Narora

Faction Details & Unit Overview

Narora logo

Narora

Color: #3b82f6 3 heroes, 12 minions, 4 spires 6 fortress advancements 0 strategies

Description

When playing as the narora, you have an exceptional variety of Minion options. This can lead to strong counters to enemy play, but it can spell disaster if your plan doesn’t work as intended. Narora have high Source gains but also confer a lot of Source to their opponents upon Defeat. Strong and inexpensive Spire options along with the most diverse set of Minion and Hero talents make the narora tough to outmaneuver.

Minions and Heroes

Naroran minions cannot be Promoted. Instead, each chip presents a choice between two minions and can be selected for Deployment on either side. Upon Defeat, naroran units must be placed in the Forgotten Graves area of your Fortress instead of being returned to the Barracks or removed from the game. These units may not be brought back into play unless you invest in your Forgotten Graves Fortress advancements.

Spires

The narora start with access to all four of their Spire types.

Additional Rules

Many naroran Fortress advancements refer to FT (Fanatic Tower) Range. Your FT Range begins at 0, but it can be increased by advancing the Fanatic Tower structure.

Fortress Advancements

6 advancements

Gateport

Level 1 : Portal Amplification

You may take your turn before the first player during each Market Phase.

2 Source
Level 2 : Portal Scrambler

Gain the scrambler die.

Scrambler Die: Roll and lock this die upon acquiring. Once per wave at the start or end of your turn during the Onslaught Phase, you may swap any chip not in your fortress that has Naroran Rift or Riftwalk, with an unrevealed landmark within X hexes of that chip. X is equal to your FT range + the scrambler die result.

1 Side: 1

2 Sides: 2

2 Sides: 3

1 Side: 4

Dice face
3 Source
Level 3 : Portal Abduction

You may pay 4 Source fewer than the listed cost for your market purchases, to a minimum of 0. At the end of the Market Phase, you may force another faction to trade you their market purchase for yours.

3 Source

Forgotten Graves

Level 1 : Naming Stones

Before selecting your units each Prep Phase, you may spend 2 Source to return one unit from the Forgotten Graves to your barracks.

3 Source
Level 2 : Enshrinement

Before selecting your units each Prep Phase, you may return one unit from the Forgotten Graves to your barracks at no cost.

3 Source
Level 3 : Source Loop

Before selecting your units each Prep Phase, you may return all units from the Forgotten Graves to your barracks at no cost.

4 Source

Azure Temple

Level 1 : Source Barrier

Once per wave. You may spend 1 Source per damage to negate up to 2 damage to your fortress gate. Your fortress still retaliates even if all damage is negated.

3 Source
Level 2 : Source Reserves

Your Source capacity is now 30. During the next Income Phase only, gain +10 Source.

6 Source
Level 3 : Azure Reaction Chamber

Gain the A.R.C. die. Once used, this die is removed from your fortress. The advancement remains whether or not the die is in the fortress. During the Build Phase, you may spend 4 Source as a build option to regain the A.R.C. die.

A.R.C. Die: Once per wave. During the Prep Phase, roll and lock this die. At the start or end of your turn during the Onslaught Phase, you may use the result:

2 Sides: Deal 4 damage to a minion within FT Range of your fortress gate.

2 Sides: Return a naroran minion within FT Range of your fortress gate to your barracks. Additionally, return an opposing minion worth the same or fewer CP to its barracks.

2 Sides: Deal 2 damage to every unit adjacent to one of your spires within FT Range of your fortress gate.

Dice face
4 Source

Pavilion

Level 1 : Lumia Delegation

At the start of each Prep Phase, you may exchange 2 Source for 1 CP or 4 Source for 2 CP.

3 Source
Level 2 : Order of Assimilation

Once per wave. On your turn during the Onslaught Phase, you may defeat a naroran unit within FT range of your fortress gate in order to add an upgrade to an adjacent spire at no cost, ignoring upgrade capacity.

3 Source

Power Rings

Level 1 : Portal Ring

During the Prep Phase, you may place a selected ungrouped unit in the Power Rings instead of the fortress gate. At the start of your first turn during the Onslaught Phase, teleport this unit to a valid hex within FT Range of your fortress gate.

3 Source
Level 2 : Recall Ring

Once per wave. At the start or end of your turn during the Onslaught Phase, one of your heroes within FT Range of your fortress gate may immediately return to your fortress.

3 Source

Fanatic Tower

Level 1 : Observatory

Gain and roll the fanatic die. If your roll is higher than 5, reduce it to 5. Lock the result as your FT Range.

Fanatic Die: Indicates your FT Range.

Die Values: 3-8

Dice face
3 Source
Level 2 : Dominance

Reroll the fanatic die. If your roll is higher than 7, reduce it to 7. If it is lower than your previous roll, increase it to match the previous roll’s value. Lock the result as your FT Range.

3 Source
Level 3 : The Overreach

Reroll the fanatic die and increase the result by 1, to a maximum of 8. If this is lower than your previous roll, increase it to match previous roll’s value. Lock the result as your FT Range.

4 Source

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