Browse Units

Discover all units across every faction

281
Total Units
12
Factions
45
Heroes
58
Spires
Show: per page
Sourceride Boots

Sourceride Boots

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Sourceride Boots
Basic
Speed
Description

This unit’s movement stat is increased by 1.

AI Description

AI This unit’s movement stat is increased by 1.

Stave of Anavasse

Stave of Anavasse

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Stave of Anavasse
Basic
Magic-like Missile
Description

Once per turn. Before or after this unit’s movement, you may spend 2 Source to deal 1 damage to a unit up to 3 hexes away.

AI Description

AI After this unit’s movement, it will deal 1 damage to the opposing unit with the most health that is up to 3 hexes away.

Tactics Manual

Tactics Manual

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Tactics Manual
Basic
Train
Description

This hero’s upgrade capacity is increased by 1.

AI Description

AI This hero’s upgrade capacity is increased by 1.

Time Vials

Time Vials

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Time Vials
Basic
Back to the Future
Description

Once per wave. At the end of your turn during the Onslaught Phase, this unit may move and attack even if it has already done so this turn.

AI Description

AI Once per wave. At the first opportunity it can, at the end of this faction’s turn during the Onslaught Phase, this unit will move and attack even if it has already done so this turn, if doing so would result in it defeating an opposing unit.

Traxxyr Blood

Traxxyr Blood

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Traxxyr Blood
Basic
Anarchy
Description

Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

AI Description

AI Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Barybrund

Barybrund

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Barybrund
Basic
Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Baza

Baza

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Baza
Basic
Waterwalker
Description

While this unit is on a water hex, spires cannot attack it.

AI Description

AI If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health.

AI Description

AI If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.

Callus

Callus

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Callus
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top.

AI Description

AI Talent does not trigger for AI units.

Carbonne

Carbonne

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
Talents for Carbonne
Basic
Battle Hardened
Description

When this unit is attacked by a spire, reduce the damage dealt by 2.

AI Description

AI When this unit is attacked by a spire, reduce the damage dealt by 2.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Ediin

Ediin

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Ediin
Basic
# Tracker
Description

Instead of moving, you may teleport this unit up to # hexes. If you do, it must teleport to a valid hex adjacent to a revealed landmark minion.

AI Description

AI Talent does not trigger for AI units.

Feenix

Feenix

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:4]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Feenix
Basic
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Swindle
Description

When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt.

AI Description

AI When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt.

Flintlock

Flintlock

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Relic_Reward:1]
RELIC
REWARD
Talents for Flintlock
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Dexterity
Description

If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

AI Description

AI If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

Kroob

Kroob

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:1]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Kroob
Basic
Prepared
Description

When this unit is dealt retaliation damage by another unit, reduce the damage by 1.

AI Description

AI When this unit is dealt retaliation damage by another unit, reduce the damage by 1.

Lecheez

Lecheez

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:5]
SOURCE
REWARD
Talents for Lecheez
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Entropy
Description

If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

AI Description

AI If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

Lhadnil

Lhadnil

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Lhadnil
Basic
Channel
Description

Each time this unit is attacked, gain 2 Source.

AI Description

AI Talent does not trigger for AI units.

Healing
Description

At the start of your turn, this unit recovers 1 health.

AI Description

AI At the start of this faction’s turn, this unit recovers 1 health.

Londil

Londil

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Londil
Basic
Leech
Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

AI Description

AI After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

Lostomire

Lostomire

Hero
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:6]
HEALTH
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:1]
SOURCE
REWARD
Talents for Lostomire
Basic
Assist
Description

When an adjacent friendly unit defeats an opposing unit or spire, this unit may level up.

AI Description

AI This unit starts with an attack upgrade. It will end its movement adjacent to a friendly unit if it is able to do so while adhering to AI movement rules. When an adjacent friendly unit defeats an opposing unit or spire, this unit gains an attack upgrade.

Nogal

Nogal

Hero
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Nogal
Basic
# Tracker
Description

Instead of moving, you may teleport this unit up to # hexes. If you do, it must teleport to a valid hex adjacent to a revealed landmark minion.

AI Description

AI Talent does not trigger for AI units.

Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Ontorsa

Ontorsa

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:0]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Ontorsa
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Roa

Roa

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Roa
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Slame

Slame

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Slame
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Yewsel

Yewsel

Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Talents for Yewsel
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Anarchist

Anarchist

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
Talents for Anarchist
Basic
Anarchy
Description

Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

AI Description

AI Before this unit’s movement each turn, roll the D6. On a 5 or 6, discard this unit.

Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Ankarchaeologist
Basic
Devoted
Description

Ungrouped only. After or instead of its movement, this unit may be placed on an adjacent Source well. It is now considered a landmark minion that is friendly only to The Uprising. As a build option during the Build Phase, you may return this minion to your barracks to construct a spire on the Source well, ignoring influence restrictions.

AI Description

AI Talent does not trigger for AI units.

Combatant

Combatant

Minion
1
QTY
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Combatant
Basic
Fair Fight
Description

This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

AI Description

AI This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

Convict

Convict

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
Talents for Convict
Basic
Battle Hardened
Description

When this unit is attacked by a spire, reduce the damage dealt by 2.

AI Description

AI When this unit is attacked by a spire, reduce the damage dealt by 2.

Double Trouble

Double Trouble

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Elite Duelist

Elite Duelist

Minion
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Elite Duelist
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage.

AI Description

AI When this unit attacks a spire, remove the bottom upgrade before dealing damage.

Emissary

Emissary

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Emissary
Basic
Dexterity
Description

If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

AI Description

AI If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0.

Fallen Taproot

Fallen Taproot

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Fallen Taproot
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

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