Browse Units

Discover all units across every faction

216
Total Units
12
Factions
40
Heroes
50
Spires
Show: per page
Awsh

Awsh

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Awsh
Basic
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Promoted
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health.

AI Description

AI If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.

Drang

Drang

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Drang
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top.

AI Description

AI Talent does not trigger for AI units.

Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:7]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:5]
SOURCE
REWARD
Talents for Kram the Mighty
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Promoted
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health.

AI Description

AI If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.

Aegis

Aegis

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:1]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Aegis
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Promoted
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Architect

Architect

Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Architect
Basic
Builder
Description

Before or after this unit’s movement, you may choose one of the following at no cost: // (a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions. (b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades. (c) Add an upgrade to an adjacent spire, ignoring upgrade capacity. // Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.

AI Description

AI Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.

Promoted
Builder
Description

Before or after this unit’s movement, you may choose one of the following at no cost: // (a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions. (b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades. (c) Add an upgrade to an adjacent spire, ignoring upgrade capacity. // Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.

AI Description

AI Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.

Battleborn

Battleborn

Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Dispatch

Dispatch

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Dispatch
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.

AI Description

AI When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.

Forsaken

Forsaken

Minion
2
QTY
Water
Water
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:4]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:7]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:8]
HEALTH
[Attack_Stat:4]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:7]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Talents for Forsaken
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Neglected
Description

If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.

AI Description

AI If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.

Stubborn
Description

This unit cannot be grouped or use Riftwalk.

AI Description

AI This unit cannot use Riftwalk.

Unruly
Description

Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit.

AI Description

AI Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit. If this unit is promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.

Promoted
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Neglected
Description

If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.

AI Description

AI If forsaken are the only minion type in play, the wave ends. The forsaken stay in play.

Lone Wolf
Description

This unit cannot be grouped.

AI Description

AI Talent does not trigger for AI units.

Unruly
Description

Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit.

AI Description

AI Before this unit’s movement each turn, roll the forsaken die and apply the result to this unit. If this unit is promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.

Source Siege

Source Siege

Minion
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:6]
COMMAND
POINTS
Promoted Side
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:6]
COMMAND
POINTS
Talents for Source Siege
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Dispatch Platform
Basic
Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.

AI Description

AI When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.

[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Drilling Outpost
Basic
Mining
Description

This spire may only be constructed during the Build Phase. At the end of the wave, you may return this spire to your barracks to gain 6 Source.

AI Description

AI Talent does not trigger for AI units.

Lance Launcher

Lance Launcher

Promoted
Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Lance Launcher
Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Siege Tower

Siege Tower

Promoted
Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Reward:5]
SOURCE
REWARD
Talents for Siege Tower
Promoted
Raze
Description

At the start of your turn, this spire may attack a spire or fortress gate within its range. After this spire attacks a fortress gate, remove its bottom upgrade.

AI Description

AI At the start of this faction’s turn, this spire will attack a spire or fortress gate within its range if possible. If it has multiple target options, its attack priorities are an opposing fortress gate first, or, if that is not in range, the opposing spire with the fewest upgrades. After this spire attacks a fortress gate, remove its bottom upgrade.

Echri

Echri

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:10]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:10]
SOURCE
REWARD
Talents for Echri
Basic
Queen's Blood
Description

This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.

AI Description

AI Talent does not trigger for AI units.

Consume
Description

Before or after this unit’s movement, it may defeat an adjacent hero with 2 health or fewer. Then, flip this unit and remove its upgrade chips.

AI Description

AI Before or after this unit’s movement, if it is adjacent to an opposing hero with 2 health or fewer, it defeats that hero. Then, flip this unit and remove its upgrade chips.

Promoted
Queen's Blood
Description

This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.

AI Description

AI Talent does not trigger for AI units.

Burrow
Description

Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.

AI Description

AI Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.

Ekul

Ekul

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Ekul
Basic
Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Promoted
Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Ocjab

Ocjab

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Ocjab
Basic
Dig
Description

Before or after this unit’s movement, it may place a Tunnel Access chip on an adjacent non–path hex.

AI Description

AI Talent does not trigger for AI units.

Promoted
Burrow
Description

Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.

AI Description

AI Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.

Burrower

Burrower

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Burrower
Basic
Burrow
Description

Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.

AI Description

AI Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.

Promoted
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Dampskitter

Dampskitter

Minion
2
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Dampskitter
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Toxic Fumes
Description

When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.

AI Description

AI When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Geckweb

Geckweb

Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Geckweb
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Promoted
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Larva

Larva

Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Larva
Basic
Toxic Fumes
Description

When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.

AI Description

AI When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.

Promoted
Toxic Fumes
Description

When this unit is defeated, you may place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to your barracks.

AI Description

AI When this unit is defeated, place a toxic fumes chip on its hex. A hex can contain multiple toxic fumes. At the end of the wave, return all toxic fumes chips to the griege barracks.

Mugwump

Mugwump

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Mugwump
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Burrow
Description

Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.

AI Description

AI Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.

Promoted
Recruiter
Description

Before or after this unit’s movement, you may gain control of an adjacent landmark minion. The controlled minion moves this turn.

AI Description

AI Before or after this unit’s movement, if it is adjacent to a landmark minion, this unit’s faction gains control of that minion. The controlled minion moves this turn.

Skitter

Skitter

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Skitter
Basic
Dig
Description

Before or after this unit’s movement, it may place a Tunnel Access chip on an adjacent non–path hex.

AI Description

AI Talent does not trigger for AI units.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Brood Nest

Brood Nest

Spire
4
QTY
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Brood Nest
Basic
Spawn
Description

At the start of your first turn during the Onslaught Phase, you may place a larva from your barracks on an adjacent path hex.

AI Description

AI At the start of this faction’s first turn during the Onslaught Phase, place a larva from its barracks on the valid adjacent path hex closest to its mark.

Hive

Hive

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Hive
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Toxic Fumes

Toxic Fumes

Token
2
QTY
Talents for Toxic Fumes
Basic
Exposure
Description

Units may move onto this chip as if it were a path hex. When a non–griege unit moves onto this chip, deal 1 damage to it.

AI Description

AI Units may move onto this chip as if it were a path hex. When a non–griege unit moves onto this chip, deal 1 damage to it.

Tunnel Access

Tunnel Access

Token
2
QTY
Talents for Tunnel Access
Basic
Collapsible
Description

This chip does not prevent an earthscape from being placed on this hex. If an earthscape is placed on this chip, return it to your barracks.

AI Description

AI This chip does not prevent an earthscape from being placed on this hex. If an earthscape is placed on this chip, return it to its barracks.

Dywen

Dywen

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
Talents for Dywen
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Pacify
Description

Instead of attacking, this unit may discard an adjacent landmark minion to gain 3 Source.

AI Description

AI If this unit cannot damage an opposing faction unit, spire, or fortress gate with its attack and is adjacent to a landmark minion, it discards the landmark minion instead of attacking.

Wyvankaye

Wyvankaye

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:2]
HEALTH
[Movement_Stat:3]
MOVE
[Command_Stat:7]
COMMAND
POINTS
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:2]
HEALTH
[Movement_Stat:4]
MOVE
Talents for Wyvankaye
Basic
Peaceful
Description

This unit can only be damaged by merc units and merc spires. Other units may displace this unit.

AI Description

AI This unit can only be damaged by merc units and merc spires. Other units may displace this unit.

Yrtel’s Way
Description

Before or after this unit’s movement, you may return an adjacent faction minion with equal or less health to its barracks. Minions returned this way are not defeated. Then, promote this unit.

AI Description

AI Before or after this unit’s movement, it if is adjacent to an opposing faction minion with equal or less health than it, it will return that minion to its barracks. Then, promote this unit. Minions returned this way are not defeated.

Promoted
Peaceful
Description

This unit can only be damaged by merc units and merc spires. Other units may displace this unit.

AI Description

AI This unit can only be damaged by merc units and merc spires. Other units may displace this unit.

Yrtel’s Will
Description

Before or after this unit’s movement, you may either discard an adjacent landmark minion to gain 3 Source or remove all attack upgrades from an adjacent spire. Then, flip this unit, removing any upgrades.

AI Description

AI Before or after this unit’s movement, if it is adjacent to an opposing spire with at least 1 attack upgrade, it removes all attack upgrades from that spire. Then, flip this unit, removing any upgrades.

Ybanthe

Ybanthe

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Ybanthe
Basic
Evoke
Description

Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

AI Description

AI After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

Promoted
Evoke
Description

Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

AI Description

AI After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Grizzled Oak

Grizzled Oak

Minion
1
QTY
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:1]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:4]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Grizzled Oak
Promoted
Crush
Description

During its movement, this unit may displace opposing faction units that have less health than it does. It deals 2 damage to each unit it displaces.

AI Description

AI During its movement, this unit will displace opposing faction units that have less health than it does, if it is able to do so while adhering to AI movement rules. It deals 2 damage to each unit it displaces.

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