Echo Scout

Keel logo Keel
Minion
3
QTY
Path
TERRAIN
[Health_Stat:2]
HEALTH
[Attack_Stat:1]
ATTACK
[Movement_Stat:2]
MOVEMENT
[Command_Stat:2]
COMMAND POINTS
[Source_Reward:1]
SOURCE
REWARD
Talents
2
Biosonar
Description

During exploration, you may explore one landmark that is not adjacent to one of your minions, so long as it is on the same hex group as this unit.

AI Description

AI Talent does not trigger for AI units.

Neutralize
Description

After this unit’s movement, you may remove an adjacent landmark chip from play (do not gain any rewards for that chip).

AI Description

AI Talent does not trigger for AI units.

Promoted

Echo Scout - [Promotion_Star]

Keel logo Keel
Minion
3
QTY
Path
TERRAIN
[Health_Stat:3]
HEALTH
[Attack_Stat:3]
ATTACK
[Movement_Stat:2]
MOVEMENT
[Source_Reward:3]
SOURCE
REWARD
Talents
2
Air Defense
Description

This unit or spire can attack units with Flying.

AI Description

AI This unit or spire can attack units with Flying. Spires will prioritize attacking Flying units if there are multiple possible targets of the same priority level.

Colony
Description

When this unit would flip to its basic side, you may instead place it beside your barracks. This unit must be deployed again in the next wave (for 0 CP).

AI Description

AI When this unit would flip to its unpromoted side while it is not at full health, it will instead return to its fortress. This unit will be added to the bottom of the next wave’s deployment stack. Talent does not trigger during the last wave of a game.

Unit Strategies

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