|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:4]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Death's Javelin
Basic
Directional Attack
Description
When this spire is constructed, point its arrow ^ at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction.
AI Description
Talent does not trigger for AI spires
|
|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
|
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Glade of Blades
Basic
Silencer
Description
If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn.
AI Description
If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Market
|
Spire
|
|
|
|
|
|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:2]
RANGE
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Modified Prism
Basic
Multi-Target
Description
When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’s units within its range.
AI Description
When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’s units within its range.
|
|
|
Market
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Mud Slinger
Basic
Snare
Description
The movement stat of all opposing minions beginning their movement within this spire’s range is reduced to 1.
AI Description
The movement stat of all opposing minions beginning their movement within this spire’s range is reduced to 1.
|
|
|
Market
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:2]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Plaguebringer
Basic
Poison
Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
AI Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
|
|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:2]
RANGE
|
[Source_Cost:2]
SOURCE COST
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Slingshot
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Market
|
Spire
|
|
[Fortification_Upgrade_Stat:3]
FORTIFICATION
|
[Source_Cost:3]
SOURCE COST
|
|
|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Twin-Barrel Bunker
Basic
Repeater
Description
Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.
AI Description
Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.
|
|
|
Market
|
Spire
|
|
[Range_Upgrade_Stat:2]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:2]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Wind Funnel
Basic
Wind Turbine
Description
Flying and Range are ignored for all units within this spire’s range.
AI Description
Flying and Range are ignored for all units within this spire’s range.
|
|
|
Narora
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Mountain
|
Talents for Anjebin
Basic
Source Aura
Description
After this unit’s movement, it may deal 1 damage to all adjacent opposing spires and units.
AI Description
After this unit’s movement, it deals 1 damage to all adjacent opposing units and spires.
Source Aura
Description
After this unit’s movement, it may deal 1 damage to all adjacent opposing spires and units.
AI Description
After this unit’s movement, it deals 1 damage to all adjacent opposing units and spires.
Self Destruct
Description
At the start or end of your turn, you may defeat this unit. If you do, deal 2 damage plus an additional 2 damage per upgrade on this unit to all adjacent opposing units and spires.
AI Description
At the start or end of this faction’s turn, if doing so would defeat at least 1 opposing unit or spire, it will defeat itself and deal 2 damage to all adjacent opposing units and spires, plus an additional 2 damage per upgrade on this unit.
|
|
|
Narora
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Water
|
Talents for Anvasse
Basic
Matter Distortion
Description
Before or after this unit’s movement, you may acquire the top earthscape from the market and place it so that it covers at least one hex of the isle this unit occupies, ignoring influence restrictions. Then, promote this unit.
AI Description
Talent does not trigger for AI units.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
|
|
|
Narora
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:8]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:5]
SOURCE REWARD
|
Water
|
Talents for Bydra Graam
Basic
Call Minion
Description
Once per wave. Before or after this unit’s movement, you may spend 2 Source to teleport an active ungrouped friendly minion to a valid hex adjacent to this unit.
AI Description
Talent does not trigger for AI units.
Call Minion
Description
Once per wave. Before or after this unit’s movement, you may spend 2 Source to teleport an active ungrouped friendly minion to a valid hex adjacent to this unit.
AI Description
Talent does not trigger for AI units.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Arcbright
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Arclight
Basic
Sourcefield
Description
When this unit is attacked, you may spend Source equal to the amount of damage dealt in order to reduce the damage to 0. This unit still retaliates.
AI Description
Talent does not trigger for AI units.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Bishop
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Burnout
Basic
Entropy
Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
AI Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Conduit
Basic
Stasis
Description
Leaves group if grouped. After or instead of this unit’s movement, you may place it on top of an adjacent ungrouped opposing faction minion. That minion becomes inactive. Any damage dealt to this unit is removed from the inactive minion’s health. This unit must move off of the minion on the next turn in which it can make progress. It may not use Stasis that turn.
AI Description
Leaves group if grouped. After or instead of this unit’s movement, if it is adjacent to an ungrouped opposing faction minion, it is placed on top of that minion. That minion becomes inactive. Any damage dealt to this unit is removed from the inactive minion’s health. This unit must move off of the minion on the next turn in which it can make progress. It may not use Stasis that turn.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Drift
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Incorporeal
Description
This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through.
AI Description
This unit can move through units and will do so if able to do so while adhering to AI movement rules. It cannot end its movement on the same hex as another unit. Opposing factions will lose 1 Source for each of their units that is passed through.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Evangelist
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Assimilate
Description
When another unit is defeated within 2 hexes of this unit, you gain the Source reward. If another faction defeated the unit, it does not gain any Source reward.
AI Description
Players do not gain Source rewards for any units they defeat within 2 hexes of this unit.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Lightrous
Basic
Channel
Description
Each time this unit is attacked, gain 2 Source.
AI Description
Talent does not trigger for AI units.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Medium
Basic
Possess
Description
Leaves group if grouped. After or instead of this unit’s movement, you may place it underneath an adjacent ungrouped opposing faction minion. Gain control of that minion. When the controlled minion loses health or is defeated, this unit loses health or is defeated instead. When this unit is defeated, return control of the opposing minion to its owner.
AI Description
Leaves group if grouped. After or instead of this unit’s movement, if it is adjacent to an ungrouped opposing faction minion, place it underneath that minion. This AI faction now controls that minion. When the controlled minion loses health or is defeated, this unit loses health or is defeated instead. When this unit is defeated, return control of the opposing minion to its owner.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Messiah
Basic
Immolate
Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
AI Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
Healing
Description
At the start of your turn, this unit recovers 1 health.
AI Description
At the start of this faction’s turn, this unit recovers 1 health.
Prophesy
Description
Opposing factions are not awarded Source for defeating this unit. If this unit is defeated by an opposing faction unit or spire, steal Source equal to this unit’s Source reward from that faction.
AI Description
Opposing factions are not awarded Source for defeating this unit. If this unit is defeated by an opposing faction, that faction loses Source equal to this unit’s Source reward.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Nightrous
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Incorporeal
Description
This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through.
AI Description
This unit can move through units and will do so if able to do so while adhering to AI movement rules. It cannot end its movement on the same hex as another unit. Opposing factions will lose 1 Source for each of their units that is passed through.
|
|
|
Narora
|
Minion
|
|
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:6]
SOURCE REWARD
|
|
Talents for Void
Basic
Quantum Dark
Description
After or instead of this unit’s movement, you may defeat it. If you do, replace an adjacent opposing spire with 2 or fewer upgrades with a naroran spire from your barracks, keeping the upgrades from the replaced spire.
AI Description
After or instead of this unit’s movement, if it is adjacent to an opposing spire with 2 or fewer upgrades, this unit is defeated. Then, replace the opposing spire with a monolant spire from its barracks, keeping the upgrades from the replaced spire. If a monolant is not available, instead replace it with a refractor.
|
|
|
Narora
|
Spire
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:2]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
|
|
Narora
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Monolant
Basic
Connected
Description
Add +1 to this spire’s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5.
AI Description
Add +1 to this spire’s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
Narora
|
Spire
|
|
[Fortification_Upgrade_Stat:2]
FORTIFICATION
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Portal
Basic
Naroran Rift
Description
Naroran units may move onto this chip as if it were a path hex. Units that move onto this spire are teleported to another chip or spire of your choice with Naroran Rift or Riftwalk, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Naroran units may move onto this chip as if it were a path hex. Units that move onto this spire are teleported to another chip or spire with Naroran Rift or Riftwalk, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Naroran Rift in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
|
|
|
Narora
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Refractor
Basic
Connected
Description
Add +1 to this spire’s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5.
AI Description
Add +1 to this spire’s upgrade capacity for each other spire with Connected in play, up to a total capacity of 5.
|
|
|
|
Shada
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Mountain
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:6]
SOURCE REWARD
|
Mountain
|
Talents for Fission
Basic
Radiate
Description
Before this unit's movement, it may transfer 1 health or 1 upgrade from under its chip to an adjacent unit, ignoring health or upgrade restrictions. It may repeat this once for each other adjacent unit.
AI Description
Talent does not trigger for AI units.
Source Aura
Description
After this unit’s movement, it may deal 1 damage to all adjacent opposing spires and units.
AI Description
After this unit’s movement, it deals 1 damage to all adjacent opposing units and spires.
Radiate
Description
Before this unit's movement, it may transfer 1 health or 1 upgrade from under its chip to an adjacent unit, ignoring health or upgrade restrictions. It may repeat this once for each other adjacent unit.
AI Description
Talent does not trigger for AI units.
Source Aura
Description
After this unit’s movement, it may deal 1 damage to all adjacent opposing spires and units.
AI Description
After this unit’s movement, it deals 1 damage to all adjacent opposing units and spires.
|