The griege have relatively weak spires and Fortress defenses, but they compensate for this with slippery units that have multiple ways to promote themselves and Recover Health. The griege quickly overwhelm opponents if they fail to plan for your Unit evolution, so use it often. With powerful talents and aggressive use of Echri, the queen, you can quickly disrupt your opponent’s Progress while you develop tunnel systems to deliver a well-timed assault.
Minions and Heroes
The griege promote their minions through evolution. After or instead of a griege Minion’s Movement, you may place it on an Adjacent Source Well, ignoring Terrain restrictions. If it is grouped, it leaves its Group. It loses all but 1 Health chip, which is placed on top of the Minion. The Minion becomes Inactive, but can still be attacked by heroes. At the start of the each of your turns during the Onslaught Phase, add 1 Health chip to the top of this Minion. When it has Health on it equal to its Health Stat, flip it to its Promoted Side and add the difference in Health from its Basic Side, if any. If evolving minions are the only minions In Play, the Wave ends and they remain In Play. Evolution continues during the next Wave’s Onslaught Phase.
Spires
Your Fortress is underground, which means your gate can only be attacked by Adjacent units or Adjacent spires with Raze. You cannot construct Fortress spires.
Additional Rules
The griege’s Fortress Gate starts with 10 Health, but its maximum Health is 15.