Browse Units

Discover all units across every faction

281
Total Units
12
Factions
45
Heroes
58
Spires
Show: per page
Buccaneer

Buccaneer

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Buccaneer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Promoted
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Pistoleer
Description

When attacking, this unit may attack an opposing unit 2 hexes away. If it does, flip this unit to its other side and remove an upgrade of your choice.

AI Description

AI If there are no adjacent units, spires, or fortress gates that this unit would damage with its attack, it will attack an opposing unit 2 hexes away if possible. If it does, flip this unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, range, attack.

Corsair

Corsair

Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Corsair
Basic
Riposte
Description

When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.

AI Description

AI When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.

Promoted
Riposte
Description

When this unit would retaliate, it may instead recover health equal to the damage dealt by the opposing attack.

AI Description

AI When this unit would retaliate, if its retaliation would not defeat the attacking unit, it instead recovers health equal to the damage dealt by the opposing attack.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Glider

Glider

Minion
1
QTY
Water
Water
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Glider
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Breakneck
Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

AI Description

AI This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Breakneck
Description

This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

AI Description

AI This unit must make as much progress as possible when moving. During its movement, this unit may pass through units, spires, and landmarks but cannot end its movement on an occupied hex.

Transport
Description

During the Prep Phase, this unit must be grouped with exactly one minion under it. The minion grouped under this unit may have a lower movement stat.

AI Description

AI Talent does not trigger for AI units.

Innovative
Description

This unit ignores “ungrouped only” text on its other talents.

AI Description

AI This unit ignores “ungrouped only” text on its other talents.

Gunner

Gunner

Minion
2
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Gunner
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Powder Monkey

Powder Monkey

Minion
2
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Powder Monkey
Basic
Detonate
Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.

AI Description

AI When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.

Promoted
Detonate
Description

When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.

AI Description

AI When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.

Spyglass
Description

Flying units cannot attack this unit.

AI Description

AI Flying units cannot attack this unit.

Swabbie

Swabbie

Minion
3
QTY
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:0]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:0]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:0]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Swabbie
Basic
Invigorate
Description

When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one.

AI Description

AI Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one.

Press Gang
Description

When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game.

AI Description

AI When defeated, place this unit back in its barracks.

Slap
Description

This unit attacks and retaliates even if its attack stat is 0.

AI Description

AI This unit attacks and retaliates even if its attack stat is 0.

Promoted
Embolden
Description

If this unit is defeated while grouped, the newly revealed unit may immediately move and attack. This does not count as the newly revealed unit’s movement or attack for the turn.

AI Description

AI If this unit is defeated while grouped, the newly revealed unit immediately moves and attacks. This does not count as the newly revealed unit’s movement or attack for the turn.

Invigorate
Description

When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one.

AI Description

AI Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one.

Press Gang
Description

When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game.

AI Description

AI When defeated, place this unit back in its barracks.

Slap
Description

This unit attacks and retaliates even if its attack stat is 0.

AI Description

AI This unit attacks and retaliates even if its attack stat is 0.

Air Clipper

Air Clipper

Spire
4
QTY
[Attack_Upgrade_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Air Clipper
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Gunboat

Gunboat

Spire
4
QTY
[Attack_Upgrade_Stat:2]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Upgrade_Capacity:5]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Gunboat
Basic
Directional Attack
Description

When this spire is constructed, point its arrow ^ at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction.

AI Description

AI Talent does not trigger for AI spires

Lifeboat

Lifeboat

Promoted
Spire
1
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Source_Cost:1]
SOURCE COST
[Source_Reward:1]
SOURCE
REWARD
Talents for Lifeboat
Promoted
Rigging
Description

Horizon’s Wrath heroes may move onto this spire as if it were a path hex. Doing so immediately returns that hero to your fortress and returns this spire to your barracks.

AI Description

AI Talent does not trigger for AI units.

Shadow Skiff

Shadow Skiff

Promoted
Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Source_Cost:3]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Shadow Skiff
Promoted
Run Silent
Description

You may ignore influence restrictions when constructing this spire.

AI Description

AI Talent does not trigger for AI spires.

Translocate
Description

As a limited build option, you may swap this spire’s position with another Horizon’s Wrath spire on this isle or an adjacent one. You may then change the direction the swapped spire’s arrow points.

AI Description

AI Talent does not trigger for AI spires.

Marooned
Description

This spire does not grant influence.

AI Description

AI This spire does not grant influence.

Chira

Chira

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:0]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Chira
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Promoted
Conscription
Description

At the start of the Prep Phase, you may spend up to 1 Source for each keel spire that is on the same hex group as this unit. Gain 1 CP for each Source spent.

AI Description

AI Talent does not trigger for AI units.

Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Flitter

Flitter

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Flitter
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Poise
Description

When moving keel minions, you may increase or decrease their movement stat by 1 for that turn (to a minimum of 1).

AI Description

AI The movement stat of all keel minions is increased by 1.

Promoted
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Poise
Description

When moving keel minions, you may increase or decrease their movement stat by 1 for that turn (to a minimum of 1).

AI Description

AI The movement stat of all keel minions is increased by 1.

General Eko

General Eko

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:6]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:5]
SOURCE
REWARD
Talents for General Eko
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Voidsoul
Description

This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

AI Description

AI This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Voidsoul
Description

This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

AI Description

AI This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

Clutch

Clutch

Minion
2
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:1]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Clutch
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Retrograde
Description

After this unit is defeated, remove one limited build action peg from your fortress, if able.

AI Description

AI Talent does not trigger for AI units.

Demolitionist

Demolitionist

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Demolitionist
Basic
Incinerate
Description

After this unit defeats an opposing faction unit, you may forgo the Source reward to remove the defeated unit chip from the game.

AI Description

AI After this unit defeats an opposing faction unit, that unit chip is removed from the game.

Promoted
Empowered
Description

After this unit promotes, if the number of keel spires in play is equal to or greater than this unit’s current health, if this unit does not already have one, it gains a [ATTACK_UPGRADE], ignoring upgrade capacity.

AI Description

AI After this unit promotes, if the number of keel spires in play is equal to or greater than this unit’s current health, if this unit does not already have one, it gains a [ATTACK_UPGRADE], ignoring upgrade capacity.

Incinerate
Description

After this unit defeats an opposing faction unit, you may forgo the Source reward to remove the defeated unit chip from the game.

AI Description

AI After this unit defeats an opposing faction unit, that unit chip is removed from the game.

Echo Scout

Echo Scout

Minion
3
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Echo Scout
Basic
Biosonar
Description

During exploration, you may explore one landmark that is not adjacent to one of your minions, so long as it is on the same hex group as this unit.

AI Description

AI Talent does not trigger for AI units.

Neutralize
Description

After this unit’s movement, you may remove an adjacent landmark chip from play (do not gain any rewards for that chip).

AI Description

AI Talent does not trigger for AI units.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Colony
Description

When this unit would flip to its basic side, you may instead place it beside your barracks. This unit must be deployed again in the next wave (for 0 CP).

AI Description

AI When this unit would flip to its unpromoted side while it is not at full health, it will instead return to its fortress. This unit will be added to the bottom of the next wave’s deployment stack. Talent does not trigger during the last wave of a game.

Line-Runner

Line-Runner

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Line-Runner
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Pollinate
Description

After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

AI Description

AI After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

Promoted
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Static Return
Description

This unit retaliates at unlimited range and retaliates every time it is attacked.

AI Description

AI This unit retaliates at unlimited range and retaliates every time it is attacked.

Pollinate
Description

After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

AI Description

AI After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Shadow Magistrate
Basic
Pollinate
Description

After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

AI Description

AI After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

Promoted
Diurnal
Description

This unit does not demote.

AI Description

AI This unit will not de-promote.

Pollinate
Description

After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

AI Description

AI After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.

Sky Fox

Sky Fox

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:1]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Sky Fox
Basic
Survey
Description

After this unit is defeated, you may immediately construct a free outpost or source grinder spire on the closest available Source well to where this unit was defeated, ignoring influence restrictions.

AI Description

AI After this unit is defeated, the keel immediately construct an outpost or source grinder (player’s choice) spire, with its starting upgrades, on on the closest available Source well to where this unit was defeated.

Promoted
Bulwark
Description

After another keel minion is promoted on the same hex group as this one, the promoting minion gains [FORTIFICATION_UPGRADE], ignoring upgrade capacity.

AI Description

AI After another keel minion is promoted on the same hex group as this one, the promoting minion gains [FORTIFICATION_UPGRADE], ignoring upgrade capacity.

Protect
Description

When another unit on the same hex group takes damage, this unit may choose to take any amount of that damage instead.

AI Description

AI When another friendly unit on the same hex group takes damage, this unit will take all of that damage instead.

Artillery

Artillery

Spire
4
QTY
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:5]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Artillery
Basic
Imbue: Flying
Description

While a keel minion is occupying the same hex group as this spire, that minion gains the talent Flying.

AI Description

AI While a keel minion is occupying the same hex group as this spire, that minion gains the talent Flying.

Outpost

Outpost

Spire
4
QTY
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Outpost
Basic
Resupply
Description

After a keel minion ends its movement on the same hex group as this spire, you may remove an upgrade from this spire to add 2 health to that unit, which may exceed the unit’s health stat. This cannot be used on a minion that is already above max health.

AI Description

AI After a keel minion ends its movement on the same hex group as this spire, remove the bottom upgrade from this spire to add 2 health to that unit, which may exceed the unit’s health stat. Cannot be used on a minion that is already above max health.

Replicator

Replicator

Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Replicator
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Replication
Description

This spire counts as two keel spires for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

AI Description

AI This spire counts as two keel spires for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.

[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:2]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Source Grinder
Basic
Imbue: Pollinate
Description

While a keel minion is occupying the same hex group as this spire, that minion gains the talent Pollinate.

AI Description

AI While a keel minion is occupying the same hex group as this spire, that minion gains the talent Pollinate.

[Health_Stat:5]
HEALTH
Talents for Altar of Aggression
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Entropy
Description

If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

AI Description

AI If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Talents for Altar of Obervation
Basic
Awaken
Description

When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

AI Description

AI When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

Unstable Rift
Description

When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

AI Description

AI When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

Ancient Gadget

Ancient Gadget

Anomaly Anomaly back
1
QTY
Talents for Ancient Gadget
Basic
Portable Gateport
Description

Item. Before or after your hero’s movement, you may spend 1 Source. If you do, your hero may either pick this item up from an adjacent hex or drop it on an adjacent non–path hex. The talents on this item cannot be used while it is possessed by a hero.

AI Description

AI Item. Before or after your hero’s movement, you may spend 1 Source. If you do, your hero may either pick this item up from an adjacent hex or drop it on an adjacent non–path hex. The talents on this item cannot be used while it is possessed by a hero.

Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Ancient Traxxyr

Ancient Traxxyr

Ancient Traxxyr Ancient Traxxyr back
1
QTY
Water
Water
TERRAIN
[Health_Stat:8]
HEALTH
[Attack_Stat:3]
ATTACK
[Relic_Reward:2]
RELIC
REWARD
[Source_Reward:6]
SOURCE
REWARD
Talents for Ancient Traxxyr
Basic
Untamed
Description

This unit may never be placed under control of a faction.

AI Description

AI This unit may never be placed under control of a faction.

Prowl
Description

At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

AI Description

AI At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Bounty Hunter

Bounty Hunter

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Bounty Hunter
Basic
Fair Fight
Description

This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

AI Description

AI This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

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