Translocate
Description:
was Relocate)
As a limited build option, you may swap this spire’ s
position with another Horizon’ s Wrath spire on this isle or
an adjacent one. You may then change the direction the
swapped spire’ s arrow points
AI Description:
was Relocate)
Talent does not trigger for AI spires
Marooned
Description:
This spire does not grant influence
AI Description:
This spire does not grant influence
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Landmarks
|
Temple
|
|
|
|
|
Talents for Altar Of Aggression
Basic
Engage
Description:
Units able to attack this landmark must do so
AI Description:
Units able to attack this landmark must do so
Entropy
Description:
If this chip’ s health is reduced to exactly 1, it does not
retaliate and defeats itself immediately, dealing 2 damage
to all adjacent non–naroran units
AI Description:
If this unit’ s health is reduced to exactly 1, it does not
retaliate and defeats itself immediately, dealing 2 damage
to all adjacent non-naroran units
Foreboding
Description:
When you explore this landmark, you must reveal it
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|
Landmarks
|
Anomaly
|
|
|
|
|
Talents for Ancient Gadget
Basic
Portable Gateport
Description:
Item. Before or after your hero’ s movement, you may
spend 1 Source. If you do, your hero may either pick this
item up from an adjacent hex or drop it on an adjacent
non–path hex. The talents on this item cannot be used
while it is possessed by a hero.
6
Riftwalk
Description:
If the hero takes damage, this
item is placed on the hero’ s hex
AI Description:
if able.
If the destination chip is currently occupied by another
unit or group of units, those units are defeated. AI units
will use
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|
|
Landmarks
|
Ancient Traxxyr
|
|
|
|
Water
|
Talents for Ancient Traxxyr
Basic
Untamed
Description:
This unit may never be placed under control of a faction
Prowl
Description:
At the start of each round, the player with the fewest
spires must move this unit 2 hexes in the direction of
their choice. If tied, the tied player that goes latest in turn
order moves it. If this unit ends its movement adjacent to
a fortress gate, it attacks the gate immediately
Foreboding
Description:
When you explore this landmark, you must reveal it
Engage
Description:
Units able to attack this landmark must do so
AI Description:
Units able to attack this landmark must do so
|
|
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Landmarks
|
Swamp
|
|
|
|
|
Talents for Bounty Hunter
Basic
Fair Fight
Description:
This unit’ s attack stat is equal to that of the unit it is
attacking or retaliating against
AI Description:
This unit’ s attack stat is equal to that of the unit it is
attacking or retaliating against
|
|
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Landmarks
|
Swamp
|
|
|
|
|
Talents for Cebyssa
Basic
Toxic Secretion
Description:
If a non–griege unit moves onto a hex adjacent to this
unit, deal it 1 damage
AI Description:
If a non-griege unit moves onto a hex adjacent to this unit,
deal it 1 damage
|
|
|
|
Landmarks
|
Swamp
|
|
|
|
Path
|
Talents for Cloud Spider
Basic
Poison
Description:
When this spire or unit makes a successful attack or retal-
iation that would remove health from a unit, the attack
instead removes half of the unit’ s existing health, rounded
down. If this unit or spire has an attack stat of *, its attacks
and retaliations are always considered successful
AI Description:
When this spire or unit makes a successful attack or retal-
iation that would remove health from a unit, the attack
instead removes half of the unit’ s existing health, rounded
down. If this unit or spire has an attack stat of *, its attacks
and retaliations are always considered successful
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|
Landmarks
|
Anomaly
|
|
|
|
|
Talents for Divine Cup
Basic
Ultimate Reward
Description:
Item. If your hero returns to its fortress in possession of
this item, remove this chip from play and set either your
fortress gate health or your Source to maximum
Cumbersome
Description:
Item. The hero holding this item has a movement stat of 2
and can move only on path hexes. No talent, advancement
or relic may be used to move or teleport this hero with
the exception of
|
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Landmarks
|
Ruins
|
|
|
|
|
Talents for Gateport
Basic
Riftwalk
Description:
If the hero takes damage, this
item is placed on the hero’ s hex
AI Description:
if able.
If the destination chip is currently occupied by another
unit or group of units, those units are defeated. AI units
will use
Overload
Description:
On your turn, if you have a unit adjacent to this landmark,
you may spend 6 Source to discard this landmark and
gain its reward
AI Description:
AI units do not trigger this talent
|
|
|
Landmarks
|
Temple
|
|
|
|
|
Talents for Gateport
Basic
Riftwalk
Description:
If the hero takes damage, this
item is placed on the hero’ s hex
AI Description:
if able.
If the destination chip is currently occupied by another
unit or group of units, those units are defeated. AI units
will use
Overload
Description:
On your turn, if you have a unit adjacent to this landmark,
you may spend 6 Source to discard this landmark and
gain its reward
AI Description:
AI units do not trigger this talent
|
|
|
Landmarks
|
Temple
|
|
|
|
|
Talents for Gateport
Basic
Riftwalk
Description:
If the hero takes damage, this
item is placed on the hero’ s hex
AI Description:
if able.
If the destination chip is currently occupied by another
unit or group of units, those units are defeated. AI units
will use
Overload
Description:
On your turn, if you have a unit adjacent to this landmark,
you may spend 6 Source to discard this landmark and
gain its reward
AI Description:
AI units do not trigger this talent
|