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Landmarks
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Ruins
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[Source_Reward:3]
SOURCE REWARD
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Talents for Burnoutcast
Basic
Fountain
Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
AI Description
At the start of each round, all faction units adjacent to this landmark recover 2 health. Discard this chip at the end of the wave.
Entropy
Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
AI Description
If this chip’s health is reduced to exactly 1, it does not retaliate and defeats itself immediately, dealing 2 damage to all adjacent non–naroran units.
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Landmarks
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Swamp
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[Source_Reward:4]
SOURCE REWARD
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Talents for Cebyssa
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
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Landmarks
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Swamp
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[Relic_Reward:1]
RELIC REWARD
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Talents for Cloud Spider
Basic
Poison
Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
AI Description
When this spire or unit makes a successful attack or retaliation that would remove health from a unit, the attack instead removes half of the unit’s existing health, rounded down. If this unit or spire has an attack stat of *, its attacks and retaliations are always considered successful.
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Landmarks
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Ruins
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[Source_Reward:6]
SOURCE REWARD
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Talents for Combat Priest
Basic
Recruitable
Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
AI Description
At the end of your turn, if your faction attacked this unit this turn, and it is not under the control of another faction, you may gain control of it.
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Crosspire
Basic
Repeater
Description
Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.
AI Description
Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Crossroads Trader
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
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Landmarks
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Anomaly
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Talents for Divine Cup
Basic
Ultimate Reward
Description
Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.
AI Description
Item. If your hero returns to its fortress in possession of this item, remove this chip from play and set either your fortress gate health or your Source to maximum.
Cumbersome
Description
Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.
AI Description
Item. The hero holding this item has a movement stat of 2 and can move only on path hexes. No talent, advancement or relic may be used to move or teleport this hero with the exception of Riftwalk. If the hero takes damage, this item is placed on the hero’s hex.
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Landmarks
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Temple
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Entangled Rift
Basic
Secret Passage
Description
When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.
AI Description
When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Fossilized Traxxtr
Basic
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
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Landmarks
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Temple
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[Source_Reward:5]
SOURCE REWARD
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Mountain
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Talents for Fragmented Graft
Basic
Foreboding
Description
When you explore this landmark, you must reveal it.
AI Description
When you explore this landmark, you must reveal it.
Untamed
Description
This unit may never be placed under control of a faction.
AI Description
This unit may never be placed under control of a faction.
Prowl
Description
At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
AI Description
At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
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Landmarks
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Ruins
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[Relic_Reward:1]
RELIC REWARD
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Talents for Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
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Talents for Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
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Talents for Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
Overload
Description
On your turn, if you have a unit adjacent to this landmark, you may spend 6 Source to discard this landmark and gain its reward.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Grail Goats
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Ruins
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[Relic_Reward:1]
RELIC REWARD
[Source_Reward:2]
SOURCE REWARD
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Talents for Grail Leopards
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Ruins
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[Relic_Reward:1]
RELIC REWARD
[Source_Reward:2]
SOURCE REWARD
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Talents for Grail Turtles
Basic
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Ruins
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[Relic_Reward:1]
RELIC REWARD
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Talents for Grail Vipers
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Swamp
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[Source_Reward:3]
SOURCE REWARD
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Talents for Grail Wasp
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Temple
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[Relic_Reward:1]
RELIC REWARD
[Source_Reward:2]
SOURCE REWARD
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Talents for Grail Wolves
Basic
Relentless
Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
AI Description
As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.
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Landmarks
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Swamp
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[Source_Reward:3]
SOURCE REWARD
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Talents for Great Big Bugs
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
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Landmarks
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Swamp
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[Source_Reward:5]
SOURCE REWARD
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Talents for Gunslinger
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Evasive
Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
AI Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
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Landmarks
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Ruins
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Talents for Lost Cavern
Basic
Secret Passage
Description
When this chip is revealed, place 1 health under it. You may attack this chip to remove its health. Once its health is removed, heroes may move onto this landmark as if it were a path hex. Then, the hero’s owner selects an unrevealed landmark on an adjacent isle. Swap this chip and the hero with the unrevealed landmark. When a hero moves off this landmark, place 1 health under it.
AI Description
When this chip is revealed, place 1 health under it. AI units do not attack or use this landmark.
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Landmarks
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Temple
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Talents for Naroran Altar
Basic
Unstable Rift
Description
When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.
AI Description
When this chip is revealed, it defeats all units and groups of units adjacent to it. The revealing player gains Source equal to the current health of all destroyed units. Then, remove this chip from play.
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Landmarks
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Temple
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[Source_Reward:1]
SOURCE REWARD
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Talents for Obvious Obelisk
Basic
Summon Hero
Description
Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.
AI Description
Talent does not trigger for AI units or spires.
Engage
Description
Units able to attack this landmark must do so.
AI Description
Units able to attack this landmark must do so.
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Landmarks
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Ruins
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[Spire_Reward:1]
SPIRE REWARD
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Talents for Pickpocket
Basic
Evasive
Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
AI Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
Swindle
Description
When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt.
AI Description
When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt.
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Landmarks
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Anomaly
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Talents for Portal Cache
Basic
Hero's Quest
Description
This chip may only be revealed by a hero. A hero that explores this chip must reveal it and then choose one:
(a) Return this hero to your fortress and gain 4 Source. Place this chip facedown.
(b) Defeat this hero and discard this chip. Gain 2 relics and 6 Source.
AI Description
Talent does not trigger for AI units.
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Landmarks
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Anomaly
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Talents for Portal Gateport
Basic
Riftwalk
Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
AI Description
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
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Landmarks
|
Temple
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[Source_Reward:6]
SOURCE REWARD
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Talents for Rabid Keel
Basic
Leech
Description
After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.
AI Description
After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.
Untamed
Description
This unit may never be placed under control of a faction.
AI Description
This unit may never be placed under control of a faction.
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Landmarks
|
Temple
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[Relic_Reward:1]
RELIC REWARD
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Talents for Ravenous Stranger
Basic
Toxic Secretion
Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
AI Description
If a non–griege unit moves onto a hex adjacent to this unit, deal it 1 damage.
Leech
Description
After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.
AI Description
After this unit attacks or retaliates, it recovers health up to the amount of damage dealt.
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Landmarks
|
Anomaly
|
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Talents for Rift Cornerstone
Basic
Source Link
Description
During your turn in the Onslaught Phase, you may gain control of this landmark if you have a unit adjacent to it. While you control this landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.
AI Description
Talent does not trigger for AI units.
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