Griege

Faction Details & Unit Overview

Griege logo

Griege

Color: #92400e 3 heroes, 6 minions, 2 spires, 2 tokens 6 fortress advancements 0 strategies

Description

The griege have relatively weak spires and Fortress defenses, but they compensate for this with slippery units that have multiple ways to promote themselves and Recover Health. The griege quickly overwhelm opponents if they fail to plan for your Unit evolution, so use it often. With powerful talents and aggressive use of Echri, the queen, you can quickly disrupt your opponent’s Progress while you develop tunnel systems to deliver a well-timed assault.

Minions and Heroes

The griege promote their minions through evolution. After or instead of a griege Minion’s Movement, you may place it on an Adjacent Source Well, ignoring Terrain restrictions. If it is grouped, it leaves its Group. It loses all but 1 Health chip, which is placed on top of the Minion. The Minion becomes Inactive, but can still be attacked by heroes. At the start of the each of your turns during the Onslaught Phase, add 1 Health chip to the top of this Minion. When it has Health on it equal to its Health Stat, flip it to its Promoted Side and add the difference in Health from its Basic Side, if any. If evolving minions are the only minions In Play, the Wave ends and they remain In Play. Evolution continues during the next Wave’s Onslaught Phase.

Spires

Your Fortress is underground, which means your gate can only be attacked by Adjacent units or Adjacent spires with Raze. You cannot construct Fortress spires.

Additional Rules

The griege’s Fortress Gate starts with 10 Health, but its maximum Health is 15.

Fortress Advancements

6 advancements

Hive Altar

Level 1 : Splice

Once per wave. During the Build Phase, you may, as a build option, place a purchased merc unit on the Hive Altar and declare a faction minion type. Minions of that type gain the merc’s talent(s) for this wave. At the end of the wave, discard the merc unit.

3 Source
Level 2 : Queen's Feast

Once per wave. During the Build Phase, you may, as a build option, discard a purchased merc. Then, your fortress gate recovers health equal to half the unit’s health, rounded up. This action can only be performed if Echri has not been defeated.

3 Source

Gateport

Level 1 : Natural Selection

After the market is refreshed, you may look at the next 3 market chips in the stack, discard up to 3 of them, and replace the rest in any order.

2 Source
Level 2 : Unit Sourcing

After you purchase a chip from the market, look at the top facedown market chip. If it is a merc unit, you gain it as well. If this happens, the market does not refill again until the end of the Market Phase.

3 Source

Tunnel System

Level 1 : Queen's Way

Griege heroes may deploy from any tunnel access in play as if it were your fortress gate.

2 Source
Level 2 : Worker's Way

Griege minions may also deploy from a tunnel access with the same restrictions.

4 Source
Level 3 : Shortcut

Griege heroes may move onto a tunnel access to return to the fortress. The hero must remain in the fortress on your next turn and then may be added to the bottom of your deployment stack at the start of on a following turn during the same Onslaught Phase.

4 Source

Queen's Chambers

Level 1 : Stage 1 Evolution

Gain the Echri die and place it on Echri with side 1 faceup.

Echri Die: This die grants Echri the talents associated with the side of the die that is faceup.

Side 1 – Survival

Side 2 – Survival, Prepared

Side 3 – Survival, Toxic Secretion

Side 4 – Survival, Prepared, Assault

Side 5 – Survival, Toxic Secretion, Assault

Side 6 – Quick Counter

4 Source
Level 2 : Stage 2 Evolution

Rotate the Echri die to either side 2 or side 3.

4 Source
Level 3 : Stage 3 Evolution

Rotate the die to side 4, side 5, or side 6.

4 Source

Evolution Pit

Level 1 : Evo Chamber

During the Prep Phase, you may place one of your selected minions on the Evolution Pit instead of the fortress gate. It can evolve here as if it were on a Source Well. The unit is added to the bottom of your deployment stack on the turn it finishes its evolution.

See “Minions and Heroes” for details on evolution.

3 Source
Level 2 : Evo Purifier

When a minion finishes evolving, gain the Source reward shown on its basic side.

4 Source
Level 3 : Evo Acceleration

Gain the evo die.

Evo Die: After a larva finishes evolving, roll this die. You may replace the larva with the resulting minion on its promoted side.

3 Sides: Skitter

2 Sides: Geckweb

1 Side: Mugwump

Dice face
4 Source

Larva Hatchery

Level 1 : Surrogate Chamber

Gain the surrogate die.

Surrogate Die: Once per wave. When your fortress gate is attacked, you may first roll this die and place the resulting unit in your fortress on its promoted side, apart from your deployment stack. Any damage dealt to the gate is applied to this unit instead. The fortress gate retaliates as normal. The unit placed in your fortress cannot be deployed and is returned to your barracks at the end of the wave or when it is defeated.

2 Sides: Larva

2 Sides: Skitter

1 Side: Burrower

1 Side: Mugwump

Dice face
4 Source
Level 2 : Cocoon Surplus

During each Prep Phase, gain +1 CP.

4 Source
Level 3 : Expanded Hatchery

During each Prep Phase, a single larva may be selected at no CP cost.

3 Source

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