Browse Talents

Explore special abilities and unit enhancements

190
Total Talents
190
With AI Desc
203
Units Enhanced
162
Unique Talents
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Marooned

Description

This Spire does not grant Influence.

AI Description

AI

This Spire does not grant Influence.

Matter Distortion

Description

Before or after this Unit’s Movement, you may acquire the top Earthscape from the Market and place it so that it covers at least one Hex of the Isle this Unit occupies, ignoring Influence restrictions. Then, promote this Unit.

AI Description

AI

Talent does not trigger for AI units.

Mining

Description

This Spire may only be constructed during the Build Phase. At the end of the Wave, you may return this Spire to your Barracks to gain 6 Source.

AI Description

AI

Talent does not trigger for AI units.

Mire

Description

When an Opposing Unit moves onto a Hex Adjacent to this Unit, its Movement immediately ends.

AI Description

AI

When an Opposing Unit moves onto a Hex Adjacent to this Unit, its Movement immediately ends.

Morale

Description

When this Unit defeats a Unit or Spire, increase your morale die by 1 if the die has been acquired.

AI Description

AI

Talent does not trigger for AI units.

Motility

Description

During this Unit’s Movement, you may reduce the Motility Reservoir tracker by the amount shown to utilize the additional effects listed below. You may utilize up to 2 effects per Turn, including the same effect twice. 1: Nucleus has [FOREST_TERRAIN] Terrain Allowance for its Movement this Turn. If Promoted, Nucleus has [MOUNTAIN_TERRAIN] Terrain Allowance instead. 2: Nucleus may move one additional Hex this Turn.

AI Description

AI

During this Unit’s Movement, if its destination Hex would not allow it to make an Attack, reduce the Motility Reservoir tracker by the needed amount to utilize up to 2 of the effects listed below, including the same effect twice, so long as doing so will let this Unit reach a Hex where it can Attack an Opposing Unit, Spire, or Fortress Gate, while still making Progress towards its Mark. 1: Nucleus has [FOREST_TERRAIN] Terrain Allowance for its Movement this Turn. If Promoted, Nucleus has [MOUNTAIN_TERRAIN] Terrain Allowance instead. 2: Nucleus may move one additional Hex this Turn.

Multi-Target

Description

When this Spire fires, it rolls its Spire Attack dice once and applies the Damage to all of the current player’s units within its Range.

AI Description

AI

When this Spire fires, it rolls its Spire Attack dice once and applies the Damage to all of the current player’s units within its Range.

Naroran Rift

Description

Naroran units may move onto this chip as if it were a Path Hex. Units that move onto this Spire are teleported to another chip or Spire of your choice with Naroran Rift or Riftwalk, if able. If the destination chip is currently Occupied by another Unit or Group of units, those units are defeated. Defeating Opposing grouped units this way grants the Reward for only the top Unit.

AI Description

AI

Naroran units may move onto this chip as if it were a Path Hex. Units that move onto this Spire are teleported to another chip or Spire with Naroran Rift or Riftwalk, if able. If the destination chip is currently Occupied by another Unit or Group of units, those units are defeated. AI units will use Naroran Rift in their Movement if doing so would result in greater Progress being made than not using it, and if they have enough Movement to move off of the chip they Teleport to.

Neglected

Description

If forsaken are the only Minion Type In Play, the Wave ends. The forsaken stay In Play.

AI Description

AI

If forsaken are the only Minion Type In Play, the Wave ends. The forsaken stay In Play.

Neutralize

Description

After this Unit’s Movement, you may remove an Adjacent Landmark chip from play (do not gain any rewards for that chip).

AI Description

AI

Talent does not trigger for AI units.

Organelle

Description

When this Spire is constructed, its Starting Upgrades will match Nucleus’s current Upgrades. If this would result in 0 Starting Upgrades, the Spire cannot be constructed.

AI Description

AI

Talent does not trigger for AI spires.

Overload

Description

On your Turn, if you have a Unit Adjacent to this Landmark, you may spend 6 Source to discard this Landmark and gain its Reward.

AI Description

AI

Talent does not trigger for AI units.

Pacify

Description

Instead of attacking, this Unit may discard an Adjacent Landmark Minion to gain 3 Source.

AI Description

AI

If this Unit cannot Damage an Opposing Faction Unit, Spire, or Fortress Gate with its Attack and is Adjacent to a Landmark Minion, it discards the Landmark Minion instead of attacking.

Peaceful

Description

This Unit can only be damaged by Merc units and Merc spires. Other units may Displace this Unit.

AI Description

AI

This Unit can only be damaged by Merc units and Merc spires. Other units may Displace this Unit.

Pistoleer

Description

When attacking, this Unit may Attack an Opposing Unit 2 hexes away. If it does, flip this Unit to its other side and remove an upgrade of your choice.

AI Description

AI

If there are no Adjacent units, spires, or Fortress gates that this Unit would Damage with its Attack, it will Attack an Opposing Unit 2 hexes away if possible. If it does, flip this Unit to its other side and remove an upgrade. Upgrades are removed in the following preference order: fortification, Range, Attack.

Poise

Description

When moving keel minions, you may increase or decrease their Movement Stat by 1 for that Turn (to a minimum of 1).

AI Description

AI

The Movement Stat of all keel minions is increased by 1.

Poison

Description

When this Spire or Unit makes a successful Attack or Retaliation that would remove Health from a Unit, the Attack instead removes half of the Unit’s existing Health, rounded down. If this Unit or Spire has an Attack Stat of *, its attacks and retaliations are always considered successful.

AI Description

AI

When this Spire or Unit makes a successful Attack or Retaliation that would remove Health from a Unit, the Attack instead removes half of the Unit’s existing Health, rounded down. If this Unit or Spire has an Attack Stat of *, its attacks and retaliations are always considered successful.

Pollinate

Description

After this Unit is defeated, you may spend 2 Source to add an upgrade of your choice to the bottom of the nearest keel Spire to where this Unit was defeated, ignoring Upgrade Capacity.

AI Description

AI

After this Unit is defeated, add a [ATTACK_UPGRADE] to the bottom of the nearest keel Spire to where this Unit was defeated, ignoring Upgrade Capacity.

Portable Gateport

Description

Item. Before or after your Hero’s Movement, you may spend 1 Source. If you do, your Hero may either pick this Item up from an Adjacent Hex or drop it on an Adjacent non–Path Hex. The talents on this Item cannot be used while it is possessed by a Hero.

AI Description

AI

Item. Before or after your Hero’s Movement, you may spend 1 Source. If you do, your Hero may either pick this Item up from an Adjacent Hex or drop it on an Adjacent non–Path Hex. The talents on this Item cannot be used while it is possessed by a Hero.

Possess

Description

Leaves Group if Grouped. After or instead of this Unit’s Movement, you may place it underneath an Adjacent Ungrouped Opposing Faction Minion. Gain Control of that Minion. When the controlled Minion loses Health or is defeated, this Unit loses Health or is defeated instead. When this Unit is defeated, return Control of the Opposing Minion to its owner.

AI Description

AI

Leaves Group if Grouped. After or instead of this Unit’s Movement, if it is Adjacent to an Ungrouped Opposing Faction Minion, place it underneath that Minion. This AI Faction now controls that Minion. When the controlled Minion loses Health or is defeated, this Unit loses Health or is defeated instead. When this Unit is defeated, return Control of the Opposing Minion to its owner.

Powerhouse

Description

After this Spire is defeated, you may promote one rotten worms Minion in your Barracks.

AI Description

AI

Talent does not trigger for AI spires.

Precious

Description

If elfinkaze are the only Minion Type In Play, the Wave ends. Remaining elfinkaze are returned to your Barracks.

AI Description

AI

If elfinkaze are the only Minion Type In Play, the Wave ends. Remaining elfinkaze are returned to their Faction’s Barracks.

Prepared

Description

When this Unit is dealt Retaliation Damage by another Unit, reduce the Damage by 1.

AI Description

AI

When this Unit is dealt Retaliation Damage by another Unit, reduce the Damage by 1.

Press Gang

Description

When defeated, you may spend 2 Source to place this Unit back in your Barracks. Otherwise, it is removed from the game.

AI Description

AI

When defeated, place this Unit back in its Barracks.

Prophesy

Description

Opposing factions are not awarded Source for defeating this Unit. If this Unit is defeated by an Opposing Faction Unit or Spire, steal Source equal to this Unit’s Source Reward from that Faction.

AI Description

AI

Opposing factions are not awarded Source for defeating this Unit. If this Unit is defeated by an Opposing Faction, that Faction loses Source equal to this Unit’s Source Reward.

Protect

Description

When another Unit on the same Hex Group takes Damage, this Unit may choose to take any amount of that Damage instead.

AI Description

AI

When another Friendly Unit on the same Hex Group takes Damage, this Unit will take all of that Damage instead.

Prowl

Description

At the start of each Round, the player with the fewest spires must move this Unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in Turn order moves it. If this Unit ends its Movement Adjacent to a Fortress Gate, it attacks the gate immediately.

AI Description

AI

At the start of each Round, the Faction with the fewest spires must move this Unit 2 hexes in the direction of their choice. If tied, the Faction that goes latest in Turn order moves it. If an AI Faction would move this Unit, it is moved to the Hex closest to a Fortress Gate Opposing the AI. If this Unit ends its Movement Adjacent to a Fortress Gate, it attacks the gate immediately.

Quake

Description

If this Spire is on a mountain Hex, before its Attack during the Spires Fire step, you may remove the bottom upgrade from an Opposing Spire in Range, remove 1 Health from a Landmark in Range, or remove a facedown Landmark in Range from play (the facedown Landmark is not considered defeated.)

AI Description

AI

If this Spire is on a mountain Hex, before its Attack during the Spires Fire step, it will remove the bottom upgrade from the Opposing Spire with the fewest Upgrades that is within Range.

Quantum Dark

Description

After or instead of this Unit’s Movement, you may Defeat it. If you do, replace an Adjacent Opposing Spire with 2 or fewer Upgrades with a naroran Spire from your Barracks, keeping the Upgrades from the replaced Spire.

AI Description

AI

After or instead of this Unit’s Movement, if it is Adjacent to an Opposing Spire with 2 or fewer Upgrades, this Unit is defeated. Then, replace the Opposing Spire with a monolant Spire from its Barracks, keeping the Upgrades from the replaced Spire. If a monolant is not available, instead replace it with a refractor.

Queen's Blood

Description

This Unit cannot be deployed if your Fortress Gate has fewer than 6 Health. When it deploys, reduce your Fortress Gate Health by 5. If this Unit returns to the Fortress, increase the Health of your Fortress Gate by this Unit’s current Health, even if the gate is at 0 Health.

AI Description

AI

Talent does not trigger for AI units.

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