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Term
Description
Units
Most units have a
Basic Side
and a
Promoted Side
. Units are selected for
Deployment
on their
Basic Side
. Minions may only be flipped to their
Promoted Side
if a
Talent
,
Fortress Advancement
, or other effect specifies that this occurs. Heroes can level up to their
Promoted Side
. If a
Talent
or other game effect causes a
Promoted
Minion
to flip to its
Basic Side
, it keeps its current
Upgrades
and
Health
, even if its
Health
on its
Promoted Side
is greater than the
Health Stat
on its
Basic Side
. If a
Promoted
Hero
is flipped to its
Basic Side
, it loses all of its
Upgrades
but keeps its current
Health
even if its
Health
exceeds its
Basic Side
' s
Health Stat
. See also: Level Up,
Promoted
Unrevealed
Cards or tokens that are face down are considered unrevealed. Unrevealed cards cannot be seen by other players. See also:
Revealed
Upgrades
Improvements that can be added to
Units
,
Spires
, or
Fortress
structures. Upgrades provide bonuses or new abilities. See also:
Hero Upgrades
,
Minion Upgrades
,
Spire Upgrades
Valid Hex
A
Hex
that a
Unit
can move to or occupy. Valid hexes are
Adjacent
to the
Unit
and not
Occupied
by
Opposing
Units
or invalid
Terrain
. See also:
Hex
,
Invalid Hex
Wave
A wave consists of all players taking their turns once. Waves continue until the game ends. Events are drawn at the start of each wave. See also:
Round
,
Event
Wave Sequence
The sequence of phases in a
Wave
: Prep Phase,
Movement
Phase,
Attack
Phase, Build Phase, Recovery Phase. See also:
Wave
by you
When a game effect says "by you", it means the effect is caused by your
Faction
or
Units
. See also:
Friendly
landmark or merc
Landmarks and
Merc
Units
are special structures and
Units
that can be interacted with. Landmarks provide bonuses,
Merc
Units
can be purchased. See also:
Landmark
,
Merc
make progress towards
Units
can make
Progress
towards objectives by moving or completing tasks.
Progress
is tracked on
Progress
tracks. See also:
Progress
Units
Description
Most units have a
Basic Side
and a
Promoted Side
. Units are selected for
Deployment
on their
Basic Side
. Minions may only be flipped to their
Promoted Side
if a
Talent
,
Fortress Advancement
, or other effect specifies that this occurs. Heroes can level up to their
Promoted Side
. If a
Talent
or other game effect causes a
Promoted
Minion
to flip to its
Basic Side
, it keeps its current
Upgrades
and
Health
, even if its
Health
on its
Promoted Side
is greater than the
Health Stat
on its
Basic Side
. If a
Promoted
Hero
is flipped to its
Basic Side
, it loses all of its
Upgrades
but keeps its current
Health
even if its
Health
exceeds its
Basic Side
' s
Health Stat
. See also: Level Up,
Promoted
Unrevealed
Description
Cards or tokens that are face down are considered unrevealed. Unrevealed cards cannot be seen by other players. See also:
Revealed
Upgrades
Description
Improvements that can be added to
Units
,
Spires
, or
Fortress
structures. Upgrades provide bonuses or new abilities. See also:
Hero Upgrades
,
Minion Upgrades
,
Spire Upgrades
Valid Hex
Description
A
Hex
that a
Unit
can move to or occupy. Valid hexes are
Adjacent
to the
Unit
and not
Occupied
by
Opposing
Units
or invalid
Terrain
. See also:
Hex
,
Invalid Hex
Wave
Description
A wave consists of all players taking their turns once. Waves continue until the game ends. Events are drawn at the start of each wave. See also:
Round
,
Event
Wave Sequence
Description
The sequence of phases in a
Wave
: Prep Phase,
Movement
Phase,
Attack
Phase, Build Phase, Recovery Phase. See also:
Wave
by you
Description
When a game effect says "by you", it means the effect is caused by your
Faction
or
Units
. See also:
Friendly
landmark or merc
Description
Landmarks and
Merc
Units
are special structures and
Units
that can be interacted with. Landmarks provide bonuses,
Merc
Units
can be purchased. See also:
Landmark
,
Merc
make progress towards
Description
Units
can make
Progress
towards objectives by moving or completing tasks.
Progress
is tracked on
Progress
tracks. See also:
Progress
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