Ungrouped only. This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
This unit can only be attacked by units or spires with Air Defense or Flying. Other units may displace this unit.
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to your barracks
If elfinkaze are the only minion type in play, the wave ends. Remaining elfinkaze are returned to their faction’ s barracks
This unit moves and attacks like a hero. Its movement stat is the Roost value of the chip with which it most recently shared a hex. If this unit was not on a chip with Roost at the start of your turn, it must end its movement on a chip with Roost or use
to move, it is defeated. It deals 2 damage to all adjacent units, fortress gates, and spires
After or instead of this unit’ s movement, you may defeat it. If you do, deal 2 damage to all adjacent units, fortress gates, and spires
side face up, on top of this unit or spire at the start of each Onslaught Phase or when this unit becomes active. # Range This unit attacks and retaliates from up to # hexes away. # Roost Any number of elfinkaze may share a hex with this unit or spire by moving onto it. When elfinkaze move off of this chip, they assume # as their movement stat. When this unit or spire moves, elfinkaze on it are moved with it. # Tracker Talent does not trigger for AI units
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