Frequently Asked Questions

Find answers to common questions about Cloudspire

214
Total FAQs
17
Sections
Show: per page

Solo & Co-op

11 questions

Solo Horizon's Wrath 1, Strike the Bell: what are the correct D6 options in set-up?

In set-up, the options for rolling the D6 should be: 1-3 for earthscape 10 or 12, and 4-6 for earthscape 9 or 16. Alternatively, if it is easier to remember, simply re-roll if you roll a 1 or 2 and use the 3-6 results as printed. The top option, giving earthscape 13 or 14, should not be used, as those earthscapes are part of the map already and not meant to be repositioned.

Solo Horizon's Wrath 3, Haul on the Bowline: is anything missing from set-up?

Yes. Set-up should instruct the player to set the Narora's fanatic tower die to 3 at the start of the scenario.

Solo Horizon's Wrath 4, Go to Sea No More: does Dywen count towards the hero limit, and what is the correct 1-2 event die result?

The Scenario Rules state that Dywen is considered a Horizon's Wrath hero for this scenario. However, it should also state that Dywen does not count towards their hero limit in this scenario. Under Event Die Results, the 1-2 result should say move all Prison Facility spires one hex clockwise around Hex E.

Solo Keel 2, Twilight Imparative: should Awsh be promoted?

No. Awsh should not be promoted in this scenario. It is an error that he has an asterisk beside his name in the AI deployment stack list for Wave 1.

Solo Keel 3, Darkness Forever: which advancement should I start with?

The setup instructions say to start with the Recruitment Center 2 - Winning Cause. This should say to start with the Demolitions Plant 2 - Winning Cause.

Solo Keel 4, Endless Night: one of the isles in the setup diagram is unlabelled, which one is it?

The setup diagram is missing a label for one of the isles. The unlabelled isle is Tile 8.

Solo Shada 2, Fan the Fire: which wave does the first objective refer to?

The first objective says the Naroran fortress gate is at 5 health or less at the end of Wave 5. This should say Wave 4, as this is a 4 wave scenario.

Solo Shada 4, Dead in the Water: there are two Tile 8s in the setup diagram, which one is correct?

The setup diagram incorrectly labels two tiles as Tile 8. The one in the middle should be labelled as Tile 7.

Solo Uprising 2, I'm the Vessel: what are the marks for this scenario?

This scenario is missing a Mark section. The marks should be as follows. Narora: the waygate closest to the Naroran fortress gate. The Uprising: the Naroran fortress gate.

What happens when an AI fortress gate is attacked while there are units in its deployment stack?

When the AI's fortress gate is attacked while there are units in the deployment stack, it will not assign the damage to the units and will instead take the damage to its gate and retaliate as normal.

What happens when an AI hero is displaced back into its own fortress?

If an AI hero is displaced back into its own fortress, it will deploy again the following wave, at the bottom of the deployment stack. Note that per the solo rules, an AI minion can only displace a hero if it has a talent that does so, or if during its movement it must in order to use its full movement and make as much progress as possible. If the minion has an equivalent movement option that does not displace the hero, the minion must take the alternative option instead.

Spires

12 questions

Am I allowed to construct a spire if I cannot place all of its starting upgrades because the supply for that upgrade type has been used up?

Yes. In the rare instance that a spire would be constructed and you lack the appropriate upgrade chips to construct the spire with all of its upgrades, use as many upgrades as possible, forgoing the rest. You cannot voluntarily construct a spire with fewer upgrades if the supply is fully depleted.

Can you still perform limited build options if all of your units are defeated?

Yes. You still get a turn as long as the wave continues. You can therefore use limited build options, play relics, or use relevant advancements on your turn even if you have no units in play.

Do merc spires or spires of another faction under my control count as faction spires?

Yes. A faction spire is a spire that is under the control of your faction. However, just like with units, they are still not considered for effects that specifically refer to your faction. For example, if the Grovetenders construct Babel, a merc spire, and also have the fortress advancement Spire Precision which says that attacks made by Grovetender spires deal extra damage when they roll blanks, this advancement has no effect on Babel. In Narora solo Chapter 1, Saints Will Persevere, the Narora have control over multiple Grovetender spires. These spires are considered faction spires, but are not considered Naroran spires and will not increase the CP for the Naroran player.

Do spires firing count as an attack?

Yes. Even though spires roll attack dice and activate during the spires fire step, this is still an attack made by the spire and is affected by all talents that interact with attacking.

Do spires have to fire if they have a valid target?

Yes. If a spire can fire, it will do so. If it has multiple possible targets, you may choose which unit it will fire on.

Does a spire's starting upgrades count against their upgrade capacity?

Yes. A spire's upgrade capacity lets the player know how many upgrades a spire can have under it before it can stop gaining upgrades using build options. For example, a Dispatch Platform has an upgrade capacity of three and starts with an attack upgrade and a range upgrade. The Dispatch Platform has two upgrades already so it can only gain one upgrade using a build option. A Blade Wall spire from the market has an upgrade capacity of zero and starts with three attack and one fortification upgrade. Since it has an upgrade capacity of zero, the player cannot use a build option to give the spire any new upgrades. Other game effects that would grant it upgrades that explicitly say ignoring upgrade capacity can still give this spire new upgrades.

How does an Inactive spire work?

Inactive for spires functions in all the same ways that it functions for units. When the spire is inactive, it cannot attack, be attacked or damaged, or use its talents.

If I am at my spire limit, am I allowed to voluntarily remove one of my spires to make room?

No. Once a spire is constructed it cannot be removed until it is defeated or a game effect specifically removes it. You may not construct more spires than the spire limit, even when using a spire reward from a landmark.

If a spire has no range upgrades, can it attack?

Yes. A spire's range is default adjacent, and its range is increased by one for every range upgrade it has. This means a spire with one range upgrade can attack units up to two hexes away.

In what order do spires fire?

If multiple players have spires that will fire at the same time, they will fire in turn order, with each player firing all of their applicable spires before passing to the next player. If a player has multiple spires that will fire, that player can choose what order their spires fire in.

MULTI-TARGET: Can my spire with Multi-target deal damage to units with the Flying talent?

A spire with Multi-target still needs a valid target during the spires fire step of the turn. If the spire does not have Air Defense, the spire cannot declare an attack against a unit with Flying. However, if the spire does attack, it will still apply its attack to all units within range, including units with Flying. Flying does not prevent the unit from taking damage, it only prevents the unit from being attacked.

When spires fire, do I choose the targets for all of my spires at once?

No. During the spires fire step of the turn the controlling player chooses a single spire that has not made an attack and has an opposing unit within its range, declares which unit they wish to make the attack against, and resolves their roll against that unit. They repeat in this fashion until all spires that can attack have done so. This means if a unit wasn't in range of a spire at the start of the spires fire step but becomes in range later in the step due to a talent or other game effect, that unit can be attacked by spires that have not yet attacked.

Uprising Faction

7 questions

Can I build a Waygate on the separate island made in the Portal Seekers Anomaly game mode?

No. Build Waygate only allows the Uprising to build a Waygate in a place that is connected by path. Although the Riftwalk talent allows units to move on and off the island, it is only treated as a path hex for unit movement. When considering connection to the mark, the Riftwalk talent is not considered.

Do Uprising units retaliate when attacked by friendly units?

Yes. A unit will retaliate the first time it is attacked each turn.

Do merc units purchased by the Uprising return to their barracks when they are defeated?

No. Mercs controlled by the Uprising are still merc units and follow all the normal rules for merc units, including being added to the market discard when defeated or removed from the game if they are heroes.

Does Netorut deal 2 damage to landmarks when he gains Hunter through the Thief's Den - Hunting Contract advancement?

No. Netorut, and any other unit that has Hunter naturally like the Mountaineer, will not benefit from this advancement. Redundant skills do not stack together.

Does Netorut lose the difference in health when he uses the Build Waygate talent and flips to his basic side?

No. While heroes do gain the difference in their health when they promote, they do not lose health when going back.

Does Unstable on Uprising Waygates defeat groups of units like Unstable Rift?

No. Unstable specifically defeats active units. Units in a group are not active and therefore cannot be defeated by Unstable. When this ability is used with adjacent groups only the topmost minion is defeated in the stack.
Show: per page