Architect

Architect

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Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVEMENT
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents
1
Builder
Description

Before or after this unit’s movement, you may choose one of the following at no cost: // (a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions. (b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades. (c) Add an upgrade to an adjacent spire, ignoring upgrade capacity. // Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.

AI Description

AI Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.

Promoted
Promoted Architect

Architect - [Promotion_Star]

Brawnen logo Brawnen
Minion
2
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVEMENT
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents
1
Builder
Description

Before or after this unit’s movement, you may choose one of the following at no cost: // (a) Build a dispatch platform on an adjacent Source well, ignoring influence restrictions. (b) Promote an adjacent dispatch platform to a siege tower, keeping existing upgrades. (c) Add an upgrade to an adjacent spire, ignoring upgrade capacity. // Then, if this unit is on its basic side, return it to your barracks. If it is promoted, flip it to its basic side.

AI Description

AI Before or after this unit’s movement, if it is adjacent to a Source well, its faction will construct a dispatch platform on that Source well. If this unit is on its basic side, return it to its barracks. If it is promoted, flip it to its basic side.

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