Browse Units

Discover all units across every faction

216
Total Units
12
Factions
40
Heroes
50
Spires
Show: per page

Rime

Hero
1
QTY
Plains
Plains
TERRAIN
Forest
Forest
TERRAIN 2
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Rime
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Hail
Description

While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.

AI Description

AI While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.

Promoted
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Hail
Description

While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.

AI Description

AI While an opposing faction unit with the talent Flying is in this unit's range, the Flying talent is ignored. Any change regarding whether Flying is ignored does not happen until after the opposing faction unit finishes its movement.

Tempest

Hero
1
QTY
Plains
Plains
TERRAIN
Forest
Forest
TERRAIN 2
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:4]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Tempest
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Twister
Description

After this unit's movement, you may select one revealed or unrevealed landmark chip within three hexes of this unit and place it on an unoccupied non-path hex adjacent to this unit.

AI Description

AI Talent does not trigger for AI units.

Promoted
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Twister
Description

After this unit's movement, you may select one revealed or unrevealed landmark chip within three hexes of this unit and place it on an unoccupied non-path hex adjacent to this unit.

AI Description

AI Talent does not trigger for AI units.

Ash

Promoted
Minion
2
QTY
Shada Plains
Shada Plains
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:2]
SOURCE
REWARD
Talents for Ash
Promoted
Evasive
Description

When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

AI Description

AI When this unit is attacked by a unit with Range, reduce the damage dealt to 1.

Disperse
Description

At the end of this unit's movement, it may place itself onto a valid hex up to 2 hexes away, so long as that hex is adjacent to an opposing faction minion. This unit then deals 2 damage to that unit and 1 damage to itself.

AI Description

AI At the end of this unit's movement, if it is not adjacent to an opposing faction minion, this unit will place itself on a valid hex up to 2 hexes away that is adjacent to an opposing faction minion. This unit will then deal 2 damage to the opposing unit and 1 damage to itself.

Dust

Minion
2
QTY
Shada Plains
Shada Plains
TERRAIN
Shada Mountain
Shada Mountain
TERRAIN 2
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Dust
Basic
Camouflage
Description

Units and spires must be adjacent to this unit or spire in order to attack it.

AI Description

AI Units and spires must be adjacent to this unit or spire in order to attack it.

Weak Point
Description

Instead of attacking, this unit may remove the top two upgrades from an adjacent opposing spire.

AI Description

AI When this unit attacks an adjacent spire, instead of dealing damage, it removes the top two upgrades from that spire.

Fire

Minion
3
QTY
Shada Forest
Shada Forest
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Fire
Basic
Blaze
Description

Once during this unit's movement, after it moves onto a forest hex, it may deal 1 damage to an adjacent unit.

AI Description

AI If this unit can move onto a forest hex while adhering to AI movement rules, it will do so. The first time it moves onto a forest hex that is adjacent to an opposing unit, it will deal 1 damage to that adjacent unit.

Hurricane

Minion
2
QTY
Shada Plains
Shada Plains
TERRAIN
Shada Water
Shada Water
TERRAIN 2
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Hurricane
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Downpour
Description

During the Spires Fire step, if this unit is targetable by an opposing spire, all 2s rolled by that spire are set to blanks before resolved, even if this unit is not the spire's target.

AI Description

AI During the Spires Fire step, if this unit is targetable by an opposing spire, all 2s rolled by that spire are set to blanks before resolved, even if this unit is not the spire's target.

Lava

Minion
2
QTY
Shada Forest
Shada Forest
TERRAIN
Shada Mountain
Shada Mountain
TERRAIN 2
[Health_Stat:6]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Lava
Basic
Eruption
Description

At the end of this unit's movement, you may spend 3 Source to deal 3 damage to all adjacent units, spires, and fortress gates. Then, return this minion to your barracks.

AI Description

AI At the end of this unit's movement, if it is adjacent to an opposing fortress gate or if it has 2 health or less and is adjacent to an opposing unit or spire, it will deal 3 damage to all adjacent units, spires, and fortress gates. Then, return this minion to its barracks.

Lahar
Description

When an opposing unit without Flying moves onto a hex adjacent to this unit, this unit deals the opposing unit 1 damage.

AI Description

AI When an opposing unit without Flying moves onto a hex adjacent to this unit, this unit deals the opposing unit 1 damage.

Mud

Minion
2
QTY
Shada Mountain
Shada Mountain
TERRAIN
Shada Water
Shada Water
TERRAIN 2
[Health_Stat:7]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Source_Reward:4]
SOURCE
REWARD
Talents for Mud
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Mire
Description

When an opposing unit moves onto a hex adjacent to this unit, its movement immediately ends.

AI Description

AI When an opposing unit moves onto a hex adjacent to this unit, its movement immediately ends.

Steam

Minion
2
QTY
Shada Forest
Shada Forest
TERRAIN
Shada Water
Shada Water
TERRAIN 2
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:4]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Talents for Steam
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Stone

Minion
3
QTY
Shada Mountain
Shada Mountain
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Talents for Stone
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Rockslide
Description

After this unit's movement, if it is on a mountain hex, it may remove the bottom spire upgrade from any spires on or adjacent to the group of mountain hexes it is on.

AI Description

AI If this unit can end its movement on a mountain hex while adhering to AI movement rules, it will do so. After this unit's movement, if it is on a mountain hex, it will remove the bottom spire upgrade from each opposing spire on or adjacent to the group of mountain hexes it is on.

Water

Minion
3
QTY
Shada Water
Shada Water
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Water
Basic
Submerge
Description

If this unit starts its movement on a water hex, it may recover 1 health.

AI Description

AI If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. If this unit starts its movement on a water hex, it will recover 1 health.

Waterwalker
Description

While this unit is on a water hex, spires cannot attack it.

AI Description

AI If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.

Wind

Minion
3
QTY
Shada Plains
Shada Plains
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:4]
MOVE
[Command_Stat:1]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Wind
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Gust
Description

If this unit starts its movement on a grassland hex, you may increase its movement stat by 1 for this turn.

AI Description

AI If this unit can end its movement on a grasslands hex while adhering to AI movement rules, it will do so. If this unit starts its movement on a grassland hex, its movement stat is increased by 1 for this turn.

[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Pillar of Fire
Basic
Inferno
Description

If this spire is on a forest hex, after it attacks, it gains a [RANGE_UPGRADE], if able.

AI Description

AI If this spire is on a forest hex, after it attacks, it gains a [RANGE_UPGRADE], if able.

Stone Spire

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:4]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Stone Spire
Basic
Quake
Description

If this spire is on a mountain hex, before its attack during the Spires Fire step, you may remove the bottom upgrade from an opposing spire in range, remove 1 health from a landmark in range, or remove a facedown landmark in range from play (the facedown landmark is not considered defeated.)

AI Description

AI If this spire is on a mountain hex, before its attack during the Spires Fire step, it will remove the bottom upgrade from the opposing spire with the fewest upgrades that is within range.

Water Tower

Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Water Tower
Basic
Refresh
Description

If this spire is on a water hex, your units recover 1 health when they move into a hex adjacent to this spire (once per unit per turn).

AI Description

AI If this spire is on a water hex, shada units recover 1 health when they move into a hex adjacent to this spire (once per unit per turn).

Wind Shear

Spire
4
QTY
[Attack_Stat:1]
ATTACK
[Range_Upgrade_Stat:1]
RANGE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
[Source_Cost:3]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Wind Shear
Basic
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Lift
Description

If this spire is on a grassland hex, all shada minions within this spire's range gain the talent Flying.

AI Description

AI If this spire is on a grassland hex, all shada minions within this spire's range gain the talent Flying.

Fury Worm

Hero
1
QTY
Plains
Plains
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:5]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:4]
MOVE
[Upgrade_Capacity:1]
UPGRADE
CAPACITY
[Source_Reward:5]
SOURCE
REWARD
Talents for Fury Worm
Basic
Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Promoted
Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Water
Water
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Command_Stat:7]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Water
Water
TERRAIN
[Health_Stat:6]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Graft King Nestor
Basic
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Promoted
Flying
Description

Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

AI Description

AI This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.

Dispirit
Description

After this unit defeats a unit or spire, you may demote all opposing promoted faction minions within 2 hexes of this unit. Opposing units promoted by fortress advancement will promote again when returned to their barracks.

AI Description

AI After this unit defeats a unit or spire, unpromote all opposing faction minions within 2 hexes of this unit. Opposing units promoted by fortress advancement will promote again when returned to their barracks.

Nucleus

Hero
1
QTY
Path
TERRAIN
[Health_Stat:7]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:1]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
Promoted Side
Path
TERRAIN
[Health_Stat:10]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:1]
MOVE
[Upgrade_Capacity:3]
UPGRADE
CAPACITY
Talents for Nucleus
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Bio-Indefinite
Description

This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it instead loses 1 health and is returned to a valid perimeter hex on its starting isle (or the closest possible hex to the perimeter if no valid hexes are available).

AI Description

AI This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it will instead lose 1 health and be returned to its starting isle, placed on the same hex as during set-up (or on the closest valid hex possible).

Motility
Description

During this unit’s movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per turn, including the same effect twice. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.

AI Description

AI During this unit’s movement, if its destination hex would not allow it to make an attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this unit reach a hex where it can attack an opposing unit, spire, or fortress gate, while still making progress towards its mark. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.

Promoted
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Bio-Indefinite
Description

This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it instead loses 1 health and is returned to a valid perimeter hex on its starting isle (or the closest possible hex to the perimeter if no valid hexes are available).

AI Description

AI This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it will instead lose 1 health and be returned to its starting isle, placed on the same hex as during set-up (or on the closest valid hex possible).

Motility
Description

During this unit’s movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per turn, including the same effect twice. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.

AI Description

AI During this unit’s movement, if its destination hex would not allow it to make an attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this unit reach a hex where it can attack an opposing unit, spire, or fortress gate, while still making progress towards its mark. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.

False Messiah

Minion
1
QTY
Path
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:6]
COMMAND
POINTS
[Source_Reward:6]
SOURCE
REWARD
Talents for False Messiah
Basic
Immolate
Description

If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

AI Description

AI If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

Healing
Description

At the start of your turn, this unit recovers 1 health.

AI Description

AI At the start of this faction’s turn, this unit recovers 1 health.

Promoted
Immolate
Description

If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

AI Description

AI If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

Healing
Description

At the start of your turn, this unit recovers 1 health.

AI Description

AI At the start of this faction’s turn, this unit recovers 1 health.

Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Grafted Aegis

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Plains
Plains
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVE
[Command_Stat:4]
COMMAND
POINTS
[Source_Reward:3]
SOURCE
REWARD
Talents for Grafted Aegis
Basic
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Promoted
Armored
Description

When this unit is attacked, reduce damage by 1.

AI Description

AI When this unit is attacked, reduce damage by 1.

Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Grafted Briar

Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:2]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents for Grafted Briar
Basic
Impale
Description

At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

AI Description

AI At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

Promoted
Impale
Description

At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

AI Description

AI At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

Immolate
Description

If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

AI Description

AI If this unit is adjacent to an opposing fortress gate at the end of its movement, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate. Then, it is defeated.

Grafted Joust

Minion
2
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Promoted Side
Forest
Forest
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:3]
COMMAND
POINTS
[Source_Reward:2]
SOURCE
REWARD
Talents for Grafted Joust
Basic
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Promoted
Quick Strike
Description

This unit may attack prior to spires firing.

AI Description

AI This unit attacks prior to spires firing.

Impale
Description

At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

AI Description

AI At the end of this unit’s movement, deal 1 damage to all adjacent opposing units it was not adjacent to prior to moving.

Rotten Worms

Minion
3
QTY
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:1]
COMMAND
POINTS
[Source_Reward:1]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:1]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:1]
SOURCE
REWARD
Talents for Rotten Worms
Basic
Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Promoted
Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Spitting Worm

Minion
1
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Promoted Side
Path
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVE
[Command_Stat:5]
COMMAND
POINTS
[Source_Reward:4]
SOURCE
REWARD
Talents for Spitting Worm
Basic
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Promoted
# Range
Description

This unit attacks and retaliates from up to # hex(s) away.

AI Description

AI This unit attacks and retaliates from up to # hex(s) away.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Infest #
Description

Leaves group if grouped. On your turn, outside of the movement step, if this unit is adjacent to an ungrouped opposing faction minion, you may remove all health from this unit and place it underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

AI Description

AI Leaves group if grouped. As early on its turn as possible outside of the movement step, if this unit has 2 health or fewer and is adjacent to an ungrouped opposing faction minion, it removes all health from itself and places itself underneath that minion, dealing # damage to that minion. That opposing minion gains the talent Infested.

Cytosol

Spire
4
QTY
[Fortification_Upgrade_Stat:1]
FORTIFICATION
[Attack_Stat:1]
ATTACK
[Source_Cost:4]
SOURCE COST
[Source_Reward:4]
SOURCE
REWARD
Talents for Cytosol
Basic
Absorb #
Description

When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.

AI Description

AI When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.

Creep
Description

At the start of each of your turns during the Onslaught Phase, this spire may move onto an adjacent non–path hex.

AI Description

AI Talent does not trigger for AI spires.

Run Silent
Description

You may ignore influence restrictions when constructing this spire.

AI Description

AI Talent does not trigger for AI spires.

[Source_Cost:2]
SOURCE COST
[Source_Reward:2]
SOURCE
REWARD
Talents for Endoplasmic Reticulum
Basic
Absorb #
Description

When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.

AI Description

AI When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.

Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Organelle
Description

When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.

AI Description

AI Talent does not trigger for AI spires.

[Upgrade_Capacity:4]
UPGRADE
CAPACITY
[Source_Cost:5]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Golgi Apparatus
Basic
Splice
Description

After this spire defeats an opposing faction unit, the defeated unit’s chip is placed underneath this spire. When a non-Graft minion is removed from this spire, discard or return it to its barracks as if it were defeated.

AI Description

AI After this spire defeats an opposing faction unit, the defeated unit’s chip is placed underneath this spire. When a non-Graft minion is removed from this spire, discard or return it to its barracks as if it were defeated.

Organelle
Description

When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.

AI Description

AI Talent does not trigger for AI spires.

Mitochondria

Spire
4
QTY
[Source_Cost:2]
SOURCE COST
[Source_Reward:3]
SOURCE
REWARD
Talents for Mitochondria
Basic
Absorb #
Description

When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, you may place it underneath this spire instead.

AI Description

AI When a Graft minion within # hexes of this spire would be returned to its barracks after being defeated, place it underneath this spire instead. If multiple spires can absorb the unit, the spire with the fewest upgrades will absorb it.

Powerhouse
Description

After this spire is defeated, you may promote one rotten worms minion in your barracks.

AI Description

AI Talent does not trigger for AI spires.

Organelle
Description

When this spire is constructed, its starting upgrades will match Nucleus’s current upgrades. If this would result in 0 starting upgrades, the spire cannot be constructed.

AI Description

AI Talent does not trigger for AI spires.

Netorut

Netorut

Hero
1
QTY
Mountain
Mountain
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Source_Reward:3]
SOURCE
REWARD
Promoted Side
Mountain
Mountain
TERRAIN
[Health_Stat:4]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:3]
MOVE
[Upgrade_Capacity:2]
UPGRADE
CAPACITY
[Source_Reward:3]
SOURCE
REWARD
Talents for Netorut
Basic
Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Hunter
Description

When attacking a landmark, deal +1 damage.

AI Description

AI When attacking a landmark, deal +1 damage.

Promoted
Lookout #
Description

At the start of your turn, you may look at any number of landmarks within # hexes of this unit or spire. This is not considered exploring.

AI Description

AI Talent does not trigger for AI units.

Build Waygate
Description

Before or after this unit’s movement, you may discard an adjacent unrevealed landmark and/or place a waygate from your barracks onto an adjacent Source well. A waygate can only be placed if it would be adjacent to path that connects to all possible marks. When this talent is used, flip this unit to its other side, removing any upgrades.

AI Description

AI Talent does not trigger for AI units.

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