Browse Units

Discover all units across every faction

281
Total Units
12
Factions
45
Heroes
58
Spires
Show: per page
Fashioner

Fashioner

Minion
1
QTY
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Fashioner
Basic
Improve
Description

When this unit ends its movement adjacent to a friendly spire, you may spend 2 Source to add any upgrade to that spire, ignoring upgrade capacity

AI Description

AI The first time each wave that this unit ends its movement adjacent to a friendly spire, add an attack upgrade to the bottom of that spire, ignoring upgrade capacity.

Fyreie

Fyreie

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Fyreie
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Graft Watchers

Graft Watchers

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Graft Watchers
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Spire Shot
Description

This unit may move onto friendly non–fortress spires. While on a spire, this unit gains +1 Range. The spire is inactive while this unit is on top.

AI Description

AI Talent does not trigger for AI units.

Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:5]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Harold the Herald
Basic
Summon Hero
Description

Before or after its movement, a hero adjacent to this chip may spend 3 Source to teleport another hero to a valid hex adjacent to this chip.

AI Description

AI Talent does not trigger for AI units or spires.

Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through.

AI Description

AI This unit can move through units and will do so if able to do so while adhering to AI movement rules. It cannot end its movement on the same hex as another unit. Opposing factions will lose 1 Source for each of their units that is passed through.

Infiltrator

Infiltrator

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Infiltrator
Basic
Scatter
Description

Grouped only. Before or after this unit’s movement, it may leave its group. If it does, place it on a valid adjacent hex and reveal the next unit in the group.

AI Description

AI Grouped only. After this unit’s movement, if it is adjacent to an opposing unit or spire and a valid hex, it will leave its group. Place it on the valid adjacent hex and reveal the next unit in the group.

Mountaineer

Mountaineer

Minion
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Mountaineer
Basic
Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Mystic Priest

Mystic Priest

Minion
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:4]
HEALTH
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Mystic Priest
Basic
Magic-like Missile
Description

Once per turn. Before or after this unit’s movement, you may spend 2 Source to deal 1 damage to a unit up to 3 hexes away.

AI Description

AI After this unit’s movement, it will deal 1 damage to the opposing unit with the most health that is up to 3 hexes away.

Nomad

Nomad

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Omen Rider

Omen Rider

Minion
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Omen Rider
Basic
Relentless
Description

As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

AI Description

AI As this unit’s retaliation, roll the spire attack die to determine how much damage it deals. Continue rolling the die until you roll a blank or a 2. Then, deal damage equal to the total amount rolled.

One N’Done

One N’Done

Minion
1
QTY
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:1]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Portal Hopper

Portal Hopper

Minion
1
QTY
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:5]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Portal Hopper
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Incorporeal
Description

This unit may move through opposing units but cannot end its movement on the same hex as another unit. Steal 1 Source from the controlling faction of each active unit it passes through.

AI Description

AI This unit can move through units and will do so if able to do so while adhering to AI movement rules. It cannot end its movement on the same hex as another unit. Opposing factions will lose 1 Source for each of their units that is passed through.

Path
TERRAIN
[Health_Stat:5]
HEALTH
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Radical Pacifist
Basic
Anti-Brawnen
Description

This unit cannot be deployed by the brawnen faction.

AI Description

AI If the brawnen faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Anti-Heirs
Description

This unit cannot be deployed by the heir faction.

AI Description

AI If the heir faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Fair Fight
Description

This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

AI Description

AI This unit’s attack stat is equal to that of the unit it is attacking or retaliating against.

Renegade

Renegade

Minion
1
QTY
Water
Water
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Renegade
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Anti-Heirs
Description

This unit cannot be deployed by the heir faction.

AI Description

AI If the heir faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:5]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Scotth the Great
Basic
Back to the Future
Description

Once per wave. At the end of your turn during the Onslaught Phase, this unit may move and attack even if it has already done so this turn.

AI Description

AI Once per wave. At the first opportunity it can, at the end of this faction’s turn during the Onslaught Phase, this unit will move and attack even if it has already done so this turn, if doing so would result in it defeating an opposing unit.

Source Miner

Source Miner

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Source Miner
Basic
Reap
Description

Once per wave. If this unit is adjacent to a Source well, spire, or landmark, you may gain D6 Source.

AI Description

AI Talent does not trigger for AI units.

Source Sniper

Source Sniper

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Source Sniper
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Timothy III, Esq.
Basic
Battle Hardened
Description

When this unit is attacked by a spire, reduce the damage dealt by 2.

AI Description

AI When this unit is attacked by a spire, reduce the damage dealt by 2.

Quick Counter
Description

When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

AI Description

AI When this unit is attacked by an adjacent unit, this unit deals its retaliation damage first. If the attacker is not defeated, it deals its attack damage as normal.

Triple Threat

Triple Threat

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Zerker Rebel

Zerker Rebel

Minion
1
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Zerker Rebel
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Anti-Brawnen
Description

This unit cannot be deployed by the brawnen faction.

AI Description

AI If the brawnen faction would select this unit for deployment, discard it and replace it with the top merc minion from the market stack.

Babel

Babel

Spire
1
QTY
[Attack_Upgrade_Stat:1]
ATTACK
[Range_Upgrade_Stat:3]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Babel
Basic
Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Bladewall

Bladewall

Spire
1
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Upgrade_Stat:3]
ATTACK
[Source_Cost:5]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
[Attack_Upgrade_Stat:2]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Brick and Mortars
Basic
Splash
Description

When this unit or spire attacks, it may also deal 1 damage to all units adjacent to its target.

AI Description

AI When this unit or spire attacks, it will also deal 1 damage to all units adjacent to its target if doing so would damage at least one opposing unit.

Claus Spire

Claus Spire

Spire
1
QTY
[Fortification_Upgrade_Stat:2]
FORTIFICATION
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:1]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Claus Spire
Basic
Refinery
Description

At the end of each wave, gain 2 Source.

AI Description

AI Talent does not trigger for AI spires.

[Attack_Upgrade_Stat:2]
ATTACK
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Converted Gateport
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Riftwalk
Description

Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.

AI Description

AI Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.

Crosspire

Crosspire

Spire
1
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Upgrade_Stat:2]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Spire_Reward:1]
SPIRE
REWARD
Talents for Crosspire
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.

AI Description

AI Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

[Attack_Upgrade_Stat:1]
ATTACK
[Range_Upgrade_Stat:4]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:1]
SOURCE
REWARD
Talents for Death's Javelin
Basic
Directional Attack
Description

When this spire is constructed, point its arrow ^ at an adjacent hex. This spire may only attack opposing units along the line of hexes in the indicated direction.

AI Description

AI Talent does not trigger for AI spires

[Attack_Upgrade_Stat:2]
ATTACK
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Spire_Reward:1]
SPIRE
REWARD
Talents for Elder Battlespire
Basic
Repeater
Description

Once per turn. After this spire attacks a unit but does not defeat it, this spire may make an additional attack.

AI Description

AI Once per turn. After this spire attacks a unit but does not defeat it, it makes an additional attack.

Swindle
Description

When this unit attacks or retaliates against faction units, do not deal damage. Instead, steal 1 Source from that faction for each damage that would have been dealt.

AI Description

AI When this unit attacks or retaliates against faction units, it does not deal damage. Instead, the attacked faction loses 1 Source for each damage that would have been dealt.

[Attack_Upgrade_Stat:2]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Source_Cost:6]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Glade of Blades
Basic
Silencer
Description

If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn.

AI Description

AI If this spire rolls a miss or a 2 on any of its attack dice, its target cannot attack for the remainder of the turn.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

[Attack_Upgrade_Stat:3]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Source_Cost:3]
SOURCE COST
[Source_Reward:1]
SOURCE
REWARD
Talents for Mechanical Altitude
Basic
Degradation
Description

After this spire attacks, remove its bottom 2 upgrades.

AI Description

AI After this spire attacks, remove its bottom 2 upgrades.

[Attack_Upgrade_Stat:1]
ATTACK
[Range_Upgrade_Stat:2]
RANGE
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Modified Prism
Basic
Multi-Target
Description

When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’s units within its range.

AI Description

AI When this spire fires, it rolls its spire attack dice once and applies the damage to all of the current player’s units within its range.

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