Grovetenders

Faction Details & Unit Overview

Grovetenders logo

Grovetenders

Color: #10b981 3 heroes, 6 minions, 4 spires, 1 tokens 6 fortress advancements 0 strategies

Description

When playing as the grovetenders, you must guard and spend your revered Source conscientiously. Your opponents will be forced to carefully consider their attacks against your units with high health and low Source rewards. Your success will depend greatly on your ability to utilize taproots and their summoned creations at the right time. The grovetenders are one of the most reactionary factions, but strategic use of their talents can make them extremely formidable.

Minions and Heroes

The grovetenders can only promote their minions through the use of Summon. Some units also require a fortress advancement in order to be Summoned.

Spires

The grovetenders start with access to their reetall and shrubbery spires. They can unlock the muskeg and creeping vines spires by building the Sacred Grove 2 - Forest Sentience fortress advancement.

Fortress Advancements

6 advancements

Gateport

Level 1 : Earth Affinity

Purchasing an earthscape from the market now costs 0 Source for you.

[Source_Cost:3]
Level 2 : Earth Influence

Purchasing an earthscape from the market now costs 5 Source for opposing players.

[Source_Cost:2]

Sharpener

Level 1 : Greater Thorns

Your fortress now deals 2 damage when retaliating.

[Source_Cost:5]
Level 2 : Spire Precision

Each blank rolled by attacking grovetender spires deals +1 damage.

[Source_Cost:4]
Level 3 : Summon Roots

Gain the root die.

Root Die: At the start of each Onslaught Phase, roll this die. You may remove a single upgrade from the bottom of up to # spires equal to the result. At least one of the affected spires must be your own, if possible.

1 Side: 2

2 Sides: 3

2 Sides: 4

1 Side: 5

Dice face
[Source_Cost:5]

Inner Oak

Level 1 : Amplify

Gain +4 Source during each Income Phase. Your Source capacity is now 30.

[Source_Cost:3]
Level 2 : Petrify

At the start of each Prep Phase, your fortress gate may recover 1 health. Your maximum fortress gate health is now 15.

[Source_Cost:3]
Level 3 : Ratify

Gain the ratify die.

Ratify Die: At the start of each Onslaught Phase, roll this die and lock it into your fortress. Once per wave before or after your units’ movement, you may apply the effect of this die to a unit or spire adjacent to one of your units:

2 Sides: Return an adjacent opposing spire with only 1 upgrade to its barracks.

2 Sides: Force an adjacent opposing hero to immediately return to its fortress.

2 Sides: Gain control of an adjacent ungrouped opposing faction minion worth 3 CP or less.

Dice face
[Source_Cost:3]

Sacred Grove

Level 1 : Attuning

Once per wave. During the Prep Phase, you may exchange 1 CP for 4 Source.

[Source_Cost:3]
Level 2 : Forest Sentience

Creeping vines and muskeg spires can now be constructed.

[Source_Cost:4]

Forming Glade

Level 1 : Basic Form

Once per wave. At the start of your turn during the Onslaught Phase, you may place a war briar or treed from your barracks under a grovetender hero that is deploying this wave or that is currently on a forest hex. This hero now has that minion’s talent in addition to its own. If the hero is defeated, return the minion to your barracks.

[Source_Cost:3]
Level 2 : Elaborate Form

Units with Summon or Evoke may now spend 7 Source to summon an ogregrowth or 8 Source to summon a grizzled oak.

[Source_Cost:3]
Level 3 : Master Form

Gain the forming die.

Forming Die: Once per wave. At the start of your turn during the Onslaught Phase, you may roll this die and add the corresponding upgrade or health to a grovetender unit in play. Range upgrades may only be added to units with Range. You may exceed health stats and ignore upgrade capacity.

3 Sides: +1 Health

2 Sides: +1 Attack

1 Side: +1 Range

Dice face
[Source_Cost:4]

Hall of Shaping

Level 1 : Source Bath

The Source cost for minions summoned by taproots is reduced by 1.

[Source_Cost:3]
Level 2 : Shaping Pool

Once per wave. Reduce the CP cost of a single taproot by 1.

[Source_Cost:3]
Level 3 : Focused Growth

The Source cost for minions summoned by taproots is further reduced by 2, to a total reduction of 3.

[Source_Cost:4]

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