While this unit is on a water hex, spires cannot attack it.
If this unit can end its movement on a water hex while adhering to AI movement rules, it will do so. While this unit is on a water hex, spires cannot attack it.
At the end of your turn, if this unit did not move or attack, it may recover 1 health.
If this unit is at less than full health and would not be able to attack after moving this turn, it will not move or attack. At the end of a turn in which it does not move or attack, it recovers 1 health.
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