Browse Units

Discover all units across every faction

216
Total Units
12
Factions
40
Heroes
50
Spires
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Grail Wolves

Grail Wolves

Temple
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
[Source_Reward:2]
SOURCE
REWARD
Talents for Grail Wolves
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Lost Cavern

Lost Cavern

Ruins
1
QTY
[Health_Stat:1]
HEALTH
Talents for Lost Cavern
Basic
Secret Passage
Description

When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.

AI Description

AI When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.

Naroran Altar

Naroran Altar

Temple
1
QTY
Talents for Naroran Altar
Basic
Unstable Rift
Description

When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

AI Description

AI When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

Portal Cache

Portal Cache

Anomaly
1
QTY
Talents for Portal Cache
Basic
Hero's Quest
Description

This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one: (a) Return this hero to your fortress and gain 4 Source. Place this chip facedown. (b) Defeat this hero and discard this chip. Gain 2 relics and 6 Source.

AI Description

AI Talent does not trigger for AI units.

Portal Gateport

Portal Gateport

Anomaly
2
QTY
Talents for Portal Gateport
Basic
Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Rift Cornerstone

Rift Cornerstone

Anomaly
1
QTY
Talents for Rift Cornerstone
Basic
Source Link
Description

During your turn in the Onslaught Phase, you may gain control of this landmark if you have a unit adjacent to it. While you control this landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.

AI Description

AI Talent does not trigger for AI units.

[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Source Geyser

Source Geyser

Ruins
1
QTY
Talents for Source Geyser
Basic
Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

AI Description

AI At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:6]
SOURCE
REWARD
Summoning Stone

Summoning Stone

Anomaly
1
QTY
Talents for Summoning Stone
Basic
Summon Hero
Description

Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.

AI Description

AI Talent does not trigger for AI units or spires.

Thorax

Thorax

Swamp
1
QTY
[Health_Stat:5]
HEALTH
[Movement_Stat:3]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Thorax
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Traxxyr Hellion
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Traxxyr Loner

Traxxyr Loner

Swamp
1
QTY
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Traxxyr Loner
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Traxxyr Roughneck
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Visionstone

Visionstone

Ruins
1
QTY
Talents for Visionstone
Basic
Awaken
Description

When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

AI Description

AI When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.

Wounded Priest

Wounded Priest

Temple
1
QTY
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
Talents for Wounded Priest
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

AI Description

AI At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

Crosspire

Spire
1
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:2]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Crosspire
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.

AI Description

AI Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Climbing Gear

Climbing Gear

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Climbing Gear
Basic
Sure-Footed
Description

This unit gains [MOUNTAIN_TERRAIN].

AI Description

AI This unit gains [MOUNTAIN_TERRAIN].

Elax Breastplate

Elax Breastplate

Equipment
1
QTY
[Source_Cost:6]
SOURCE COST
Talents for Elax Breastplate
Basic
Hidden Armor
Description

Discard this equipment to ignore damage dealt to the unit carrying it.

AI Description

AI Discard this equipment to ignore damage dealt to the unit carrying it.

Hammer And Chisel

Hammer And Chisel

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Hammer And Chisel
Basic
Weak Point
Description

Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.

AI Description

AI When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.

Makeshift Wings

Makeshift Wings

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Makeshift Wings
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Mini Harvester

Mini Harvester

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Mini Harvester
Basic
Reap
Description

Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source.

AI Description

AI Talent does not trigger for AI units.

Morning Star

Morning Star

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Morning Star
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Proximity Mine

Proximity Mine

Equipment
1
QTY
[Source_Cost:4]
SOURCE COST
Talents for Proximity Mine
Basic
Explosion
Description

Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.

AI Description

AI Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.

Sourceride Boots

Sourceride Boots

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Sourceride Boots
Basic
Speed
Description

This unit’s movement stat is increased by 1.

AI Description

AI This unit’s movement stat is increased by 1.

Stave Of Anavasse

Stave Of Anavasse

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Stave Of Anavasse
Basic
Magic-like Missile
Description

Once per turn. Before or after this unit’s movement, you may spend 2 Source to deal 1 damage to a unit up to 3 hexes away.

AI Description

AI After this unit’s movement, it will deal 1 damage to the opposing unit with the most health that is up to 3 hexes away.

Tactics Manual

Tactics Manual

Equipment
1
QTY
[Source_Cost:2]
SOURCE COST
Talents for Tactics Manual
Basic
Train
Description

This hero’s upgrade capacity is increased by 1.

AI Description

AI This hero’s upgrade capacity is increased by 1.

Time Vials

Time Vials

Equipment
1
QTY
[Source_Cost:3]
SOURCE COST
Talents for Time Vials
Basic
Back to the Future
Description

Once per wave. At the end of your turn during the Onslaught Phase, this unit may move and attack even if it has already done so this turn.

AI Description

AI Once per wave. At the first opportunity it can, at the end of this faction’s turn during the Onslaught Phase, this unit will move and attack even if it has already done so this turn, if doing so would result in it defeating an opposing unit.

Barybrund

Barybrund

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Barybrund
Basic
Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Baza

Baza

Hero
1
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:2]
SOURCE
REWARD
Talents for Baza
Basic
Waterwalker
Description

While this unit is on a water hex, spires cannot attack it.

AI Description

AI If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health.

AI Description

AI If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.

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