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Faction Unit
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First Player
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The player who takes the first Turn each Round. The first player is determined at the start of each Round by the player with the most victory points. In case of a tie, the player who was first player last Round remains first player. If this is the first Round, the first player is chosen randomly. See also: Round, Victory Points
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Fortification Upgrade
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Fortress
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Fortress Advancement
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Fortress Gate
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Fortress Power
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A special ability granted by certain Fortress advancements. Fortress powers are Active as long as their associated advancement is purchased and provide ongoing bonuses or abilities. See also: Fortress Advancement
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Fortress Source Well
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Fortress Spire
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Fortress Structure
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Friendly
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Full Movement Stat
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Group
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A group is a collection of Units that move and Attack together. Groups are formed when Units are deployed Adjacent to each other or when Units move Adjacent to each other. Groups can be split by moving Units away from each other or by game effects. See also: Ungrouped
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Health
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Health Stat
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Hero
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Hero Attacks
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Hero Defeats
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Hero Movement
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Hero Selection and Deployment
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Heroes are selected from the Market during the Prep Phase and deployed Adjacent to your Fortress Gate. Heroes cost CP to Select and deploy. Heroes can be deployed in any order, but you must pay their CP Cost. See also: Hero, Prep Phase
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Hero Upgrades
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Heroes can be upgraded with talents purchased from the Market. Talents provide passive bonuses or new abilities to heroes. Talents remain on the Hero until the Hero is defeated. See also: Hero, Talent
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Hex
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In Play
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Inactive
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Influence
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A special resource used to purchase certain Fortress advancements and abilities. Influence is gained by controlling landmarks and defeating Opposing Units. See also: Control, Landmark
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Invalid Hex
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Isle
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The landmasses on the game board. Isles are separated by water and can be connected by paths. See also: Center Isle
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Item
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Items are special tokens that provide one-time effects. Items can be purchased from the Market and used during your Turn. Items are discarded after use. See also: Market
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Landmark
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Landmarks are powerful structures on the board that provide ongoing effects. Landmarks can be captured by factions and provide bonuses or abilities. Landmarks have Health and can be attacked. See also: Landmark Minion
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Landmark Minion
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