|
|
|
Shada
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:4]
SOURCE REWARD
|
Plains
Forest
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
Talents for Rime
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Hail
Description
While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.
AI Description
While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Hail
Description
While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.
AI Description
While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.
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|
|
|
Shada
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Plains
Forest
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Forest
|
Talents for Tempest
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Twister
Description
After this unit's movement, you may select one revealed or unrevealed landmark chip within three hexes of this unit and place it on an unoccupied non-path hex adjacent to this unit.
AI Description
Talent does not trigger for AI units.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Twister
Description
After this unit's movement, you may select one revealed or unrevealed landmark chip within three hexes of this unit and place it on an unoccupied non-path hex adjacent to this unit.
AI Description
Talent does not trigger for AI units.
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|
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|
Shada
|
Minion
|
|
|
[Source_Reward:2]
SOURCE REWARD
|
Shada Plains
|
Talents for Ash
Evasive
Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
AI Description
When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
Disperse
Description
At the end of this unit's movement, it may place itself onto a valid hex up to 2 hexes away, so long as that hex is adjacent to an opposing faction minion. This unit then deals 2 damage to that unit and 1 damage to itself.
AI Description
At the end of this unit's movement, if it is not adjacent to an opposing faction minion, this unit will place itself on a valid hex up to 2 hexes away that is adjacent to an opposing faction minion. This unit will then deal 2 damage to the opposing unit and 1 damage to itself.
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|
|
|
Shada
|
Minion
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Shada Plains
Shada Mountain
|
Talents for Dust
Basic
Camouflage
Description
Units and spires must be adjacent to this unit or spire in order to attack it.
AI Description
Units and spires must be adjacent to this unit or spire in order to attack it.
Weak Point
Description
Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.
AI Description
When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.
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|
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|
Shada
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
Shada Forest
|
Talents for Fire
Basic
Blaze
Description
Once during this unit's movement, after it moves onto a forest hex, it may deal 1 damage to an adjacent unit.
AI Description
If this unit can move onto a forest hex while adhering to AI movement rules, it will do so. The first time it moves onto a forest hex that is adjacent to an opposing unit, it will deal 1 damage to that adjacent unit.
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|
|
|
Shada
|
Minion
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Shada Plains
Shada Water
|
Talents for Hurricane
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Downpour
Description
During the Spires Fire step, if this unit is targetable by an opposing spire, all 2s rolled by that spire are set to blanks before resolved, even if this unit is not the spire's target.
AI Description
During the Spires Fire step, if this unit is targetable by an opposing spire, all 2s rolled by that spire are set to blanks before resolved, even if this unit is not the spire's target.
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|
|
Shada
|
Minion
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Shada Forest
Shada Mountain
|
Talents for Lava
Basic
Eruption
Description
At the end of this unit's movement, you may spend 3 Source to deal 3 damage to all adjacent units, spires, and fortress gates. Then, return this minion to your barracks.
AI Description
At the end of this unit's movement, if it is adjacent to an opposing fortress gate or if it has 2 health or less and is adjacent to an opposing unit or spire, it will deal 3 damage to all adjacent units, spires, and fortress gates. Then, return this minion to its barracks.
Lahar
Description
When an opposing unit without Flying moves onto a hex adjacent to this unit, this unit deals the opposing unit 1 damage.
AI Description
When an opposing unit without Flying moves onto a hex adjacent to this unit, this unit deals the opposing unit 1 damage.
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|
|
|
Shada
|
Minion
|
|
|
[Source_Reward:4]
SOURCE REWARD
|
Shada Mountain
Shada Water
|
Talents for Mud
Basic
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Mire
Description
When an opposing unit moves onto a hex adjacent to this unit, its movement immediately ends.
AI Description
When an opposing unit moves onto a hex adjacent to this unit, its movement immediately ends.
|
|
|
|
Shada
|
Minion
|
|
|
[Source_Reward:3]
SOURCE REWARD
|
Shada Forest
Shada Water
|
Talents for Steam
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
|
|
|
|
Shada
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Shada Mountain
|
Talents for Stone
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Rockslide
Description
After this unit's movement, if it is on a mountain hex, it may remove the bottom spire upgrade from any spires on or adjacent to the group of mountain hexes it is on.
AI Description
If this unit can end its movement on a mountain hex while adhering to AI movement rules, it will do so. After this unit's movement, if it is on a mountain hex, it will remove the bottom spire upgrade from each opposing spire on or adjacent to the group of mountain hexes it is on.
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|
|
|
Shada
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Shada Water
|
Talents for Water
Basic
Submerge
Description
If this unit starts its movement on a water hex, it may recover 1 health.
AI Description
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. If this unit starts its movement on a water hex, it will recover 1 health.
Waterwalker
Description
While this unit is on a water hex, spires cannot attack it.
AI Description
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.
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|
|
|
Shada
|
Minion
|
|
|
[Command_Stat:1]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
Shada Plains
|
Talents for Wind
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Gust
Description
If this unit starts its movement on a grassland hex, you may increase its movement stat by 1 for this turn.
AI Description
If this unit can end its movement on a grasslands hex while adhering to AI movement rules, it will do so. If this unit starts its movement on a grassland hex, its movement stat is increased by 1 for this turn.
|
|
|
|
Shada
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE CAPACITY
|
[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Pillar of Fire
Basic
Inferno
Description
If this spire is on a forest hex, after it attacks, it gains a [RANGE_UPGRADE], if able.
AI Description
If this spire is on a forest hex, after it attacks, it gains a [RANGE_UPGRADE], if able.
|
|
|
|
Shada
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
|
|
Talents for Stone Spire
Basic
Quake
Description
If this spire is on a mountain hex, before its attack during the Spires Fire step, you may remove the bottom upgrade from an opposing spire in range, remove 1 health from a landmark in range, or remove a facedown landmark in range from play (the facedown landmark is not considered defeated.)
AI Description
If this spire is on a mountain hex, before its attack during the Spires Fire step, it will remove the bottom upgrade from the opposing spire with the fewest upgrades that is within range.
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|
|
|
Shada
|
Spire
|
|
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
|
|
Talents for Water Tower
Basic
Refresh
Description
If this spire is on a water hex, your units recover 1 health when they move into a hex adjacent to this spire (once per unit per turn).
AI Description
If this spire is on a water hex, shada units recover 1 health when they move into a hex adjacent to this spire (once per unit per turn).
|
|
|
|
Shada
|
Spire
|
|
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
[Source_Cost:3]
SOURCE COST
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Wind Shear
Basic
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Lift
Description
If this spire is on a grassland hex, all shada minions within this spire's range gain the talent Flying.
AI Description
If this spire is on a grassland hex, all shada minions within this spire's range gain the talent Flying.
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|
|
|
The Graft
|
Hero
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:5]
SOURCE REWARD
|
Plains
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:1]
UPGRADE CAPACITY
|
[Source_Reward:5]
SOURCE REWARD
|
Plains
|
Talents for Fury Worm
Basic
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
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|
|
|
The Graft
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Command_Stat:7]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
Water
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
[Source_Reward:3]
SOURCE REWARD
|
Water
|
Talents for Graft King Nestor
Basic
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Flying
Description
Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
AI Description
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
Dispirit
Description
After this unit defeats a unit or spire, you may demote all opposing promoted faction minions within 2 hexes of this unit. Opposing units promoted by fortress advancement will promote again when returned to their barracks.
AI Description
After this unit defeats a unit or spire, unpromote all opposing faction minions within 2 hexes of this unit. Opposing units promoted by fortress advancement will promote again when returned to their barracks.
|
|
|
|
The Graft
|
Hero
|
|
[Upgrade_Capacity:2]
UPGRADE CAPACITY
|
|
|
|
|
Promoted
|
|
|
|
[Upgrade_Capacity:3]
UPGRADE CAPACITY
|
|
|
Talents for Nucleus
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Bio-Indefinite
Description
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it instead loses 1 health and is returned to a valid perimeter hex on its starting isle (or the closest possible hex to the perimeter if no valid hexes are available).
AI Description
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it will instead lose 1 health and be returned to its starting isle, placed on the same hex as during set-up (or on the closest valid hex possible).
Motility
Description
During this unit’s movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per turn, including the same effect twice.
1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead.
2: Nucleus may move one additional hex this turn.
AI Description
During this unit’s movement, if its destination hex would not allow it to make an attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this unit reach a hex where it can attack an opposing unit, spire, or fortress gate, while still making progress towards its mark.
1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead.
2: Nucleus may move one additional hex this turn.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Bio-Indefinite
Description
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it instead loses 1 health and is returned to a valid perimeter hex on its starting isle (or the closest possible hex to the perimeter if no valid hexes are available).
AI Description
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it will instead lose 1 health and be returned to its starting isle, placed on the same hex as during set-up (or on the closest valid hex possible).
Motility
Description
During this unit’s movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per turn, including the same effect twice.
1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead.
2: Nucleus may move one additional hex this turn.
AI Description
During this unit’s movement, if its destination hex would not allow it to make an attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this unit reach a hex where it can attack an opposing unit, spire, or fortress gate, while still making progress towards its mark.
1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead.
2: Nucleus may move one additional hex this turn.
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|
|
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The Graft
|
Minion
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:6]
COMMAND POINTS
[Source_Reward:6]
SOURCE REWARD
|
Plains
|
Talents for False Messiah
Basic
Immolate
Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
AI Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
Healing
Description
At the start of your turn, this unit recovers 1 health.
AI Description
At the start of this faction’s turn, this unit recovers 1 health.
Immolate
Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
AI Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
Healing
Description
At the start of your turn, this unit recovers 1 health.
AI Description
At the start of this faction’s turn, this unit recovers 1 health.
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
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|
|
|
The Graft
|
Minion
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:3]
SOURCE REWARD
|
Plains
|
Talents for Grafted Aegis
Basic
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Armored
Description
When this unit is attacked, reduce damage by 1.
AI Description
When this unit is attacked, reduce damage by 1.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
|
|
|
|
The Graft
|
Minion
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
Forest
|
Talents for Grafted Briar
Basic
Impale
Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
AI Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
Impale
Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
AI Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
Immolate
Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
AI Description
If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.
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|
|
|
The Graft
|
Minion
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:3]
COMMAND POINTS
[Source_Reward:2]
SOURCE REWARD
|
Forest
|
Talents for Grafted Joust
Basic
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
Quick Strike
Description
This unit may attack prior to spires firing.
AI Description
This unit attacks prior to spires firing.
Impale
Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
AI Description
At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.
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|
|
|
The Graft
|
Minion
|
|
|
[Command_Stat:1]
COMMAND POINTS
[Source_Reward:1]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Source_Reward:1]
SOURCE REWARD
|
|
Talents for Rotten Worms
Basic
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
|
|
|
|
The Graft
|
Minion
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
|
|
Promoted
|
|
|
|
|
[Command_Stat:5]
COMMAND POINTS
[Source_Reward:4]
SOURCE REWARD
|
|
Talents for Spitting Worm
Basic
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
# Range
Description
This unit attacks and retaliates from up to # hex(s) away.
AI Description
This unit attacks and retaliates from up to # hex(s) away.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Infest #
Description
Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
AI Description
Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.
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The Graft
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Spire
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[Fortification_Upgrade_Stat:1]
FORTIFICATION
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[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE REWARD
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Talents for Cytosol
Basic
Absorb #
Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.
AI Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.
Creep
Description
At the start of each of your turns during the Onslaught Phase, this spire may move onto an adjacent non–path hex.
AI Description
Talent does not trigger for AI spires.
Run Silent
Description
You may ignore influence restrictions when constructing this spire.
AI Description
Talent does not trigger for AI spires.
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The Graft
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Spire
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[Source_Cost:2]
SOURCE COST
[Source_Reward:2]
SOURCE REWARD
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Talents for Endoplasmic Reticulum
Basic
Absorb #
Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.
AI Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.
Air Defense
Description
This unit or spire can attack units with Flying.
AI Description
This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.
Organelle
Description
When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.
AI Description
Talent does not trigger for AI spires.
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The Graft
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Spire
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[Upgrade_Capacity:4]
UPGRADE CAPACITY
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[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
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Talents for Golgi Apparatus
Basic
Splice
Description
After this spire defeats an opposing faction unit, the defeated unit’s chip is placed underneath this spire. When a non-Graft minion is removed from this spire, discard or return it to its barracks as if it were defeated.
AI Description
After this spire defeats an opposing faction unit, the defeated unit’s chip is placed underneath this spire. When a non-Graft minion is removed from this spire, discard or return it to its barracks as if it were defeated.
Organelle
Description
When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.
AI Description
Talent does not trigger for AI spires.
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The Graft
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Spire
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[Source_Cost:2]
SOURCE COST
[Source_Reward:3]
SOURCE REWARD
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Talents for Mitochondria
Basic
Absorb #
Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.
AI Description
When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.
Powerhouse
Description
After this spire is defeated, you may promote one rotten worms minion in your barracks.
AI Description
Talent does not trigger for AI spires.
Organelle
Description
When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.
AI Description
Talent does not trigger for AI spires.
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The Uprising
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Hero
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[Source_Reward:3]
SOURCE REWARD
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Mountain
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Promoted
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[Upgrade_Capacity:2]
UPGRADE CAPACITY
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[Source_Reward:3]
SOURCE REWARD
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Mountain
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Talents for Netorut
Basic
Lookout #
Description
At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.
AI Description
Talent does not trigger for AI units.
Hunter
Description
When attacking a landmark, deal +1 damage.
AI Description
When attacking a landmark, deal +1 damage.
Lookout #
Description
At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.
AI Description
Talent does not trigger for AI units.
Build Waygate
Description
Before or after this unit’s movement, you may discard an adjacent unrevealed landmark and/or place a waygate from your barracks onto an adjacent Source well. A waygate can only be placed if it would be adjacent to path that connects to all possible marks. When this talent is used, flip this unit to its other side, removing any upgrades.
AI Description
Talent does not trigger for AI units.
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