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Source Aura
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After this Unit’s Movement, it may deal 1 Damage to all Adjacent Opposing spires and units.
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Source Link
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During your Turn in the Onslaught Phase, you may gain Control of this Landmark if you have a Unit Adjacent to it. While you Control this Landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.
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Talent does not trigger for AI units.
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Sourcefield
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When this Unit is attacked, you may spend Source equal to the amount of Damage dealt in order to reduce the Damage to 0. This Unit still retaliates.
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Talent does not trigger for AI units.
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Spawn
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At the start of your first Turn during the Onslaught Phase, you may place a larva from your Barracks on an Adjacent Path Hex.
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Speed
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This Unit’s Movement Stat is increased by 1.
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Spire Shot
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This Unit may move onto Friendly non– Fortress spires. While on a Spire, this Unit gains +1 Range. The Spire is Inactive while this Unit is on top.
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Talent does not trigger for AI units.
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Splash
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When this Unit or Spire attacks, it may also deal 1 Damage to all units Adjacent to its Target.
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Splice
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After this Spire defeats an Opposing Faction Unit, the defeated Unit’s chip is placed underneath this Spire. When a non-Graft Minion is removed from this Spire, discard or return it to its Barracks as if it were defeated.
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Spyglass
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Flying units cannot Attack this Unit.
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Stasis
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Leaves Group if Grouped. After or instead of this Unit’s Movement, you may place it on top of an Adjacent Ungrouped Opposing Faction Minion. That Minion becomes Inactive. Any Damage dealt to this Unit is removed from the Inactive Minion’s Health. This Unit must move off of the Minion on the next Turn in which it can make Progress. It may not use Stasis that Turn.
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Static Return
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This Unit retaliates at unlimited Range and retaliates every time it is attacked.
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This Unit retaliates at unlimited Range and retaliates every time it is attacked.
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Stubborn
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This Unit cannot be grouped or use Riftwalk.
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This Unit cannot use Riftwalk.
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Submerge
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If this Unit starts its Movement on a water Hex, it may Recover 1 Health.
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Summon
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Ungrouped Only. Instead of moving this Unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The Unit is summoned on its Promoted Side. Flip the taproot and Group it under the summoned Unit in the same Hex. The summoned Unit does not move this Turn.
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After this Unit is reduced to exactly 1 Health, summon the Unit stated in the Prep Phase section for this Wave. If the Unit to be summoned is unavailable, summon the next available Unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The Unit is summoned on its Promoted Side. Flip the taproot and Group it under the summoned Unit in the same Hex. The summoned Unit does not move this Turn.
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Summon Hero
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Before or after its Movement, a Hero Adjacent to this chip may spend 3 Source to Teleport another Hero to a Valid Hex Adjacent to this chip.
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Talent does not trigger for AI units or spires.
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Sure-Footed
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This Unit gains [MOUNTAIN_TERRAIN].
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This Unit gains [MOUNTAIN_TERRAIN].
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Survey
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After this Unit is defeated, you may immediately construct a free outpost or Source grinder Spire on the closest available Source Well to where this Unit was defeated, ignoring Influence restrictions.
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Survival
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At the end of your Turn, if this Unit did not move or Attack, it may Recover 1 Health.
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Swashbuckler
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When this Unit attacks, you may increase the Damage dealt by 1 for each Opposing Unit Adjacent to it. If you do and a Unit, Spire, or Fortress Gate is defeated by the Attack, this Unit does not Level Up, and you do not receive the shown Reward.
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Swindle
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When this Unit attacks or retaliates against Faction units, do not deal Damage. Instead, steal 1 Source from that Faction for each Damage that would have been dealt.
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Tough
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If Retaliation Damage dealt to this Unit exceeds 2, reduce it to 2.
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Toxic Fumes
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When this Unit is defeated, you may place a toxic fumes chip on its Hex. A Hex can contain multiple toxic fumes. At the end of the Wave, return all toxic fumes chips to your Barracks.
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When this Unit is defeated, place a toxic fumes chip on its Hex. A Hex can contain multiple toxic fumes. At the end of the Wave, return all toxic fumes chips to the griege Barracks.
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Toxic Secretion
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If a non–griege Unit moves onto a Hex Adjacent to this Unit, deal it 1 Damage.
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Train
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This Hero’s Upgrade Capacity is increased by 1.
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Translocate
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As a Limited Build Option, you may swap this Spire’s position with another Horizon’s Wrath Spire on this Isle or an Adjacent one. You may then change the direction the swapped Spire’s arrow points.
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Talent does not trigger for AI spires.
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Transport
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During the Prep Phase, this Unit must be grouped with exactly one Minion under it. The Minion grouped under this Unit may have a lower Movement Stat.
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Talent does not trigger for AI units.
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Twister
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After this Unit's Movement, you may Select one Revealed or Unrevealed Landmark chip within three hexes of this Unit and place it on an unoccupied Non-Path Hex Adjacent to this Unit.
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Talent does not trigger for AI units.
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Ultimate Reward
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Item. If your Hero returns to its Fortress in possession of this Item, remove this chip from play and set either your Fortress Gate Health or your Source to maximum.
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Unruly
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Before this Unit’s Movement each Turn, roll the forsaken die and apply the result to this Unit.
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Before this Unit’s Movement each Turn, roll the forsaken die and apply the result to this Unit. If this Unit is Promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.
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Unstable
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As a Limited Build Option, you may flip this chip to its destroyed side. All Active units Adjacent to this waygate are defeated. Gain the Source Reward from all Opposing units defeated this way. This Talent cannot be used if this is the only waygate In Play or if this waygate has any units on it that have yet to deploy.
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Talent does not trigger for AI units.
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