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Leading Minion
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Leaves Group if Grouped
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If a Unit is grouped and performs an action that would cause it to leave the Group, it does so. The remaining Units in the Group stay grouped. See also: Group
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Limited Build Option
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A Build Option that can only be chosen once per game. Limited build options are marked with a special icon and cannot be selected again once chosen. See also: Build Option
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Mark
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A special token placed on Units or hexes to indicate game effects. Marks are removed when their effect expires or by game effects. See also: Target
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Market
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May level up after
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Heroes may level up after defeating an Opposing Unit or Spire. Leveling up grants new abilities or increased stats. See also: Hero, Level Up
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Merc
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Merc Spire
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Merc Unit
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Minion
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Minion Attacks
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Minion Defeats
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Minion Movement
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Minion Selection and Deployment
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Minions are selected from your Barracks during the Prep Phase and deployed Adjacent to your Fortress Gate. Minions cost CP to Select and deploy. Minions can be deployed in any order, but you must pay their CP Cost. See also: Minion, Prep Phase
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Minion Type
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The different types of minions available to each Faction. Minion types determine the Minion's base stats and abilities. See also: Minion
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Minion Upgrades
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Movement
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Units move up to their movement stat in hexes during their movement phase. Movement must be along valid paths or Adjacent hexes. Units cannot move through Occupied hexes unless they have the ability to do so. Units can be displaced by game effects. See also: Valid Hex, Occupied, Displace
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Movement
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Non-Path Hex
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Hexes that are not connected by paths. Units cannot move between non- Path hexes unless they have the ability to do so. See also: Path
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Occupied
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Once Per Wave
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An ability or effect that can only be used once per Wave. Once per Wave effects reset at the start of each new Wave. See also: Wave
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Opposing
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Opposing Units are Units that belong to enemy factions. Opposing Units can be targeted by your attacks and abilities. See also: Friendly
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Option Pegs
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Pegs used to Mark build options or other choices. Option pegs are placed on the build board to indicate selections. See also: Build Option
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Path
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Paths connect hexes on the board and allow Units to move between isles. Units can move along paths without restriction. See also: Isle, Non-Path Hex
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Pillage
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Progress
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Progress is made when Units move towards objectives or complete tasks. Progress is tracked on progress tracks and can trigger rewards or abilities. See also: Progress Track
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Promoted
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Promoted Side
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Range Upgrade
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Recover
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When a Unit recovers, it regains Health chips up to its Health Stat. Recovery happens during the recovery phase or by game effects. See also: Health
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