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Horizon's Wrath
|
Minion
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|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
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Promoted
|
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|
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|
[Source_Reward:3]
SOURCE REWARD
|
Plains
|
Talents for Powder Monkey
Basic
Detonate
Description
When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.
AI Description
When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.
Detonate
Description
When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.
AI Description
When this unit is defeated, all units, spires, and fortress gates adjacent to this unit take 2 damage. Then, adjacent spires take an additional 1 damage.
Spyglass
Description
Flying units cannot attack this unit.
AI Description
Flying units cannot attack this unit.
|
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Horizon's Wrath
|
Minion
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
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Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
Plains
|
Talents for Swabbie
Basic
Invigorate
Description
When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one.
AI Description
Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one.
Press Gang
Description
When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game.
AI Description
When defeated, place this unit back in its barracks.
Slap
Description
This unit attacks and retaliates even if its attack stat is 0.
AI Description
This unit attacks and retaliates even if its attack stat is 0.
Embolden
Description
If this unit is defeated while grouped, the newly revealed unit may immediately move and attack. This does not count as the newly revealed unit’s movement or attack for the turn.
AI Description
If this unit is defeated while grouped, the newly revealed unit immediately moves and attacks. This does not count as the newly revealed unit’s movement or attack for the turn.
Invigorate
Description
When this unit is defeated, you may promote 1 friendly active minion or the newly revealed unit grouped under this one.
AI Description
Grouped only. When this unit is defeated, promote the newly revealed unit grouped under this one.
Press Gang
Description
When defeated, you may spend 2 Source to place this unit back in your barracks. Otherwise, it is removed from the game.
AI Description
When defeated, place this unit back in its barracks.
Slap
Description
This unit attacks and retaliates even if its attack stat is 0.
AI Description
This unit attacks and retaliates even if its attack stat is 0.
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Horizon's Wrath
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Air Clipper
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
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|
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Horizon's Wrath
|
Spire
|
|
[Range_Upgrade_Stat:2]
RANGE
[Upgrade_Capacity:5]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Gunboat
Basic
Directional Attack
Description
When this spire is constructed, point its arrow ^ at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction.
AI Description
Talent does not trigger for AI spires
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|
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Horizon's Wrath
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
|
[Source_Cost:1]
SOURCE COST
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Lifeboat
Basic
Rigging
Description
Horizon’s Wrath heroes may move onto this spire as if it were a path hex. Doing so immediately returns that hero to your fortress and returns this spire to your barracks.
AI Description
Talent does not trigger for AI units.
|
|
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Horizon's Wrath
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Shadow Skiff
Basic
Run Silent
Description
You may ignore influence restrictions when constructing this spire.
AI Description
Talent does not trigger for AI spires.
Translocate
Description
As a limited build option, you may swap this spire’s position with another Horizon’s Wrath spire on this isle or an adjacent one. You may then change the direction the swapped spire’s arrow points.
AI Description
Talent does not trigger for AI spires.
Marooned
Description
This spire does not grant influence.
AI Description
This spire does not grant influence.
|
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Keel
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
Talents for Chira
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Conscription
Description
At the start of the Prep Phase, you may spend up to 1 Source for each keel spire that is on the same hex group as this unit. Gain 1 CP for each Source spent.
AI Description
Talent does not trigger for AI units.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
|
|
|
|
Keel
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
Talents for Flitter
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Poise
Description
When moving keel minions, you may increase or decrease their movement stat by 1 for that turn (to a minimum of 1).
AI Description
The movement stat of all keel minions is increased by 1.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Poise
Description
When moving keel minions, you may increase or decrease their movement stat by 1 for that turn (to a minimum of 1).
AI Description
The movement stat of all keel minions is increased by 1.
|
|
|
|
Keel
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:6]
SOURCE REWARD
|
Mountain
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Reward:5]
SOURCE REWARD
|
Mountain
|
Talents for General Eko
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Voidsoul
Description
This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
AI Description
This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Voidsoul
Description
This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
AI Description
This hero counts as a keel spire for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
|
|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
Talents for Clutch
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Retrograde
Description
After this unit is defeated, remove one limited build action peg from your fortress, if able.
AI Description
Talent does not trigger for AI units.
|
|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
Forest
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Forest
|
Talents for Demolitionist
Basic
Incinerate
Description
After this unit defeats an opposing faction unit, you may forgo the Source reward to remove the defeated unit chip from the game.
AI Description
After this unit defeats an opposing faction unit, that unit chip is removed from the game.
Incinerate
Description
After this unit defeats an opposing faction unit, you may forgo the Source reward to remove the defeated unit chip from the game.
AI Description
After this unit defeats an opposing faction unit, that unit chip is removed from the game.
Empowered
Description
After this unit promotes, if the number of keel spires in play is equal to or greater than this unit’s current health, if this unit does not already have one, it gains a [ATTACK_UPGRADE], ignoring upgrade capacity.
AI Description
After this unit promotes, if the number of keel spires in play is equal to or greater than this unit’s current health, if this unit does not already have one, it gains a [ATTACK_UPGRADE], ignoring upgrade capacity.
|
|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Echo Scout
Basic
Biosonar
Description
During exploration, you may explore one landmark that is not adjacent to one of your minions, so long as it is on the same hex group as this unit.
AI Description
Talent does not trigger for AI units.
Neutralize
Description
After this unit’s movement, you may remove an adjacent landmark chip from play (do not gain any rewards for that chip).
AI Description
Talent does not trigger for AI units.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Colony
Description
When this unit would flip to its basic side, you may instead place it beside your barracks. This unit must be deployed again in the next wave (for 0 CP).
AI Description
When this unit would flip to its unpromoted side while it is not at full health, it will instead return to its fortress. This unit will be added to the bottom of the next wave’s deployment stack. Talent does not trigger during the last wave of a game.
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|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Line-Runner
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Pollinate
Description
After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
AI Description
After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Pollinate
Description
After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
AI Description
After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
Static Return
Description
This unit retaliates at unlimited range and retaliates every time it is attacked.
AI Description
This unit retaliates at unlimited range and retaliates every time it is attacked.
|
|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Shadow Magistrate
Basic
Pollinate
Description
After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
AI Description
After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
Pollinate
Description
After this unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
AI Description
After this unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel spire to where this unit was defeated, ignoring upgrade capacity.
Diurnal
Description
This unit does not demote.
AI Description
This unit will not de-promote.
|
|
|
|
Keel
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Sky Fox
Basic
Survey
Description
After this unit is defeated, you may immediately construct a free outpost or source grinder spire on the closest available Source well to where this unit was defeated, ignoring influence restrictions.
AI Description
After this unit is defeated, the keel immediately construct an outpost or source grinder (player’s choice) spire, with its starting upgrades, on on the closest available Source well to where this unit was defeated.
Bulwark
Description
After another keel minion is promoted on the same hex group as this one, the promoting minion gains [FORTIFICATION_UPGRADE], ignoring upgrade capacity.
AI Description
After another keel minion is promoted on the same hex group as this one, the promoting minion gains [FORTIFICATION_UPGRADE], ignoring upgrade capacity.
Protect
Description
When another unit on the same hex group takes damage, this unit may choose to take any amount of that damage instead.
AI Description
When another friendly unit on the same hex group takes damage, this unit will take all of that damage instead.
|
|
|
|
Keel
|
Spire
|
|
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:5]
SOURCE COST
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Artillery
Basic
Imbue: Flying
Description
While a keel minion is occupying the same hex group as this spire, that minion gains the talent Flying.
AI Description
While a keel minion is occupying the same hex group as this spire, that minion gains the talent Flying.
|
|
|
|
Keel
|
Spire
|
|
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Outpost
Basic
Resupply
Description
After a keel minion ends its movement on the same hex group as this spire, you may remove an upgrade from this spire to add 2 health to that unit, which may exceed the unit’s health stat. This cannot be used on a minion that is already above max health.
AI Description
After a keel minion ends its movement on the same hex group as this spire, remove the bottom upgrade from this spire to add 2 health to that unit, which may exceed the unit’s health stat. Cannot be used on a minion that is already above max health.
|
|
|
|
Keel
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Replicator
Basic
Replication
Description
This spire counts as two keel spires for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
AI Description
This spire counts as two keel spires for the purposes of minion promotion, the Winning Cause fortress advancement, and the talents Conscription and Empowered.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
|
Keel
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:2]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Source Grinder
Basic
Imbue: Pollinate
Description
While a keel minion is occupying the same hex group as this spire, that minion gains the talent Pollinate.
AI Description
While a keel minion is occupying the same hex group as this spire, that minion gains the talent Pollinate.
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|
Landmarks
|
Temple
|
|
|
|
|
Talents for Altar Of Aggression
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Entropy
Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
AI Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
|
|
|
Landmarks
|
Anomaly
|
|
|
|
|
Talents for Ancient Gadget
Basic
Portable Gateport
Description
Item. Before or after your hero’s movement, you may spend 1 Source. If you do, your hero may either pick this item up from an adjacent hex or drop it on an adjacent non–path hex. The talents on this item cannot be used while it is possessed by a hero.
AI Description
Item. Before or after your hero’s movement, you may spend 1 Source. If you do, your hero may either pick this item up from an adjacent hex or drop it on an adjacent non–path hex. The talents on this item cannot be used while it is possessed by a hero.
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
|
|
|
Landmarks
|
Ancient Traxxyr
|
|
|
[Relic_Reward:2]
RELIC REWARD
[Source_Reward:6]
SOURCE REWARD
|
Water
|
Talents for Ancient Traxxyr
Basic
Untamed
Description
This unit may never be placed under control of a faction.
AI Description
This unit may never be placed under control of a faction.
Prowl
Description
At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
AI Description
At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
|
|
|
Landmarks
|
Swamp
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Bounty Hunter
Basic
Fair Fight
Description
This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.
AI Description
This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.
|
|
|
Landmarks
|
Swamp
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Cebyssa
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
|
|
|
|
Landmarks
|
Swamp
|
|
|
[Relic_Reward:1]
RELIC REWARD
|
|
Talents for Cloud Spider
Basic
Poison
Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
AI Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
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|
|
Landmarks
|
Anomaly
|
|
|
|
|
Talents for Divine Cup
Basic
Ultimate Reward
Description
Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.
AI Description
Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.
Cumbersome
Description
Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.
AI Description
Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.
|
|
|
Landmarks
|
Temple
|
|
|
[Relic_Reward:1]
RELIC REWARD
|
|
Talents for Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
|
|
|
Landmarks
|
Swamp
|
|
|
[Source_Reward:5]
SOURCE REWARD
|
|
Talents for Grail Goats
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
|
|
|
Landmarks
|
Ruins
|
|
|
[Relic_Reward:1]
RELIC REWARD
|
|
Talents for Grail Vipers
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Swamp
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[Source_Reward:3]
SOURCE REWARD
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Talents for Grail Wasp
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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