|
|
Brawnen
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Forest
|
Talents for Awsh
Basic
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
Survival
Description
At the end of your turn, if this unit did not move or attack, it may recover 1 health.
AI Description
If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.
|
|
|
Brawnen
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
Talents for Drang
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Spire Shot
Description
This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top.
AI Description
Talent does not trigger for AI units.
|
|
|
Brawnen
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:5]
SOURCE REWARD
|
Mountain
|
Talents for Kram the Mighty
Basic
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Survival
Description
At the end of your turn, if this unit did not move or attack, it may recover 1 health.
AI Description
If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Aegis
Basic
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Assault
Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
AI Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Architect
Basic
Builder
Description
Before or after this unit’s movement, you may choose one of the following at no cost:
//
(a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions.
(b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades.
(c) Add an upgrade to an adjacent spire, ignoring upgrade capacity.
//
Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.
AI Description
Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.
Builder
Description
Before or after this unit’s movement, you may choose one of the following at no cost:
//
(a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions.
(b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades.
(c) Add an upgrade to an adjacent spire, ignoring upgrade capacity.
//
Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.
AI Description
Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Dispatch
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Splash
Description
When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.
AI Description
When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
Talents for Forsaken
Basic
Assault
Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
AI Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
Neglected
Description
If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.
AI Description
If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.
Stubborn
Description
This unit cannot be grouped or use Riftwalk.
AI Description
This unit cannot use Riftwalk.
Unruly
Description
Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit.
AI Description
Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit. If this unit is promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.
Assault
Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
AI Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
Neglected
Description
If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.
AI Description
If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.
Lone Wolf
Description
This unit cannot be grouped.
AI Description
Talent does not trigger for AI units.
Unruly
Description
Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit.
AI Description
Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit. If this unit is promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.
|
|
|
Brawnen
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:6]
COMMAND POINTS
|
|
Talents for Source Siege
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Transport
Description
During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.
AI Description
Talent does not trigger for AI units.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Transport
Description
During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.
AI Description
Talent does not trigger for AI units.
|
|
|
Brawnen
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Dispatch Platform
Basic
Splash
Description
When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.
AI Description
When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.
|
|
|
Brawnen
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Drilling Outpost
Basic
Mining
Description
This spire may only be constructed during the Build Phase. At the end of the wave, you may return this spire to your barracks to gain 6 Source.
AI Description
Talent does not trigger for AI units.
|
|
|
Brawnen
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Lance Launcher
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Brawnen
|
Spire
|
|
[Range_Upgrade_Stat:2]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Reward:5]
SOURCE REWARD
|
|
Talents for Siege Tower
Raze
Description
At the start of your turn, this spire may attack a spire or fortress gate within its range. After this spire attacks a fortress gate, remove its bottom upgrade.
AI Description
At the start of this faction’s turn, this spire will attack a spire or fortress gate within its range if possible. If it has multiple target options, its attack priorities are an opposing fortress gate first, or, if that is not in range, the opposing spire with the fewest upgrades. After this spire attacks a fortress gate, remove its bottom upgrade.
|
|
|
Griege
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:10]
SOURCE REWARD
|
Mountain
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Reward:10]
SOURCE REWARD
|
Mountain
|
Talents for Echri
Basic
Queen's Blood
Description
This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.
AI Description
Talent does not trigger for AI units.
Consume
Description
Before or after this unit’s movement, it may defeat an adjacent hero with 2 health or fewer. Then, flip this unit and remove its upgrade chips.
AI Description
Before or after this unit’s movement, if it is adjacent to an opposing hero with 2 health or fewer, it defeats that hero. Then, flip this unit and remove its upgrade chips.
Queen's Blood
Description
This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.
AI Description
Talent does not trigger for AI units.
Burrow
Description
Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.
AI Description
Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.
|
|
|
Griege
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
Talents for Ekul
Basic
Quick Counter
Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
AI Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
Capture
Description
After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.
AI Description
After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.
Quick Counter
Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
AI Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
Evasive
Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
AI Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
|
|
|
Griege
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
Talents for Ocjab
Basic
Dig
Description
Before or after this unit’s movement, it may place a Tunnel Access chip on an adjacent non–path hex.
AI Description
Talent does not trigger for AI units.
Burrow
Description
Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.
AI Description
Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Burrower
Basic
Burrow
Description
Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.
AI Description
Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.
Assault
Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
AI Description
When this unit attacks a spire, remove the bottom upgrade before dealing damage.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Water
|
Talents for Dampskitter
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Toxic Fumes
Description
When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.
AI Description
When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Quick Counter
Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
AI Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Geckweb
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
Quick Counter
Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
AI Description
When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Larva
Basic
Toxic Fumes
Description
When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.
AI Description
When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.
Toxic Fumes
Description
When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.
AI Description
When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Mugwump
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Burrow
Description
Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.
AI Description
Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.
Recruiter
Description
Before or after this unit’s movement, you may gain control of an adjacent landmark minion. The controlled minion moves this turn.
AI Description
Before or after this unit’s movement, if it is adjacent to a landmark minion, this unit’s faction gains control of that minion. The controlled minion moves this turn.
|
|
|
Griege
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Skitter
Basic
Dig
Description
Before or after this unit’s movement, it may place a Tunnel Access chip on an adjacent non–path hex.
AI Description
Talent does not trigger for AI units.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Griege
|
Spire
|
|
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Brood Nest
Basic
Spawn
Description
At the start of your first turn during the Onslaught Phase, you may place a larva from your barracks on an adjacent path hex.
AI Description
At the start of this faction’s first turn during the Onslaught Phase, place a larva from its barracks on the valid adjacent path hex closest to its mark.
|
|
|
Griege
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Hive
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Griege
|
Token
|
|
|
|
|
Talents for Toxic Fumes
Basic
Exposure
Description
Units may move onto this chip as if it were a path hex. When a non–griege unit moves onto this chip, deal 1 damage to it.
AI Description
Units may move onto this chip as if it were a path hex. When a non–griege unit moves onto this chip, deal 1 damage to it.
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Griege
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Token
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Talents for Tunnel Access
Basic
Collapsible
Description
This chip does not prevent an earthscape from being placed on this hex. If an earthscape is placed on this chip, return it to your barracks.
AI Description
This chip does not prevent an earthscape from being placed on this hex. If an earthscape is placed on this chip, return it to its barracks.
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Grovetenders
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Hero
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[Upgrade_Capacity:1]
UPGRADE CAPACITY
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[Source_Reward:2]
SOURCE REWARD
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Forest
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Promoted
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[Upgrade_Capacity:1]
UPGRADE CAPACITY
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Forest
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Talents for Dywen
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Pacify
Description
Instead of attacking, this unit may discard an adjacent landmark minion to gain 3 Source.
AI Description
If this unit cannot damage an opposing faction unit, spire, or fortress gate with its attack and is adjacent to a landmark minion, it discards the landmark minion instead of attacking.
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Grovetenders
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Hero
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[Command_Stat:7]
COMMAND POINTS
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Forest
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Promoted
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Mountain
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Talents for Wyvankaye
Basic
Peaceful
Description
This unit can only be damaged by merc units and merc spires. Other units may displace this unit.
AI Description
This unit can only be damaged by merc units and merc spires. Other units may displace this unit.
Yrtel’s Way
Description
Before or after this unit’s movement, you may return an adjacent faction minion with equal or less health to its barracks. Minions returned this way are not defeated. Then, promote this unit.
AI Description
Before or after this unit’s movement, it if is adjacent to an opposing faction minion with equal or less health than it, it will return that minion to its barracks. Then, promote this unit. Minions returned this way are not defeated.
Peaceful
Description
This unit can only be damaged by merc units and merc spires. Other units may displace this unit.
AI Description
This unit can only be damaged by merc units and merc spires. Other units may displace this unit.
Yrtel’s Will
Description
Before or after this unit’s movement, you may either discard an adjacent landmark minion to gain 3 Source or remove all attack upgrades from an adjacent spire. Then, flip this unit, removing any upgrades.
AI Description
Before or after this unit’s movement, if it is adjacent to an opposing spire with at least 1 attack upgrade, it removes all attack upgrades from that spire. Then, flip this unit, removing any upgrades.
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Grovetenders
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Hero
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[Upgrade_Capacity:2]
UPGRADE CAPACITY
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[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
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Forest
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Promoted
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[Upgrade_Capacity:2]
UPGRADE CAPACITY
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[Source_Reward:3]
SOURCE REWARD
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Forest
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Talents for Ybanthe
Basic
Evoke
Description
Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.
AI Description
After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.
Evoke
Description
Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.
AI Description
After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.
Capture
Description
After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.
AI Description
After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.
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Grovetenders
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Minion
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[Command_Stat:6]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
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Promoted
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[Source_Reward:3]
SOURCE REWARD
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Talents for Grizzled Oak
Crush
Description
During its movement, this unit may displace opposing
faction units that have less health than it does. It deals 2
damage to each unit it displaces.
AI Description
During its movement, this unit will displace opposing faction units that have less health than it does, if it is able to do so while adhering to AI movement rules. It deals 2 damage to each unit it displaces.
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