When this unit is attacked by a unit with Range, reduce the damage dealt to 1.
At the end of this unit's movement, it may place itself onto a valid hex up to 2 hexes away, so long as that hex is adjacent to an opposing faction minion. This unit then deals 2 damage to that unit and 1 damage to itself.
At the end of this unit's movement, if it is not adjacent to an opposing faction minion, this unit will place itself on a valid hex up to 2 hexes away that is adjacent to an opposing faction minion. This unit will then deal 2 damage to the opposing unit and 1 damage to itself.
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