Browse Units

Discover all units across every faction

173
Total Units
12
Factions
32
Heroes
36
Spires
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Grail Goats

Grail Goats

Swamp
1
QTY
3
HEALTH
2
MOVE
5
SOURCE
REWARD
Talents for Grail Goats
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Grail Vipers

Grail Vipers

Ruins
1
QTY
3
HEALTH
2
MOVE
1
RELIC
REWARD
Talents for Grail Vipers
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Grail Wasp

Grail Wasp

Swamp
1
QTY
2
HEALTH
4
MOVE
3
SOURCE
REWARD
Talents for Grail Wasp
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Grail Wolves

Grail Wolves

Temple
1
QTY
Path
TERRAIN
5
HEALTH
2
MOVE
1
RELIC
REWARD
2
SOURCE
REWARD
Talents for Grail Wolves
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Lost Cavern

Lost Cavern

Ruins
1
QTY
1
HEALTH
1
MOVE
Naroran Altar

Naroran Altar

Temple
1
QTY
Talents for Naroran Altar
Basic
Unstable Rift
Description

When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play

AI Description

Talent does not trigger for AI units

Portal Cache

Portal Cache

Anomaly
1
QTY
Talents for Portal Cache
Basic
Hero's Quest
Description

FILL ME OUT

AI Description

FILL ME OUT

Portal Gateport

Portal Gateport

Anomaly
2
QTY
Talents for Portal Gateport
Basic
Riftwalk
Description

If the hero takes damage, this item is placed on the hero’ s hex

AI Description

if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use

Rift Cornerstone

Rift Cornerstone

Anomaly
1
QTY
Talents for Rift Cornerstone
Basic
Source Link
Description

During your turn in the Onslaught Phase, you may gain control of this landmark if you have a unit adjacent to it. While you control this landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase

Rogue Grizzled Oak

Rogue Grizzled Oak

Ruins
1
QTY
6
HEALTH
2
ATTACK
2
MOVE
1
SPIRE
REWARD
Source Geyser

Source Geyser

Ruins
1
QTY
Talents for Source Geyser
Basic
Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave

Source Peddler

Source Peddler

Swamp
1
QTY
5
HEALTH
2
ATTACK
2
MOVE
6
SOURCE
REWARD
Summoning Stone

Summoning Stone

Anomaly
1
QTY
Talents for Summoning Stone
Basic
Summon Hero
Description

Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip

Thorax

Thorax

Swamp
1
QTY
5
HEALTH
3
MOVE
5
SOURCE
REWARD
Talents for Thorax
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage

AI Description

If a non-griege unit moves onto a hex adjacent to this unit, deal it 1 damage

Traxxyr Hellion

Traxxyr Hellion

Ruins
1
QTY
6
HEALTH
1
ATTACK
3
MOVE
1
SPIRE
REWARD
Talents for Traxxyr Hellion
Basic
Engage
Description

Units able to attack this landmark must do so

AI Description

Units able to attack this landmark must do so

Foreboding
Description

When you explore this landmark, you must reveal it

Traxxyr Loner

Traxxyr Loner

Swamp
1
QTY
4
HEALTH
1
ATTACK
2
MOVE
4
SOURCE
REWARD
Talents for Traxxyr Loner
Basic
Engage
Description

Units able to attack this landmark must do so

AI Description

Units able to attack this landmark must do so

Foreboding
Description

When you explore this landmark, you must reveal it

Traxxyr Roughneck

Traxxyr Roughneck

Temple
1
QTY
5
HEALTH
2
ATTACK
2
MOVE
1
SPIRE
REWARD
Talents for Traxxyr Roughneck
Basic
Engage
Description

Units able to attack this landmark must do so

AI Description

Units able to attack this landmark must do so

Foreboding
Description

When you explore this landmark, you must reveal it

Visionstone

Visionstone

Ruins
1
QTY
Talents for Visionstone
Basic
Awaken
Description

When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip

Wounded Priest

Wounded Priest

Temple
1
QTY
4
HEALTH
2
ATTACK
2
MOVE
1
RELIC
REWARD
Talents for Wounded Priest
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it

Crosspire

Spire
1
QTY
1
FORTIFICATION
2
ATTACK
2
RANGE
1
SPIRE
REWARD
Talents for Crosspire
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack. 7

AI Description

Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack. 6

Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

Climbing Gear

Climbing Gear

Equipment
1
QTY
0
SOURCE COST
Talents for Climbing Gear
Basic
Sure-Footed
Description

This unit gains [M

Elax Breastplate

Elax Breastplate

Equipment
1
QTY
6
SOURCE COST
Talents for Elax Breastplate
Basic
Hidden Armor
Description

Discard this equipment to ignore damage dealt to the unit carrying it

Hammer And Chisel

Hammer And Chisel

Equipment
1
QTY
4
SOURCE COST
Talents for Hammer And Chisel
Basic
Weak Point
Description

Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire

AI Description

Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire

Makeshift Wings

Makeshift Wings

Equipment
1
QTY
3
SOURCE COST
Talents for Makeshift Wings
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Mini Harvester

Mini Harvester

Equipment
1
QTY
2
SOURCE COST
Talents for Mini Harvester
Basic
Reap
Description

Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source

Morning Star

Morning Star

Equipment
1
QTY
3
SOURCE COST
Talents for Morning Star
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Proximity Mine

Proximity Mine

Equipment
1
QTY
4
SOURCE COST
Talents for Proximity Mine
Basic
Explosion
Description

Before this unit’ s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip

Sourceride Boots

Sourceride Boots

Equipment
1
QTY
3
SOURCE COST
Talents for Sourceride Boots
Basic
Speed
Description

This unit’ s movement stat is increased by 1.

AI Description

This unit’ s movement stat is increased by 1.

Stave Of Anavasse

Stave Of Anavasse

Equipment
1
QTY
3
SOURCE COST
Talents for Stave Of Anavasse
Basic
Magic-like Missile
Description

Once per turn. Before or after this unit’ s movement, you may spend 2 Source to deal 1 damage to a unit up to 3 hexes away

Tactics Manual

Tactics Manual

Equipment
1
QTY
2
SOURCE COST
Talents for Tactics Manual
Basic
Train
Description

This hero’ s upgrade capacity is increased by 1

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