Kram the Mighty

Kram the Mighty

Hero
1
QTY
Mountain
Mountain
TERRAIN
Basic Stats
5
HEALTH
2
ATTACK
2
MOVEMENT
7
COMMAND POINTS
4
SOURCE
REWARD
2
UPGRADE CAPACITY
Promoted Side
Mountain
Mountain
TERRAIN
6
HEALTH
2
ATTACK
3
MOVEMENT
5
SOURCE
REWARD
2
UPGRADE CAPACITY
Talents
1 talent
Armored
Description

When this unit is attacked, reduce damage by 1

AI Description

When this unit is attacked, reduce damage by 1

Promoted Talents
2 talents
Armored
Description

When this unit is attacked, reduce damage by 1

AI Description

When this unit is attacked, reduce damage by 1

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health

AI Description

If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health

Description

Kram is the expensive hero for the Brawnen. Looking at him initially, Armored may feel underwhelming for a 7cp cost hero. This could not be further than the truth. Kram is widely considered to be the best hero in the game! This is for 2 main reasons. The first is because of how well he excels against large numbers of units. Due to Armored, Kram will be taking 0 or 1 damage against most wave 2 minions. This allows him to only kill when there is no chance of retaliation, while subsequently blocking the path and stalling the rest of the minions. Due to this, it requires intentional planning in the build, prep, and onslaught phases to prevent Kram from getting too many upgrades.

 

In addition, Kram can tank and destroy many basic spires, negating their effectiveness. As soon as Kram promotes, he becomes extremely dangerous. Moving from 2 to 3 speed is a game changer for many units in the game, and Kram is no different. He can position even better than before. Gaining Survival is absurd. Now, Kram is able to stand in front of minions, regaining 1 health each turn, reducing damage by 1 for each attack, and retaliating for up to 4 damage. This includes having 3 movement to decimate any opposing hero that attempts to come and assist the minions.

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