If this unit is adjacent to a spire, it may stay in place instead of moving. It must move on the next turn in which it can make progress.
If this unit is adjacent to a spire and can make an attack that deals damage without moving, it does not move this turn. It must move on the next turn in which it can make progress.
If an opposing hero is within 3 hexes of this unit, any attack that hero makes must be against this unit.
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