If this unit starts its movement on a water hex, it may recover 1 health.
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. If this unit starts its movement on a water hex, it will recover 1 health.
While this unit is on a water hex, spires cannot attack it.
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.
Be the first to share a strategy for this unit!
Sign in to access your Cloudspire Helper account
Don't have an account? Create one here