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Invalid Hex
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Isle
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Item
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Expansion/scenario chips that can be picked up by Adjacent heroes before or after Movement and placed under Hero similar to Equipment. One item per Hero. Units may move onto item hexes. Heroes cannot pick up from a Hex Occupied by another Unit. If Hero carrying item is defeated, item drops on that Hex. Items cannot otherwise be dropped. Returning to Fortress removes item from Hero. A Hero may have both an item and Equipment.
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Landmark
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There are 3 basic types: swamps, ruins, temples. Unique landmark types may have separate rules. Landmarks are placed facedown during setup covering Source wells (swamp closest to each Fortress Gate). Unrevealed landmarks are not units and only interact via Exploration. When explored, you may reveal (flip faceup) or keep Unrevealed. Revealed landmarks gain Health equal to Health Stat if they have one. Bronze-bordered Revealed landmarks are landmark minions. Landmarks without borders are not units. When defeated/discarded, go to landmark discard; shuffle discard if needed. Landmarks with Health are discarded when they lose last Health unless a Talent says otherwise. See also: Exploration, Revealed, Source Well, Unrevealed
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Landmark Minion
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Leading Minion
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Your closest-to- Mark Minion that has not yet moved. After it moves, the next closest becomes leading, and so on. Ties: you choose. See also: Close, Minion
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Leaves Group if Grouped
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Level Up
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You may choose to level up heroes when they Defeat a Unit, Spire, or Fortress Gate. Check Upgrade Capacity: if not at capacity, add an upgrade chip. If leveling up on Basic Side while at or above max Upgrade Capacity, Hero is Promoted (flip, remove Upgrades, adjust Health difference). If Promoted Side and at max capacity, leveling up has no effect. Optional. Minions do not level up; Minion promotion is Faction-specific. See also: Basic Side, Hero – Hero Upgrades, Promoted Side, Upgrade Capacity
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Limited Build Option
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Build options available at the start of your Turn during Onslaught. You can construct or upgrade a Spire. Max of 2 limited build options per Faction per Onslaught Phase; track with pegs. Both may be used on same Turn. See also: Build Option
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Mark
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The Hex or chip minions must make Progress toward each time they move. Declared at start of Prep. In standard game, Opposing Fortress Gate is your mark. All possible marks must always be connected by Path Terrain. Mark chip is placed near mark as reminder.
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Market
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Consists of earthscapes, Equipment, Merc heroes/minions/spires. Setup: shuffle market chips facedown, make Earthscape stack, then flip up market offerings equal to player count +1 and top Earthscape faceup. At start of each Market Phase except Wave 1, refresh by discarding offerings and refilling. Each player takes one Turn to purchase; offerings are replaced immediately when removed. Only one Earthscape may be purchased per Market Phase total. See also: Earthscape, Equipment, Merc
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Merc
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Short for mercenary. Units/spires acquired via Market purchase. Can be heroes, minions, or spires. When deployed/constructed, controlling Faction places an unused chip of their color under the stack as reminder. See also: Market
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Merc Spire
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Merc spires can be constructed like Faction spires and do not cost Source to construct (cost paid on purchase). They count toward Spire Limit, are kept beside Barracks until constructed, and go to Market discard when defeated.
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Merc Unit
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Merc heroes/minions purchased are kept beside Barracks until selected during Prep. Merc units cost no CP to deploy. Merc heroes count toward 2- Hero limit. Defeated Merc heroes are removed from game; defeated Merc minions go to Market discard. Merc units are Faction units for game effects but not units of your named Faction for effects that specify Faction name.
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Minion
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Minion Attacks
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Minion Defeats
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Minions do not Level Up when they Defeat units/spires/gates. When one of your minions is defeated, it returns to your Barracks. If it is a Merc Minion, it is discarded instead. See also: Defeat
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Minion Movement
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Minion Selection and Deployment
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Minion Type
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The name of a Minion is its type (example: battleborn, elfinkaze).
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Minion Upgrades
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Movement
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Movement Stat
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Non-Path Hex
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Occupied
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A Hex containing any units, spires, landmarks, or other chips. Units cannot move onto occupied hexes unless a Talent allows it.
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Once Per Wave
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Key phrase on some talents: may be used a maximum of once per Wave.
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Opposing
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Path
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Terrain that can be moved onto and through by all units. Path must connect all possible marks. See also: Terrain
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Pillage
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Play Area
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