The shada are of nature, and as such, they claim to have dominion over all of Ankar. The race of elementals has unlocked terrifying power by combining its members into supercharged soldiers of natural energy, taking advantage of Ankar’s environment in their no-holds-barred war for dominance.
The shada are a Terrain-focused Faction, and expert players will find hidden strategies by examining the geography of every game they play. Be mindful of where your minions can move and what powers you can unlock by placing spires on advantageous positions.
The shada promote their minions through fusions. After a basic shada Minion’s Movement, you may place it on an Adjacent Source Well, ignoring Terrain restrictions. If it is grouped, it leaves its Group. It cannot place itself back on the same Source Well it Occupied before its Movement. After any other basic shada Minion’s Movement, if it is Adjacent to an Ungrouped shada Minion on a Source Well, the two may trigger a fusion by spending Source equal to the combined difference between the units’ current Health and their Health stats. When a fusion occurs, both shada minions are returned to your Barracks, and a Promoted Minion matching the fusion pairing is deployed to the Source Well. If a chip with the fusion pairing is not available (even after the two minions would be returned to your Barracks), the fusion does not take place, and both minions remain In Play. Promoted minions may not perform a fusion.
Spires
Shada spires all have talents that boost the efficacy of the Spire based on the Terrain type they are constructed on.
Minions [SHADA_PLAINS_TERRAIN] [SHADA_FOREST_TERRAIN] [SHADA_MOUNTAIN_TERRAIN] [SHADA_WATER_TERRAIN]
All shada minions have a specific Terrain Allowance marked by the circle icon on their chip. Unlike normal Terrain Allowance, this allows them to treat that Terrain type as Path hexes, but no others (example: [SHADA_WATER_TERRAIN] lets that Unit walk on water hexes, but not grasslands, forests, or mountains).
Fusions
Fire + Wind = Ash
Stone + Wind = Dust
Water + Wind = Hurricane
Fire + Stone = Lava
Water + Stone = Mud
Fire + Water = Steam