Talent Details & Unit Usage
Ungrouped Only. After this Unit’s Movement, you may remove all of its Health and place it on any Adjacent non–Path Hex, ignoring Terrain type. It is now Inactive. At the start of your next Turn, this Unit flips over, recovers its full Health and takes its Turn normally.
Leaves Group if Grouped. After this Unit’s Movement, if it has less than its full Health, remove all of its Health and place it on any Adjacent Non-Path Hex, ignoring Terrain type. It is now Inactive. At the start of its Faction’s next Turn, this Unit flips over, recovers its full Health and takes its Turn normally.
Jan 26, 2026 at 12:48 AM
Jan 14, 2026 at 11:52 AM
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