Browse Units

Discover all units across every faction

281
Total Units
12
Factions
45
Heroes
58
Spires
Show: per page
Burnoutcast

Burnoutcast

Ruins Ruins back
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Burnoutcast
Basic
Fountain
Description

At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

AI Description

AI At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.

Entropy
Description

If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

AI Description

AI If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.

Cebyssa

Cebyssa

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Cebyssa
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Cloud Spider

Cloud Spider

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
Talents for Cloud Spider
Basic
Poison
Description

When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

AI Description

AI When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.

Combat Priest

Combat Priest

Ruins Ruins back
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:6]
SOURCE
REWARD
Talents for Combat Priest
Basic
Recruitable
Description

At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

AI Description

AI At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.

Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Crosspire

Crosspire

Ruins Ruins back
1
QTY
[Spire_Reward:1]
SPIRE
REWARD
Talents for Crosspire
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.

AI Description

AI Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Crossroads Trader
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Divine Cup

Divine Cup

Anomaly Anomaly back
1
QTY
Talents for Divine Cup
Basic
Ultimate Reward
Description

Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.

AI Description

AI Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.

Cumbersome
Description

Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.

AI Description

AI Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.

Entangled Rift

Entangled Rift

Temple Temple back
1
QTY
[Health_Stat:1]
HEALTH
[Spire_Reward:1]
SPIRE
REWARD
Talents for Entangled Rift
Basic
Secret Passage
Description

When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.

AI Description

AI When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.

AI Description

AI Talent does not trigger for AI units.

Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Fossilized Traxxtr
Basic
Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Mountain
Mountain
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Source_Reward:5]
SOURCE
REWARD
Talents for Fragmented Graft
Basic
Foreboding
Description

When you explore this landmark, you must reveal it.

AI Description

AI When you explore this landmark, you must reveal it.

Untamed
Description

This unit may never be placed under control of a faction.

AI Description

AI This unit may never be placed under control of a faction.

Prowl
Description

At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

AI Description

AI At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.

Gateport

Gateport

Ruins Ruins back
1
QTY
[Relic_Reward:1]
RELIC
REWARD
Talents for Gateport
Basic
Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.

AI Description

AI Talent does not trigger for AI units.

Gateport

Gateport

Temple Temple back
1
QTY
[Relic_Reward:1]
RELIC
REWARD
Talents for Gateport
Basic
Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.

AI Description

AI Talent does not trigger for AI units.

Gateport

Gateport

Temple Temple back
1
QTY
[Relic_Reward:1]
RELIC
REWARD
Talents for Gateport
Basic
Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Overload
Description

On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.

AI Description

AI Talent does not trigger for AI units.

Grail Goats

Grail Goats

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Grail Goats
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
[Source_Reward:2]
SOURCE
REWARD
Talents for Grail Leopards
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Grail Turtles

Grail Turtles

Ruins Ruins back
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
[Source_Reward:2]
SOURCE
REWARD
Talents for Grail Turtles
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Grail Vipers

Grail Vipers

Ruins Ruins back
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
Talents for Grail Vipers
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Grail Wasp

Grail Wasp

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Movement_Stat:4]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Grail Wasp
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Grail Wolves

Grail Wolves

Temple Temple back
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
[Source_Reward:2]
SOURCE
REWARD
Talents for Grail Wolves
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Great Big Bugs
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Gunslinger

Gunslinger

Swamp Swamp back
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:5]
SOURCE
REWARD
Talents for Gunslinger
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Lost Cavern

Lost Cavern

Ruins Ruins back
1
QTY
[Health_Stat:1]
HEALTH
Talents for Lost Cavern
Basic
Secret Passage
Description

When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.

AI Description

AI When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.

Naroran Altar

Naroran Altar

Temple Temple back
1
QTY
Talents for Naroran Altar
Basic
Unstable Rift
Description

When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

AI Description

AI When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.

Obvious Obelisk

Obvious Obelisk

Temple Temple back
1
QTY
[Health_Stat:4]
HEALTH
[Source_Reward:1]
SOURCE
REWARD
Talents for Obvious Obelisk
Basic
Summon Hero
Description

Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.

AI Description

AI Talent does not trigger for AI units or spires.

Engage
Description

Units able to attack this landmark must do so.

AI Description

AI Units able to attack this landmark must do so.

Pickpocket

Pickpocket

Ruins Ruins back
1
QTY
Path
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Pickpocket
Basic
Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Swindle
Description

When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt.

AI Description

AI When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt.

Portal Cache

Portal Cache

Anomaly Anomaly back
1
QTY
Talents for Portal Cache
Basic
Hero's Quest
Description

This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one: (a) Return this hero to your fortress and gain 4 Source. Place this chip facedown. (b) Defeat this hero and discard this chip. Gain 2 relics and 6 Source.

AI Description

AI Talent does not trigger for AI units.

Portal Gateport

Portal Gateport

Anomaly Anomaly back
2
QTY
Talents for Portal Gateport
Basic
Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Rabid Keel

Rabid Keel

Temple Temple back
1
QTY
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Source_Reward:6]
SOURCE
REWARD
Talents for Rabid Keel
Basic
Leech
Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

AI Description

AI After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

Untamed
Description

This unit may never be placed under control of a faction.

AI Description

AI This unit may never be placed under control of a faction.

Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Relic_Reward:1]
RELIC
REWARD
Talents for Ravenous Stranger
Basic
Toxic Secretion
Description

If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

AI Description

AI If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.

Leech
Description

After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

AI Description

AI After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.

Rift Cornerstone

Rift Cornerstone

Anomaly Anomaly back
1
QTY
Talents for Rift Cornerstone
Basic
Source Link
Description

During your turn in the Onslaught Phase, you may gain control of this landmark if you have a unit adjacent to it. While you control this landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.

AI Description

AI Talent does not trigger for AI units.

Show: per page