Talent Details & Unit Usage
At the start of each Round, the player with the fewest spires must move this Unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in Turn order moves it. If this Unit ends its Movement Adjacent to a Fortress Gate, it attacks the gate immediately.
At the start of each Round, the Faction with the fewest spires must move this Unit 2 hexes in the direction of their choice. If tied, the Faction that goes latest in Turn order moves it. If an AI Faction would move this Unit, it is moved to the Hex closest to a Fortress Gate Opposing the AI. If this Unit ends its Movement Adjacent to a Fortress Gate, it attacks the gate immediately.
Jan 26, 2026 at 2:25 AM
Jan 14, 2026 at 1:43 PM
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