Talent Details & Unit Usage
This Unit cannot gain or lose more than 1 Health at a time (except during promotion). If a non-Damage effect would Defeat it, or if it would be forced to return it to its Fortress, it instead loses 1 Health and is returned to a valid perimeter Hex on its starting Isle (or the closest possible Hex to the perimeter if no valid hexes are available).
This Unit cannot gain or lose more than 1 Health at a time (except during promotion). If a non-Damage effect would Defeat it, or if it would be forced to return it to its Fortress, it will instead lose 1 Health and be returned to its starting Isle, placed on the same Hex as during set-up (or on the closest Valid Hex possible).
Jan 7, 2026 at 12:52 AM
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