Browse Terms

Learn game terminology and mechanics

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Faction Unit

Description

Units and Spires that belong to a specific Faction. Faction Units and Spires are returned to their Faction' s Barracks when defeated. Faction Units and Spires can only be used by the Faction that owns them, unless otherwise stated by a game effect. See also: Faction, Merc

First Player

Description

The player who takes the first Turn each Round. The first player is determined at the start of each Round by the player with the most victory points. In case of a tie, the player who was first player last Round remains first player. If this is the first Round, the first player is chosen randomly. See also: Round, Victory Points

Fortification Upgrade

Description

Yellow chip with icon. Increases the durability of Spires by requiring 2 Damage to remove the bottom upgrade instead of 1. Fortification Upgrades cost 2 Source each. See also: SpireSpire Upgrades

Fortress

Description

Each Faction has a fortress consisting of a Fortress Gate and fortress structures. The fortress provides a safe haven for Units and serves as the Faction' s base of operations. Fortress structures can be advanced by purchasing fortress advancements, which provide new abilities and bonuses. See also: Fortress Advancement, Fortress Gate, Fortress Structure

Fortress Advancement

Description

Purchasable Upgrades to Fortress structures that provide new abilities and bonuses. Fortress advancements are purchased using Source during the Build Phase and are progressive within each Fortress Structure. See also: Fortress, Fortress Structure, Source

Fortress Gate

Description

The entrance to each Faction' s Fortress. Fortress gates have Health and can be attacked by Opposing Units. When a Fortress gate is defeated, the Faction loses the game. Fortress gates can be repaired using Source during the Build Phase. See also: Fortress, Health

Fortress Power

Description

A special ability granted by certain Fortress advancements. Fortress powers are Active as long as their associated advancement is purchased and provide ongoing bonuses or abilities. See also: Fortress Advancement

Fortress Source Well

Description

Source wells located within each Faction' s Fortress. Fortress Source wells provide Source to the Faction that controls them and cannot be captured by opponents. See also: Source Well

Fortress Spire

Description

A special Spire that can be constructed within a Faction' s Fortress. Fortress Spires provide defensive bonuses and cannot be attacked by opponents. See also: Spire

Fortress Structure

Description

The different sections of a Faction' s Fortress that can be advanced by purchasing Fortress advancements. Each Fortress structure provides different bonuses and abilities. See also: Fortress, Fortress Advancement

Friendly

Description

Friendly Units are Units that belong to your Faction. Friendly Units can be targeted by your abilities and talents. See also: Opposing

Full Movement Stat

Description

Units can move their full Movement stat in hexes. Movement can be reduced by Terrain or game effects. See also: Movement

Group

Description

A group is a collection of Units that move and Attack together. Groups are formed when Units are deployed Adjacent to each other or when Units move Adjacent to each other. Groups can be split by moving Units away from each other or by game effects. See also: Ungrouped

Health

Description

The number of health chips a Unit or Fortress Gate has. When a Unit or Fortress Gate loses its last health chip, it is defeated. Health chips are placed on Units and Fortress gates to represent their current health. See also: Health Stat

Health Stat

Description

The maximum number of Health chips a Unit or Fortress Gate can have. Units and Fortress gates start with their full Health stat in Health chips. See also: Health

Hero

Description

Heroes are powerful Units that can be recruited from the Market. Heroes have unique abilities and can be upgraded with talents. Heroes are placed in the hero discard when defeated and cannot be returned to the Market. See also: Hero Selection and Deployment, Hero Movement, Hero Attacks, Hero Defeats, Hero Upgrades

Hero Attacks

Description

Heroes Attack Adjacent Opposing Units or Spires. Heroes deal Damage equal to their Attack stat. Heroes can Attack multiple times per Turn if they have the ability to do so. See also: Hero, Attack

Hero Defeats

Description

When a Hero defeats an Opposing Unit or Spire, the Hero may level up. Leveling up allows the Hero to gain new abilities or increase their stats. See also: Hero, Defeat, Level Up

Hero Movement

Description

Heroes move up to their Movement stat in hexes. Heroes can move through Occupied hexes, but cannot end their Movement on an Occupied Hex unless displacing a Friendly Unit. Heroes can Teleport to Adjacent Friendly Units or Spires. See also: Hero, Movement, Teleport

Hero Selection and Deployment

Description

Heroes are selected from the Market during the Prep Phase and deployed Adjacent to your Fortress Gate. Heroes cost CP to Select and deploy. Heroes can be deployed in any order, but you must pay their CP Cost. See also: Hero, Prep Phase

Hero Upgrades

Description

Heroes can be upgraded with talents purchased from the Market. Talents provide passive bonuses or new abilities to heroes. Talents remain on the Hero until the Hero is defeated. See also: Hero, Talent

Hex

Description

The individual spaces on the game board. Hexes can be Occupied by Units, Spires, or landmarks. Hexes have Terrain that affects Movement and abilities. See also: Valid Hex, Invalid Hex

In Play

Description

Units, Spires, and landmarks that are on the board are considered in play. Units and Spires in Barracks are not in play. See also: Barracks

Inactive

Description

Units that have already moved or attacked this Turn are considered inactive. Inactive Units cannot move or Attack again this Turn. See also: Active

Influence

Description

A special resource used to purchase certain Fortress advancements and abilities. Influence is gained by controlling landmarks and defeating Opposing Units. See also: Control, Landmark

Invalid Hex

Description

A Hex that a Unit cannot move to or occupy. Invalid hexes are Occupied by Opposing Units, Blocked by Terrain, or otherwise inaccessible. See also: Hex, Valid Hex

Isle

Description

The landmasses on the game board. Isles are separated by water and can be connected by paths. See also: Center Isle

Item

Description

Items are special tokens that provide one-time effects. Items can be purchased from the Market and used during your Turn. Items are discarded after use. See also: Market

Landmark

Description

Landmarks are powerful structures on the board that provide ongoing effects. Landmarks can be captured by factions and provide bonuses or abilities. Landmarks have Health and can be attacked. See also: Landmark Minion

Landmark Minion

Description

Minions spawned by landmarks. Landmark minions defend the Landmark and can be defeated to Damage the Landmark. See also: Landmark, Minion
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