This unit attacks and retaliates from up to # hex(s) away.
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it instead loses 1 health and is returned to a valid perimeter hex on its starting isle (or the closest possible hex to the perimeter if no valid hexes are available).
This unit cannot gain or lose more than 1 health at a time (except during promotion). If a non-damage effect would defeat it, or if it would be forced to return it to its fortress, it will instead lose 1 health and be returned to its starting isle, placed on the same hex as during set-up (or on the closest valid hex possible).
During this unit’s movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per turn, including the same effect twice. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.
During this unit’s movement, if its destination hex would not allow it to make an attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this unit reach a hex where it can attack an opposing unit, spire, or fortress gate, while still making progress towards its mark. 1: Nucleus has [FOREST_TERRAIN] terrain allowance for its movement this turn. If promoted, Nucleus has [MOUNTAIN_TERRAIN] terrain allowance instead. 2: Nucleus may move one additional hex this turn.
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