The Uprising is primarily made up of Market chips, so you’ll need to be flexible to take advantage of their full potential. Use your units’ strengths to take on various ops, and consider defeating your own units when they’re weak to deny Source rewards to your opponents. Finally, don’t forget the power of multiple deploy points via building new waygates
Set-Up
When you Select The Uprising as your Faction, place the 4 Uprising waygates beside your Barracks. Place all other Uprising units and spires in your Barracks. Then, create the Market stack and draw from it until you have 2 minions, 1 Hero, 2 spires, and 1 Equipment, placing these chips in your Barracks. Set aside any chip drawn that would go above these limits and shuffle them back into the Market stack when finished.
During island creation, after revealing and orienting your first facedown Isle, place a waygate on any Hex on that Isle that is Adjacent to a valid Path Hex. Your Fortress should be placed in front of you, detached from the Play Area.
You do not pay Source when making purchases from the Market. Place purchased units and spires in your Barracks and purchased Equipment and earthscapes beside your Barracks. After the Market Phase and before the Build Phase, an additional phase called the Draft Phase occurs. During this phase, which is open to only you, you may take up to 3 turns. On each Turn you may perform one of the following options:
• Purchase a Market chip from the offerings at no cost and refill the Market as normal
• Discard and refill all Market chip offerings
Waygates
Your Fortress is detached from the island and exists on the mainland. It is traveled to and from by your units using waygates. You start with 1 waygate In Play and can have up to 4 total waygates over the course of a game. They are put into play through the use of Build Waygate on Netorut. Since your opponents cannot access your Fortress, severing the connection to your Fortress is your opponents’ objective. They do this by attacking your waygates just as they would a Fortress Gate.
Your Fortress Gate Health represents your connection to your Fortress. Your waygates function as Fortress gates and should be treated as Fortress gates for all gameplay purposes. Waygates give you Influence over the Isle they are on.
If your Fortress Gate Health is reduced to 0, your connection is lost. If the game does not end, Turn all waygates In Play to their destroyed side. When you repair your Fortress Gate, flip one of your destroyed waygates back to its waygate side.
When an opponent declares The Uprising as their Mark and you have multiple waygates In Play, they must specifically declare which waygate their Mark is. If a marked waygate is destroyed, factions with that waygate as their Mark must immediately choose a different Mark. Their new Mark may be another waygate or a different Faction’s Fortress.
Destroyed waygates are not treated as Fortress gates and cannot be interacted with.
Units and Spires
While you do not pay Source Cost for Market purchases, you must pay the Source Cost of Merc spires when you construct them, of Equipment when you equip them, and of earthscapes when you place them. You must always consider Merc units’ Source Cost to be their CP Cost. This includes when you are selecting units for Deployment in the Prep Phase.
Instead of placing your Deployment Stack on your Fortress Gate, Deployment stacks are placed on waygates. If you have multiple waygates In Play, you may divide your selected units into separate Deployment stacks on each waygate. When deploying, you must deploy from your waygates in order of closest to your Mark. Units on a waygate are treated the same as units in a Fortress Gate.
Your units may Attack other units under your Control but are not forced to do so. Your Faction does not gain Source rewards when defeating its own units