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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
[Source_Reward:2]
SOURCE REWARD
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Talents for Grail Wolves
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Ruins
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Talents for Lost Cavern
Basic
Secret Passage
Description
When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.
AI Description
When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.
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Landmarks
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Temple
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Talents for Naroran Altar
Basic
Unstable Rift
Description
When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.
AI Description
When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.
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Landmarks
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Anomaly
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Talents for Portal Cache
Basic
Hero's Quest
Description
This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one:
(a) Return this hero to your fortress and gain 4 Source. Place this chip facedown.
(b) Defeat this hero and discard this chip. Gain 2 relics and 6 Source.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Anomaly
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Talents for Portal Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
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Landmarks
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Anomaly
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Talents for Rift Cornerstone
Basic
Source Link
Description
During your turn in the Onslaught Phase, you may gain control of this landmark if you have a unit adjacent to it. While you control this landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Landmarks
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Ruins
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Talents for Source Geyser
Basic
Fountain
Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
AI Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
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Landmarks
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Swamp
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[Source_Reward:6]
SOURCE REWARD
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Landmarks
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Anomaly
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Talents for Summoning Stone
Basic
Summon Hero
Description
Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.
AI Description
Talent does not trigger for AI units or spires.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Thorax
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Traxxyr Hellion
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Traxxyr Loner
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Temple
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Traxxyr Roughneck
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Ruins
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Talents for Visionstone
Basic
Awaken
Description
When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.
AI Description
When this chip is revealed, also reveal all non–anomaly landmarks. Then, discard this chip.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
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Talents for Wounded Priest
Basic
Recruitable
Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
AI Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
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Landmarks
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Spire
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[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Range_Upgrade_Stat:2]
RANGE
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Crosspire
Basic
Repeater
Description
Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.
AI Description
Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
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Market
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Equipment
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[Source_Cost:2]
SOURCE COST
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Talents for Climbing Gear
Basic
Sure-Footed
Description
This unit gains [MOUNTAIN_TERRAIN].
AI Description
This unit gains [MOUNTAIN_TERRAIN].
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Market
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Equipment
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[Source_Cost:6]
SOURCE COST
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Talents for Elax Breastplate
Basic
Hidden Armor
Description
Discard this equipment to ignore damage dealt to the unit carrying it.
AI Description
Discard this equipment to ignore damage dealt to the unit carrying it.
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Market
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Equipment
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[Source_Cost:4]
SOURCE COST
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Talents for Hammer And Chisel
Basic
Weak Point
Description
Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.
AI Description
When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Makeshift Wings
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
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Market
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Equipment
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[Source_Cost:2]
SOURCE COST
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Talents for Mini Harvester
Basic
Reap
Description
Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source.
AI Description
Talent does not trigger for AI units.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Morning Star
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Market
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Equipment
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[Source_Cost:4]
SOURCE COST
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Talents for Proximity Mine
Basic
Explosion
Description
Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.
AI Description
Before this unit’s movement, you may remove this equipment and place it faceup on an adjacent non-path hex. When a unit moves onto a hex adjacent to this chip, it must forego the rest of its movement and roll a D6. The unit suffers damage equal to the die result. Then, discard this chip.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Sourceride Boots
Basic
Speed
Description
This unit’s movement stat is increased by 1.
AI Description
This unit’s movement stat is increased by 1.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Stave Of Anavasse
Basic
Magic-like Missile
Description
Once per turn. Before or after this unit’s movement, you may spend 2 Source to deal 1 damage to a unit up to 3 hexes away.
AI Description
After this unit’s movement, it will deal 1 damage to the opposing unit with the most health that is up to 3 hexes away.
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Market
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Equipment
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[Source_Cost:2]
SOURCE COST
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Talents for Tactics Manual
Basic
Train
Description
This hero’s upgrade capacity is increased by 1.
AI Description
This hero’s upgrade capacity is increased by 1.
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Market
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Equipment
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[Source_Cost:3]
SOURCE COST
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Talents for Time Vials
Basic
Back to the Future
Description
Once per wave. At the end of your turn during the Onslaught Phase, this unit may move and attack even if it has already done so this turn.
AI Description
Once per wave. At the first opportunity it can, at the end of this faction’s turn during the Onslaught Phase, this unit will move and attack even if it has already done so this turn, if doing so would result in it defeating an opposing unit.
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Market
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Hero
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[Upgrade_Capacity:2]
UPGRADE CAPACITY
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[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
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Mountain
|
Talents for Barybrund
Basic
Evasive
Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
AI Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
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Market
|
Hero
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[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:2]
SOURCE REWARD
|
Water
|
Talents for Baza
Basic
Waterwalker
Description
While this unit is on a water hex, spires cannot attack it.
AI Description
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.
Survival
Description
At the end of your turn, if this unit did not move or attack, it may recover 1 health.
AI Description
If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.
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