Endless Mode

Rules & Overview

In endless mode, you will play solo against an ever-growing onslaught of units from 3 other factions. The objective is to last as many waves as possible before your fortress gate is defeated. Take note of how many waves you survive so you can try to beat your previous score, or challenge your friends!

Set-up

You may play endless mode as any faction and include any of the following expansion content: earthscapes; isles; market chips; and swamp, temple, and ruins landmarks. Other special landmarks will not be used in this mode.

Choose your faction and take the reference sheet, fortress, dice, and chips of that faction. Also take a barracks, a health tracker chip, and a Source tracker chip.

Use the preset map as pictured for a quick-start game. If you would rather make your own custom map:

  • Draw 7 isles. Reveal and attach them together in any shape and configuration you would like.
  • Affix your fortress according to standard fortress placement rules. Your map must have at least 3 Source wells adjacent to a path leading to your fortress.
  • Find the 3 gateport landmarks and place each faceup on any 3 Source wells adjacent to path leading to your fortress.

Place a random swamp landmark on the Source well closest to your fortress gate, and a random landmark on all other Source wells.

Choose 3 opposing factions (recommended at random). Add the faction mark chip of each opposing faction under a gateport at random to indicate which faction deploys from which gateport. From your perspective: leftmost is Gateport A (Faction A), next is Gateport B (Faction B), final is Gateport C (Faction C).

Create a standard market with 3 market chip options and the earthscape option.

Objective: Last as many waves as possible before your fortress gate is defeated.

Gameplay

In general, endless mode follows the same rules as solo mode.

The 3 factions you play against are controlled by AI and act as a single faction sharing a turn.

Waves occur in sets of 3: waves 1-3 are a set, 4-6 are a set, etc. Waves 4, 7, 10, etc. start a new set.

Endless Rules

Defeating an opposing faction unit grants you 1 Source instead of its printed reward. Landmarks still grant their printed reward.

Your minions will move onto their marked gateport as part of making progress. When they do so, they are immediately defeated and you gain 1 Source. Your heroes cannot move onto gateports.

You have a spire limit of 4.

The talents Overload and Riftwalk cannot be used by any units.

AI Rules

AI units deploy from their designated gateport as if it were a fortress gate.

AI will always move all units of Faction A, then all units of Faction B, then all units of Faction C.

If AI is narora, consider them to have the Forgotten Graves 3 Source Loop fortress advancement.

If AI is grovetenders and one of their units uses Summon or Evoke, a war briar is summoned.

Marks

Player: Gateport A OR Gateport B OR Gateport C

AI Minions: Opposing fortress gate

AI Heroes: Closest opposing spire it can damage > opposing fortress gate

Wyvankaye: Closest opposing minion with equal to or less health than Wyvankaye

Wyvankaye*: Closest opposing spire with attack upgrades

How to Create AI Deployment Stacks

The chart below outlines what units each faction will deploy each wave. Each faction expansion contains a similar chart as well.

Waves are placed in sets of three. In each set of waves, you will first play against one faction, then proceed to two, and finally face all three factions at once. Therefore, on Waves 1, 4, 7, and so on, you will face Faction A. On Waves 2, 5, 8, and so on, you will face Factions A and B. On Waves 3, 6, 9, and so on, you will face Factions A, B, and C all at once.

Each faction deploys all of their minions as a single group. When you progress to a new set of waves, the new minions listed are added to the bottom of the group in addition to all previously listed minions for that faction. Heroes are placed at the bottom of the deployment stack when listed. Heroes are only deployed once. When defeated, they are removed from play.

To help you understand what the opposing deployment stacks might look like, here are a couple of examples. In these examples, you are playing the Brawnen. Faction A is the Grovetenders, Faction B is the Heirs, and Faction C is the Narora.

Example 1

It is the Prep Phase of Wave 7. Since it is the first wave in a new set, only Faction A will deploy. The Grovetender deployment stack will be: [War Briar, Vineherald*], Dywen* +2 Range.

Example 2

It is now the Prep Phase of Wave 8, which is the second wave of a set. Therefore, both Factions A and B will be deploying from their respective gateports. The Grovetender deployment stack will be: [War Briar, Vineherald*]. Note that Dywen* is not deployed, as she only deploys once. Faction B, the Heirs, will deploy: [Harrier, Joust*], Darb* +2 Attack.

Example 3

It is now the Prep Phase of Wave 27, which is the third wave of the set and will see all three opposing factions deploy. The Grovetenders deploy: [War Briar, Vineherald*, Ogregrowth*, Taproot, Treed*, Treed*, Taproot, War Briar*, Vineherald*, Grizzled Oak*, Taproot]. The Heir deployment stack is: [Harrier, Joust*, Windrush*, Harrier*, Humminger*, Humminger*, Joust*, Harrier*, Royal Talon*]. The Naroran deployment stack is: [Drift, Arcbright, Drift, Bishop, Bishop, Drift, Nightrous, Nightrous, Void], Bydra Graam* +3 Range.

Phase Information

All Waves
• AI always goes first.
Phase Details
EVENT PHASE On waves that are the start of a new set:
• Remove upgrades from the bottom of all spires that exceed their upgrade capacity until they no longer do. Spires with no upgrade capacity are defeated.
• Remove upgrades from the bottom of all units that exceed their upgrade capacity until they no longer do.
INCOME PHASE 0 Source.
MARKET PHASE The market only refreshes at the start of the Market Phase on waves that are the start of a new set. The market still refills after purchases and is used as normal.
BUILD PHASE As normal.
PREP PHASE Player:
• Waves 1 to 9: 3 CP
• Waves 10 to 18: 6 CP
• Waves 19 to 27: 9 CP
• Waves 28 and higher: 1 fewer CP than the previous wave to a minimum of 3 CP

Map Setup

Endless Mode Map

Wave Deployments

Wave Selector & Faction Assignment

1

Wave 1 Deployment - Player CP: 3

Show/Hide Factions

Waves 1-3

Brawnen [Battleborn…
Graft Coming soon
Griege [Burrower*…
Grovetenders [War Briar…
Heirs [Harrier…
Horizon's Wrath [Glider...
Keel [Sky Fox...
Narora [Drift…
Shada Coming soon
The Uprising [Militia Ranger...

Waves 4-6

Brawnen …Aegis*…
Graft Coming soon
Griege …Skitter*…
Grovetenders …Vineherald*…
Heirs …Joust*…
Horizon's Wrath ...Buccaneer*...
Keel ...Line-Runner...
Narora …Arcbright…
Shada Coming soon
The Uprising ...Infiltrator, Militia Defender...

Waves 7-9

Brawnen [Awsh* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Graft Coming soon
Griege [Ocjab* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Grovetenders [Dywen* –[RANGE_UPGRADE][RANGE_UPGRADE] ]
Heirs [Darb* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Horizon's Wrath [Mistbane* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Keel [Chira* –[RANGE_UPGRADE][ATTACK_UPGRADE] ]
Narora [Anvasse* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Shada Coming soon
The Uprising [Netorut –[ATTACK_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]

Waves 10-12

Brawnen …Source Siege*…
Graft Coming soon
Griege …Mugwump*…
Grovetenders …Ogregrowth*, Taproot…
Heirs …Windrush*, Harrier*…
Horizon's Wrath ...Swabbie*, Powder Monkey*...
Keel ...Clutch, Clutch...
Narora …Drift, Bishop…
Shada Coming soon
The Uprising ...Combatant, Zerker Rebel...

Waves 13-15

Brawnen …Dispatch*, Dispatch*…
Graft Coming soon
Griege …Burrower*, Skitter*…
Grovetenders …Treed*, Treed*, Taproot…
Heirs …Humminger*
Horizon's Wrath ...Buccaneer*, Swabbie*, Powder Monkey*...
Keel ...Sky Fox...
Narora …Bishop…
Shada Coming soon
The Uprising ...Omen Rider, Ankarcheologist, Anarchist...

Waves 16-18

Brawnen [Drang* –[RANGE_UPGRADE][RANGE_UPGRADE] ]
Graft Coming soon
Griege [Ekul* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Grovetenders [Ybanthe* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Heirs [Keem* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Horizon's Wrath [Traxxtail* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Keel [Flitter* –[RANGE_UPGRADE][FORTIFICATION_UPGRADE] ]
Narora [Anjebin* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Shada Coming soon
The Uprising [Kroob –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]

Waves 19-21

Brawnen …Aegis*, Battleborn*, Battleborn*…
Graft Coming soon
Griege …Dampskitter*…
Grovetenders …War Briar*, Vineherald*…
Heirs …Humminger*, Joust*…
Horizon's Wrath ...Corsair*, Corsair*...
Keel ...Line-Runner...
Narora …Drift, Nightrous…
Shada Coming soon
The Uprising ...Fyreie, Fashioner, Emissary...

Waves 22-24

Brawnen …Forsaken*]
Graft Coming soon
Griege …Dampskitter*]
Grovetenders …Grizzled Oak*, Taproot]
Heirs …Harrier*, Royal Talon*]
Horizon's Wrath ...Gunner*, Swabbie*, Gunner*]
Keel ...Shadow Magistrate, Demolitionist]
Narora …Nightrous, Void]
Shada Coming soon
The Uprising ...Convict, Nomad, Elite Duelist, Source Sniper]

Waves 25-27

Brawnen [Kram the Mighty* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Graft Coming soon
Griege [Echri* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Grovetenders [Wyvankaye* –[ATTACK_UPGRADE][ATTACK_UPGRADE] ]
Heirs [Jaelana Nestor* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Horizon's Wrath [Captain Tinbeard* –[FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE][FORTIFICATION_UPGRADE] ]
Keel [General Eko* –[ATTACK_UPGRADE][RANGE_UPGRADE][FORTIFICATION_UPGRADE] ]
Narora [Bydra Graam* –[RANGE_UPGRADE][RANGE_UPGRADE][RANGE_UPGRADE] ]
Shada Coming soon
The Uprising [Yewsel –[ATTACK_UPGRADE][ATTACK_UPGRADE][RANGE_UPGRADE][RANGE_UPGRADE] ]

Wave 28+: Repeat opposing units from Wave 27, reducing your CP by 1 each wave played beyond Wave 27 (e.g. Wave 28 you are granted 8 CP, Wave 29 you are granted 7 CP, etc). You cannot be reduced below 3 CP.