Drang

Drang

Hero
1
QTY
Forest
Forest
TERRAIN
Basic Stats
4
HEALTH
1
ATTACK
2
MOVEMENT
4
COMMAND POINTS
3
SOURCE
REWARD
1
UPGRADE CAPACITY
Promoted Side
Mountain
Mountain
TERRAIN
4
HEALTH
1
ATTACK
2
MOVEMENT
4
SOURCE
REWARD
Talents
2 talents
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

This unit attacks and retaliates from up to # hex(s) away.

Promoted Talents
3 talents
Air Defense
Description

This unit or spire can attack units with Flying

AI Description

This unit or spire can attack units with Flying

2 Range
Description

This unit attacks and retaliates from up to 2 hex(s) away.

AI Description

This unit attacks and retaliates from up to 2 hex(s) away.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top

AI Description

Talent does not trigger for AI units

Description
Drang is the medium cost hero for the Brawnen. She is the only Brawnen hero with range and air defense, which can fill a pretty major gap in their defenses. Regardless of her unique positioning as an air defense hero, she is still pretty weak. While she has a good unpromoted side, with 1 upgrade capacity and range, her promoted side lacking in flexibility is a large issue. It locks her at 3 range (4 when using Spire Shot) and only 1 attack damage. Moving into wave 3 and 4, that becomes a large liability. The only time that Drang is commonly deployed is on wave 2 versus Heirs when there isn’t a better market option to defend with. Even then, it may be more beneficial to just deploy 2 promoted Dispatches, as their 2 damage plus Splash tends to be more beneficial. Lastly, Drang is a good replacement to Awsh in wave 3 if he has died and there isn’t a better market option (or other play).

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