Browse Talents

Explore special abilities and unit enhancements

190
Total Talents
190
With AI Desc
203
Units Enhanced
162
Unique Talents
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Unstable Rift

Description

When this chip is Revealed, it defeats all units and groups of units Adjacent to it. The revealing player gains Source equal to the current Health of all destroyed units. Then, remove this chip from play.

AI Description

AI

When this chip is Revealed, it defeats all units and groups of units Adjacent to it. The revealing player gains Source equal to the current Health of all destroyed units. Then, remove this chip from play.

Untamed

Description

This Unit may never be placed under Control of a Faction.

AI Description

AI

This Unit may never be placed under Control of a Faction.

Upgrade Plans

Description

The Source Cost for all Upgrades added to this Spire is reduced by 1.

AI Description

AI

Talent does not trigger for AI spires.

Voidsoul

Description

This Hero counts as a keel Spire for the purposes of Minion promotion, the Winning Cause Fortress Advancement, and the talents Conscription and Empowered.

AI Description

AI

This Hero counts as a keel Spire for the purposes of Minion promotion, the Winning Cause Fortress Advancement, and the talents Conscription and Empowered.

Wallop

Description

Instead of attacking, this Spire may deal 1 Damage to an Adjacent Unit and Teleport it to a Valid Hex up to 3 hexes away from this Spire. Then, flip this Spire, keeping existing Upgrades.

AI Description

AI

If this Spire would Attack an Adjacent Hero that it cannot Defeat, it will forego its Attack. It instead deals 1 Damage to the Hero and teleports it to a Valid Hex up to 3 hexes away from the Hero’s Mark as possible. Then, flip this Spire, keeping existing Upgrades.

Waterwalker

Description

While this Unit is on a water Hex, spires cannot Attack it.

AI Description

AI

If this Unit can end its Movement on a water Hex while adhering to AI Movement rules, it will do so. While this Unit is on a water Hex, spires cannot Attack it.

Weak Point

Description

Instead of attacking, this Unit may remove the top two Upgrades from an Adjacent Opposing Spire.

AI Description

AI

When this Unit attacks an Adjacent Spire, instead of dealing Damage, it removes the top two Upgrades from that Spire.

Wind Turbine

Description

Flying and Range are ignored for all units within this Spire’s Range.

AI Description

AI

Flying and Range are ignored for all units within this Spire’s Range.

Yrtel’s Way

Description

Before or after this Unit’s Movement, you may return an Adjacent Faction Minion with equal or less Health to its Barracks. Minions returned this way are not defeated. Then, promote this Unit.

AI Description

AI

Before or after this Unit’s Movement, it if is Adjacent to an Opposing Faction Minion with equal or less Health than it, it will return that Minion to its Barracks. Then, promote this Unit. Minions returned this way are not defeated.

Yrtel’s Will

Description

Before or after this Unit’s Movement, you may either discard an Adjacent Landmark Minion to gain 3 Source or remove all Attack Upgrades from an Adjacent Spire. Then, flip this Unit, removing any Upgrades.

AI Description

AI

Before or after this Unit’s Movement, if it is Adjacent to an Opposing Spire with at least 1 Attack Upgrade, it removes all Attack Upgrades from that Spire. Then, flip this Unit, removing any Upgrades.

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