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Marooned
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This Spire does not grant Influence.
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Matter Distortion
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Before or after this Unit’s Movement, you may acquire the top Earthscape from the Market and place it so that it covers at least one Hex of the Isle this Unit occupies, ignoring Influence restrictions. Then, promote this Unit.
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Talent does not trigger for AI units.
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Mining
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This Spire may only be constructed during the Build Phase. At the end of the Wave, you may return this Spire to your Barracks to gain 6 Source.
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Talent does not trigger for AI units.
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Mire
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When an Opposing Unit moves onto a Hex Adjacent to this Unit, its Movement immediately ends.
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Morale
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When this Unit defeats a Unit or Spire, increase your morale die by 1 if the die has been acquired.
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Talent does not trigger for AI units.
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Motility
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During this Unit’s Movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per Turn, including the same effect twice.
1: Nucleus has [FOREST_TERRAIN] Terrain Allowance for its Movement this Turn. If Promoted, Nucleus has [MOUNTAIN_TERRAIN] Terrain Allowance instead.
2: Nucleus may move one additional Hex this Turn.
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Multi-Target
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When this Spire fires, it rolls its Spire Attack dice once and applies the Damage to all of the current player’s units within its Range.
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When this Spire fires, it rolls its Spire Attack dice once and applies the Damage to all of the current player’s units within its Range.
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Naroran Rift
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Naroran units may move onto this chip as if it were a Path Hex. Units that move onto this Spire are teleported to another chip or Spire of your choice with Naroran Rift or Riftwalk, if able. If the destination chip is currently Occupied by another Unit or Group of units, those units are defeated. Defeating Opposing grouped units this way grants the Reward for only the top Unit.
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Naroran units may move onto this chip as if it were a Path Hex. Units that move onto this Spire are teleported to another chip or Spire with Naroran Rift or Riftwalk, if able. If the destination chip is currently Occupied by another Unit or Group of units, those units are defeated. AI units will use Naroran Rift in their Movement if doing so would result in greater Progress being made than not using it, and if they have enough Movement to move off of the chip they Teleport to.
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Neglected
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If forsaken are the only Minion Type In Play, the Wave ends. The forsaken stay In Play.
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Neutralize
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After this Unit’s Movement, you may remove an Adjacent Landmark chip from play (do not gain any rewards for that chip).
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Talent does not trigger for AI units.
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Organelle
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When this Spire is constructed, its Starting Upgrades will match Nucleus’s current Upgrades. If this would result in 0 Starting Upgrades, the Spire cannot be constructed.
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Talent does not trigger for AI spires.
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Overload
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On your Turn, if you have a Unit Adjacent to this Landmark, you may spend 6 Source to discard this Landmark and gain its Reward.
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Talent does not trigger for AI units.
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Pacify
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Instead of attacking, this Unit may discard an Adjacent Landmark Minion to gain 3 Source.
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Peaceful
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This Unit can only be damaged by Merc units and Merc spires. Other units may Displace this Unit.
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Pistoleer
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When attacking, this Unit may Attack an Opposing Unit 2 hexes away. If it does, flip this Unit to its other side and remove an upgrade of your choice.
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Poise
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When moving keel minions, you may increase or decrease their Movement Stat by 1 for that Turn (to a minimum of 1).
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Poison
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When this Spire or Unit makes a successful Attack or Retaliation that would remove Health from a Unit, the Attack instead removes half of the Unit’s existing Health, rounded down. If this Unit or Spire has an Attack Stat of *, its attacks and retaliations are always considered successful.
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Pollinate
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After this Unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel Spire to where this Unit was defeated, ignoring Upgrade Capacity.
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After this Unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel Spire to where this Unit was defeated, ignoring Upgrade Capacity.
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Portable Gateport
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Item. Before or after your Hero’s Movement, you may spend 1 Source. If you do, your Hero may either pick this Item up from an Adjacent Hex or drop it on an Adjacent non– Path Hex. The talents on this Item cannot be used while it is possessed by a Hero.
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Possess
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Leaves Group if Grouped. After or instead of this Unit’s Movement, you may place it underneath an Adjacent Ungrouped Opposing Faction Minion. Gain Control of that Minion. When the controlled Minion loses Health or is defeated, this Unit loses Health or is defeated instead. When this Unit is defeated, return Control of the Opposing Minion to its owner.
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Powerhouse
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After this Spire is defeated, you may promote one rotten worms Minion in your Barracks.
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Talent does not trigger for AI spires.
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Precious
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If elfinkaze are the only Minion Type In Play, the Wave ends. Remaining elfinkaze are returned to your Barracks.
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Prepared
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When this Unit is dealt Retaliation Damage by another Unit, reduce the Damage by 1.
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Press Gang
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When defeated, you may spend 2 Source to place this Unit back in your Barracks. Otherwise, it is removed from the game.
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Prophesy
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Opposing factions are not awarded Source for defeating this Unit. If this Unit is defeated by an Opposing Faction Unit or Spire, steal Source equal to this Unit’s Source Reward from that Faction.
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Protect
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When another Unit on the same Hex Group takes Damage, this Unit may choose to take any amount of that Damage instead.
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Prowl
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At the start of each Round, the player with the fewest spires must move this Unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in Turn order moves it. If this Unit ends its Movement Adjacent to a Fortress Gate, it attacks the gate immediately.
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Quake
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If this Spire is on a mountain Hex, before its Attack during the Spires Fire step, you may remove the bottom upgrade from an Opposing Spire in Range, remove 1 Health from a Landmark in Range, or remove a facedown Landmark in Range from play (the facedown Landmark is not considered defeated.)
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Quantum Dark
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After or instead of this Unit’s Movement, you may Defeat it. If you do, replace an Adjacent Opposing Spire with 2 or fewer Upgrades with a naroran Spire from your Barracks, keeping the Upgrades from the replaced Spire.
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Queen's Blood
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This Unit cannot be deployed if your Fortress Gate has fewer than 6 Health. When it deploys, reduce your Fortress Gate Health by 5. If this Unit returns to the Fortress, increase the Health of your Fortress Gate by this Unit’s current Health, even if the gate is at 0 Health.
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Talent does not trigger for AI units.
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