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Relic
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Relics are powerful items that provide ongoing effects. Relics can be purchased from the Market and provide bonuses to the Faction that owns them. See also: Market, Relic Reward
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Relic Reward
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Rewards granted by relics. Relic rewards are Active as long as the Relic is owned and provide bonuses or abilities. See also: Relic
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Repairing Your Gate
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Retaliation
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Some Units can retaliate when attacked. Retaliation allows the Unit to Attack back immediately after being attacked. See also: Attack
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Returning to the Fortress
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Revealed
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Cards or tokens that are face up are considered revealed. Revealed cards can be seen by all players. See also: Unrevealed
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Reward
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Rewards are granted for completing objectives or defeating enemies. Rewards can be Source, victory points, or special abilities. See also: Victory Points, Source
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Round
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A round consists of all players taking their turns. Rounds continue until the game ends. See also: Turn
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Select
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Sky
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The area above the board where flying Units can move. Sky hexes allow Units to bypass ground obstacles. See also: Terrain
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Source
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Source Cost
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The amount of Source required to purchase something. Source costs are paid during the Build Phase. See also: Source
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Source Reward
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Source Well
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Spire
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Spire Reward
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Rewards granted by controlling Spires. Spire rewards provide bonuses or abilities to the controlling Faction. See also: Spire
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Spire Upgrades
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Spires
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Most Faction spires have a Basic Side and a Promoted Side. Factions can only construct their basic spires until they purchase a specific Fortress Advancement as laid out on their reference sheet. After purchasing the advancement, they can construct their Promoted spires. Once a Spire is constructed, it stays on the side it was constructed on. Basic spires cannot be Promoted after construction.
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Spires Fire
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Starting Hero
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The Hero that each Faction starts with. Starting heroes have unique abilities and can be upgraded. See also: Hero
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Starting Upgrades
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Talent
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Talents are special abilities that can be purchased for heroes. Talents provide passive bonuses or new abilities. Talents remain on the Hero until the Hero is defeated. See also: Hero, Hero Upgrades
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Target
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Teleport
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Terrain
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The different types of ground on the board. Terrain affects Movement and abilities. Some terrain is impassable or provides bonuses. See also: Terrain Allowance
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Terrain Allowance
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The number of
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When an ability refers to "the number of" something, it means the count of that thing. For example, "the number of Units you Control" means how many Units you have. See also: Control
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Turn
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A player's turn consists of the Prep Phase, Movement Phase, Attack Phase, and Build Phase. Players take turns in order. See also: Round
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Ungrouped
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Unit
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