Ybanthe

Ybanthe

Grovetenders logo Grovetenders
Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVEMENT
[Command_Stat:4]
COMMAND POINTS
[Source_Reward:2]
SOURCE
REWARD
[Upgrade_Capacity:2]
UPGRADE CAPACITY
Talents
1
Evoke
Description

Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

AI Description

AI After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

Promoted
Promoted Ybanthe

Ybanthe - [Promotion_Star]

Grovetenders logo Grovetenders
Hero
1
QTY
Forest
Forest
TERRAIN
[Health_Stat:5]
HEALTH
[Attack_Stat:2]
ATTACK
[Movement_Stat:3]
MOVEMENT
[Source_Reward:3]
SOURCE
REWARD
[Upgrade_Capacity:2]
UPGRADE CAPACITY
Talents
2
Evoke
Description

Ungrouped only. Instead of moving this unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

AI Description

AI After this unit is reduced to exactly 1 health, summon the unit stated in the Prep Phase section for this wave. If the unit to be summoned is unavailable, summon the next available unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The unit is summoned on its basic side and placed on the closest path hex to this unit. The summoned unit does not move this turn.

Capture
Description

After this unit defeats an opposing faction minion, you may place that minion beside your fortress. When the minion’s controlling faction damages your fortress gate, return the minion to its barracks. You can have a maximum of 3 minions captured from each faction at a time.

AI Description

AI After this unit defeats an opposing faction minion, place that minion beside this faction’s fortress. When the minion’s controlling faction damages this faction’s fortress gate, return the minion to its barracks. This faction can have a maximum of 3 minions captured from each faction at a time.

Unit Strategies

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