Browse Units

Discover all units across every faction

173
Total Units
12
Factions
32
Heroes
36
Spires
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Time Vials

Time Vials

Equipment
1
QTY
3
SOURCE COST
Talents for Time Vials
Basic
Back to the Future
Description

Once per wave. At the end of your turn during the Onslaught Phase, this unit may move and attack even if it has already done so this turn.# Elfin You may place # elfinkaze on top of this unit at the start of each Onslaught Phase, or when it is deployed if it is in your deployment stack. # Range This unit attacks and retaliates from up to # hexes away. # Roost Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit moves, elfinkaze on it are moved with it. # Tracker Instead of moving, you may teleport this unit up to # hexes. If you do, it must teleport to a valid hex adjacent to a revealed landmark minion

Barybrund

Barybrund

Hero
1
QTY
Mountain
Mountain
TERRAIN
2
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
2
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Barybrund
Basic
Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1

AI Description

When attacked by a unit with Range, reduce the damage dealt to 1

Baza

Baza

Hero
1
QTY
Water
Water
TERRAIN
4
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
2
SOURCE
REWARD
Talents for Baza
Basic
Waterwalker
Description

While this unit is on a water hex, spires cannot attack it

AI Description

If this unit can end its movement on a wat er hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it

Survival
Description

At the end of your turn, if this unit did not move or attack, it may recover 1 health

AI Description

If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health

Callus

Callus

Hero
1
QTY
Mountain
Mountain
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
4
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Callus
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top

AI Description

Talent does not trigger for AI units

Carbonne

Carbonne

Hero
1
QTY
Forest
Forest
TERRAIN
4
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
4
COMMAND
POINTS
Talents for Carbonne
Basic
Battle Hardened
Description

When this unit is attacked by a spire, reduce the damage dealt by 2

AI Description

When this unit is attacked by a spire, reduce the damage dealt by 2.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’ s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time

AI Description

After this unit defeats an opposing faction minion, place that minion beside this faction’ s fortress. When the minion’ s controlling faction damages this faction’ s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time

Ediin

Ediin

Hero
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
1
UPGRADE
CAPACITY
4
COMMAND
POINTS
3
SOURCE
REWARD
Feenix

Feenix

Hero
1
QTY
Forest
Forest
TERRAIN
5
HEALTH
2
ATTACK
4
MOVE
5
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Feenix
Basic
Quick Strike
Description

This unit may attack prior to spires firing

AI Description

This unit attacks prior to spires firing

Swindle
Description

When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt

AI Description

When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt

Kroob

Kroob

Hero
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
2
ATTACK
1
MOVE
1
UPGRADE
CAPACITY
3
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Kroob
Basic
Prepared
Description

When this unit is dealt retaliation damage by another unit, reduce the damage by 1

AI Description

When this unit is dealt retaliation damage by another unit, reduce the damage by 1

Lhadnil

Lhadnil

Hero
1
QTY
Water
Water
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
UPGRADE
CAPACITY
4
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Lhadnil
Basic
Channel
Description

Each time this unit is attacked, gain 2 Source

AI Description

Talent does not trigger for AI units

Healing
Description

At the start of your turn, this unit recovers 1 health. Hero’ s Quest This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one: • Return this hero to your fortress and gain 4 Source. Place this chip facedown. • Defeat this hero and discard this chip. Gain 2 relics and 6 Source

AI Description

At the start of this faction’ s turn, this unit recovers 1 health

Londil

Londil

Hero
1
QTY
Water
Water
TERRAIN
3
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
4
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Londil
Basic
Leech
Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt

AI Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt

Lostomire

Lostomire

Hero
1
QTY
Plains
Plains
TERRAIN
6
HEALTH
2
MOVE
3
UPGRADE
CAPACITY
3
COMMAND
POINTS
1
SOURCE
REWARD
Talents for Lostomire
Basic
Assist
Description

When an adjacent friendly unit defeats an opposing unit or spire, this unit may level up

AI Description

This unit starts with an attack upgrade. It will end its movement adjacent to a friendly unit if it is able to do so while adhering to AI movement rules. When an adjacent friendly unit defeats an opposing unit or spire, this unit gains an attack upgrade

Roa

Roa

Hero
1
QTY
Mountain
Mountain
TERRAIN
4
HEALTH
1
ATTACK
2
MOVE
1
UPGRADE
CAPACITY
5
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Roa
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Yewsel

Yewsel

Hero
1
QTY
Forest
Forest
TERRAIN
4
HEALTH
1
ATTACK
3
MOVE
2
UPGRADE
CAPACITY
3
COMMAND
POINTS
4
SOURCE
REWARD
Talents for Yewsel
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage

AI Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage

Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Anarchist

Anarchist

Minion
1
QTY
Path
TERRAIN
3
HEALTH
3
ATTACK
2
MOVE
1
COMMAND
POINTS
Talents for Anarchist
Basic
Anarchy
Description

Before this unit’ s movement each turn, roll the D6. On a 5 or 6, discard this unit

AI Description

Before this unit’ s movement each turn, roll the D6. On a 5 or 6, discard this unit

Ankarchaeologist

Ankarchaeologist

Minion
1
QTY
Forest
Forest
TERRAIN
4
HEALTH
1
ATTACK
2
MOVE
2
COMMAND
POINTS
1
SOURCE
REWARD
Talents for Ankarchaeologist
Basic
Devoted
Description

Ungrouped only. After or instead of its movement, this unit may be placed on an adjacent Source well. It is now considered a landmark minion that is friendly only to The Uprising. As a build option during the Build Phase, you may return this minion to your barracks to construct a spire on the Source well, ignoring influence restrictions

AI Description

Talent does not trigger for AI units

Combatant

Combatant

Minion
1
QTY
Path
TERRAIN
6
HEALTH
2
MOVE
4
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Combatant
Basic
Fair Fight
Description

This unit’ s attack stat is equal to that of the unit it is attacking or retaliating against

AI Description

This unit’ s attack stat is equal to that of the unit it is attacking or retaliating against

Convict

Convict

Minion
1
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
Elite Duelist

Elite Duelist

Minion
1
QTY
Path
TERRAIN
5
HEALTH
3
ATTACK
3
MOVE
6
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Elite Duelist
Basic
Assault
Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage

AI Description

When this unit attacks a spire, remove the bottom upgrade before dealing damage

Emissary

Emissary

Minion
1
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
3
MOVE
3
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Emissary
Basic
Dexterity
Description

If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0

AI Description

If damage from a retaliating unit would defeat this unit, instead reduce the damage to 0

Fallen Taproot

Fallen Taproot

Minion
1
QTY
Path
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Fallen Taproot
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Fashioner

Fashioner

Minion
1
QTY
Path
TERRAIN
4
HEALTH
1
ATTACK
3
MOVE
3
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Fashioner
Basic
Improve
Description

When this unit ends its movement adjacent to a friendly spire, you may spend 2 Source to add any upgrade to that spire, ignoring upgrade capacity

AI Description

The first time each wave that this unit ends its movement adjacent to a friendly spire, it add an attack upgrade to the bottom of that spire, ignoring upgrade capacity

Fyreie

Fyreie

Minion
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Fyreie
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Infiltrator

Infiltrator

Minion
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
1
ATTACK
2
MOVE
2
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Infiltrator
Basic
Scatter
Description

Grouped only. Before or after this unit’ s movement, it may leave its group. If it does, place it on a valid adjacent hex and reveal the next unit in the group

AI Description

Grouped only. After this unit’ s movement, if it is adjacent to an opposing unit or spire and a valid hex, it will leave its group. Place it on the valid adjacent hex and reveal the next unit in the group.Queen’ s Blood Talent does not trigger for AI units

Mountaineer

Mountaineer

Minion
1
QTY
Mountain
Mountain
TERRAIN
4
HEALTH
2
ATTACK
3
MOVE
3
COMMAND
POINTS
1
SOURCE
REWARD
Talents for Mountaineer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage

AI Description

When attacking a landmark, this unit deals +1 damage

Nomad

Nomad

Minion
1
QTY
Forest
Forest
TERRAIN
3
HEALTH
1
ATTACK
4
MOVE
2
COMMAND
POINTS
2
SOURCE
REWARD
Omen Rider

Omen Rider

Minion
1
QTY
Forest
Forest
TERRAIN
5
HEALTH
3
MOVE
4
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Omen Rider
Basic
Relentless
Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

AI Description

As this unit’ s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled

Portal Hopper

Portal Hopper

Minion
1
QTY
Path
TERRAIN
1
HEALTH
2
ATTACK
5
MOVE
2
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Portal Hopper
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it. 3

AI Description

Units and spires must be adjacent to this unit or spire in order to attack it

Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through. 5

AI Description

This unit will pass through opposing units if able to do so while adhering to AI movement rules. Opposing factions will lose 1 Source for each of their units that is passed through

Renegade

Renegade

Minion
1
QTY
Water
Water
TERRAIN
4
HEALTH
3
ATTACK
2
MOVE
5
COMMAND
POINTS
1
SOURCE
REWARD
Talents for Renegade
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Anti-Heirs
Description

This unit cannot be deployed by the heir faction

AI Description

If the heir faction would select this unit for deploy ment, discard it and replace it with the top merc minion from the market stack

Source Sniper

Source Sniper

Minion
1
QTY
Path
TERRAIN
2
HEALTH
1
ATTACK
2
MOVE
3
COMMAND
POINTS
3
SOURCE
REWARD
Talents for Source Sniper
Basic
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Zerker Rebel

Zerker Rebel

Minion
1
QTY
Path
TERRAIN
2
HEALTH
2
ATTACK
2
MOVE
3
COMMAND
POINTS
2
SOURCE
REWARD
Talents for Zerker Rebel
Basic
Armored
Description

When this unit is attacked, reduce damage by 1

AI Description

When this unit is attacked, reduce damage by 1

Anti-Brawnen
Description

This unit cannot be deployed by the brawnen faction.

AI Description

If the brawnen faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

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