Browse Terms

Learn game terminology and mechanics

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Leading Minion

Description

The Minion in a Group that determines the Group's Movement and abilities. The leading Minion is the one with the highest Movement stat or the one chosen by the player. See also: Group, Minion

Leaves Group if Grouped

Description

If a Unit is grouped and performs an action that would cause it to leave the Group, it does so. The remaining Units in the Group stay grouped. See also: Group

Limited Build Option

Description

A Build Option that can only be chosen once per game. Limited build options are marked with a special icon and cannot be selected again once chosen. See also: Build Option

Mark

Description

A special token placed on Units or hexes to indicate game effects. Marks are removed when their effect expires or by game effects. See also: Target

Market

Description

The area where Merc Units, Equipment, heroes, talents, items, and relics can be purchased. The market is replenished at the start of each Wave. See also: Merc, Hero, Talent, Item, Relic

May level up after

Description

Heroes may level up after defeating an Opposing Unit or Spire. Leveling up grants new abilities or increased stats. See also: Hero, Level Up

Merc

Description

Merc Units and Spires that can be purchased from the Market. Merc Units are not Faction-specific and can be used by any Faction. Merc Units are placed in the Market discard when defeated. See also: Faction Unit

Merc Spire

Description

Spires purchased from the Market. Merc Spires provide defensive bonuses and can be upgraded. Merc Spires are not Faction-specific. See also: Merc, Spire

Merc Unit

Description

Units purchased from the Market. Merc Units have unique abilities and can be upgraded. Merc Units are not Faction-specific. See also: Merc

Minion

Description

Basic Units that form the core of your army. Minions have low stats but can be Promoted to gain abilities. Minions are grouped together for Movement and attacks. See also: Minion Selection and Deployment, Minion Movement, Minion Attacks, Minion Defeats, Minion Upgrades

Minion Attacks

Description

Minions Attack Adjacent Opposing Units or Spires as a Group. Minions deal Damage equal to their Attack stat. Minions can Attack multiple times per Turn if they have the ability to do so. See also: Minion, Attack, Group

Minion Defeats

Description

When a Minion defeats an Opposing Unit or Spire, the Minion may promote. Promoting allows the Minion to gain new abilities or increase their stats. See also: Minion, Defeat, Promote

Minion Movement

Description

Minions move up to their Movement stat in hexes as a Group. Minions can move through Occupied hexes, but cannot end their Movement on an Occupied Hex. Minions can be displaced by Friendly heroes. See also: Minion, Movement, Group

Minion Selection and Deployment

Description

Minions are selected from your Barracks during the Prep Phase and deployed Adjacent to your Fortress Gate. Minions cost CP to Select and deploy. Minions can be deployed in any order, but you must pay their CP Cost. See also: Minion, Prep Phase

Minion Type

Description

The different types of minions available to each Faction. Minion types determine the Minion's base stats and abilities. See also: Minion

Minion Upgrades

Description

Minions can be upgraded with Equipment purchased from the Market. Equipment provides passive bonuses to minions. Equipment remains on the Minion until the Minion is defeated. See also: Minion, Equipment

Movement

Description

Units move up to their movement stat in hexes during their movement phase. Movement must be along valid paths or Adjacent hexes. Units cannot move through Occupied hexes unless they have the ability to do so. Units can be displaced by game effects. See also: Valid Hex, Occupied, Displace

Movement

Description

Units move up to their Movement stat in hexes during their Movement phase. Movement must be along valid paths or Adjacent hexes. Units cannot move through Occupied hexes unless they have the ability to do so. Units can be displaced by game effects. See also: Valid Hex, Occupied, Displace

Non-Path Hex

Description

Hexes that are not connected by paths. Units cannot move between non-Path hexes unless they have the ability to do so. See also: Path

Occupied

Description

A Hex is occupied if it contains a Unit, Spire, or Landmark. Units cannot end their Movement on occupied hexes unless displacing a Friendly Unit. See also: Valid Hex

Once Per Wave

Description

An ability or effect that can only be used once per Wave. Once per Wave effects reset at the start of each new Wave. See also: Wave

Opposing

Description

Opposing Units are Units that belong to enemy factions. Opposing Units can be targeted by your attacks and abilities. See also: Friendly

Option Pegs

Description

Pegs used to Mark build options or other choices. Option pegs are placed on the build board to indicate selections. See also: Build Option

Path

Description

Paths connect hexes on the board and allow Units to move between isles. Units can move along paths without restriction. See also: Isle, Non-Path Hex

Pillage

Description

When a Unit pillages a Landmark, it gains Source and may Damage the Landmark. Pillaging is done during the Movement phase and requires the Unit to be Adjacent to the Landmark. See also: Landmark, Source

Progress

Description

Progress is made when Units move towards objectives or complete tasks. Progress is tracked on progress tracks and can trigger rewards or abilities. See also: Progress Track

Promoted

Description

A Minion that has been promoted gains new abilities or increased stats. Promoted minions are marked with a Promoted Side. See also: Promote, Promoted Side

Promoted Side

Description

The side of a Minion chip that indicates it has been Promoted. Promoted sides have enhanced stats and abilities. See also: Promoted

Range Upgrade

Description

Blue chip with icon. Allows Spires to Attack at range 2 instead of range 1. Range Upgrades cost 2 Source each. See also: SpireSpire Upgrades

Recover

Description

When a Unit recovers, it regains Health chips up to its Health Stat. Recovery happens during the recovery phase or by game effects. See also: Health
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