After this unit’ s movement, it may deal 1 damage to all adjacent opposing spires and units
After this unit’ s movement, it deals 1 damage to all adjacent opposing units and spires
At the start or end of your turn, you may defeat this unit. If you do, deal 2 damage plus an additional 2 damage per upgrade on this unit to all adjacent opposing units and spires
At the start or end of this faction’ s turn, if doing so would defeat at least 1 opposing unit or spire, it will defeat itself and deal 2 damage to all adjacent opposing units and spires, plus an additional 2 damage per upgrade on this unit
Be the first to share a strategy for this unit!