This unit or spire can attack units with Flying.
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
This unit attacks and retaliates from up to # hex(s) away.
Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.
Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.
Before or after this unit’s movement, you may gain control of an adjacent landmark minion. The controlled minion moves this turn.
Before or after this unit’s movement, if it is adjacent to a landmark minion, this unit’s faction gains control of that minion. The controlled minion moves this turn.
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