Echri

Echri

Griege logo Griege
Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVEMENT
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:10]
SOURCE
REWARD
[Upgrade_Capacity:1]
UPGRADE CAPACITY
Talents
2
Queen's Blood
Description

This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.

AI Description

AI Talent does not trigger for AI units.

Consume
Description

Before or after this unit’s movement, it may defeat an adjacent hero with 2 health or fewer. Then, flip this unit and remove its upgrade chips.

AI Description

AI Before or after this unit’s movement, if it is adjacent to an opposing hero with 2 health or fewer, it defeats that hero. Then, flip this unit and remove its upgrade chips.

Promoted
Promoted Echri

Echri - [Promotion_Star]

Griege logo Griege
Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVEMENT
[Source_Reward:10]
SOURCE
REWARD
[Upgrade_Capacity:3]
UPGRADE CAPACITY
Talents
2
Queen's Blood
Description

This unit cannot be deployed if your fortress gate has fewer than 6 health. When it deploys, reduce your fortress gate health by 5. If this unit returns to the fortress, increase the health of your fortress gate by this unit’s current health, even if the gate is at 0 health.

AI Description

AI Talent does not trigger for AI units.

Burrow
Description

Ungrouped only. After this unit’s movement, you may remove all of its health and place it on any adjacent non–path hex, ignoring terrain type. It is now inactive. At the start of your next turn, this unit flips over, recovers its full health and takes its turn normally.

AI Description

AI Leaves group if grouped. After this unit’s movement, if it has less than its full health, remove all of its health and place it on any adjacent non-path hex, ignoring terrain type. It is now inactive. At the start of its faction’s next turn, this unit flips over, recovers its full health and takes its turn normally.

Unit Strategies

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