Browse Talents

Explore special abilities and unit enhancements

190
Total Talents
190
With AI Desc
203
Units Enhanced
162
Unique Talents
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Source Aura

Description

After this Unit’s Movement, it may deal 1 Damage to all Adjacent Opposing spires and units.

AI Description

AI

After this Unit’s Movement, it deals 1 Damage to all Adjacent Opposing units and spires.

Source Link

Description

During your Turn in the Onslaught Phase, you may gain Control of this Landmark if you have a Unit Adjacent to it. While you Control this Landmark, you gain +5 Source during the Income Phase and +2 CP during the Prep Phase.

AI Description

AI

Talent does not trigger for AI units.

Sourcefield

Description

When this Unit is attacked, you may spend Source equal to the amount of Damage dealt in order to reduce the Damage to 0. This Unit still retaliates.

AI Description

AI

Talent does not trigger for AI units.

Spawn

Description

At the start of your first Turn during the Onslaught Phase, you may place a larva from your Barracks on an Adjacent Path Hex.

AI Description

AI

At the start of this Faction’s first Turn during the Onslaught Phase, place a larva from its Barracks on the valid Adjacent Path Hex closest to its Mark.

Speed

Description

This Unit’s Movement Stat is increased by 1.

AI Description

AI

This Unit’s Movement Stat is increased by 1.

Spire Shot

Description

This Unit may move onto Friendly non–Fortress spires. While on a Spire, this Unit gains +1 Range. The Spire is Inactive while this Unit is on top.

AI Description

AI

Talent does not trigger for AI units.

Splash

Description

When this Unit or Spire attacks, it may also deal 1 Damage to all units Adjacent to its Target.

AI Description

AI

When this Unit or Spire attacks, it will also deal 1 Damage to all units Adjacent to its Target if doing so would Damage at least one Opposing Unit.

Splice

Description

After this Spire defeats an Opposing Faction Unit, the defeated Unit’s chip is placed underneath this Spire. When a non-Graft Minion is removed from this Spire, discard or return it to its Barracks as if it were defeated.

AI Description

AI

After this Spire defeats an Opposing Faction Unit, the defeated Unit’s chip is placed underneath this Spire. When a non-Graft Minion is removed from this Spire, discard or return it to its Barracks as if it were defeated.

Spyglass

Description

Flying units cannot Attack this Unit.

AI Description

AI

Flying units cannot Attack this Unit.

Stasis

Description

Leaves Group if Grouped. After or instead of this Unit’s Movement, you may place it on top of an Adjacent Ungrouped Opposing Faction Minion. That Minion becomes Inactive. Any Damage dealt to this Unit is removed from the Inactive Minion’s Health. This Unit must move off of the Minion on the next Turn in which it can make Progress. It may not use Stasis that Turn.

AI Description

AI

Leaves Group if Grouped. After or instead of this Unit’s Movement, if it is Adjacent to an Ungrouped Opposing Faction Minion, it is placed on top of that Minion. That Minion becomes Inactive. Any Damage dealt to this Unit is removed from the Inactive Minion’s Health. This Unit must move off of the Minion on the next Turn in which it can make Progress. It may not use Stasis that Turn.

Static Return

Description

This Unit retaliates at unlimited Range and retaliates every time it is attacked.

AI Description

AI

This Unit retaliates at unlimited Range and retaliates every time it is attacked.

Stubborn

Description

This Unit cannot be grouped or use Riftwalk.

AI Description

AI

This Unit cannot use Riftwalk.

Submerge

Description

If this Unit starts its Movement on a water Hex, it may Recover 1 Health.

AI Description

AI

If this Unit can end its Movement on a water Hex while adhering to AI Movement rules, it will do so. If this Unit starts its Movement on a water Hex, it will Recover 1 Health.

Summon

Description

Ungrouped Only. Instead of moving this Unit, you may spend 3 Source to summon a war briar, 4 to summon a vineherald, or 5 to summon a treed. The Unit is summoned on its Promoted Side. Flip the taproot and Group it under the summoned Unit in the same Hex. The summoned Unit does not move this Turn.

AI Description

AI

After this Unit is reduced to exactly 1 Health, summon the Unit stated in the Prep Phase section for this Wave. If the Unit to be summoned is unavailable, summon the next available Unit in this list: grizzled oak, ogregrowth, treed, vineherald, war briar. The Unit is summoned on its Promoted Side. Flip the taproot and Group it under the summoned Unit in the same Hex. The summoned Unit does not move this Turn.

Summon Hero

Description

Before or after its Movement, a Hero Adjacent to this chip may spend 3 Source to Teleport another Hero to a Valid Hex Adjacent to this chip.

AI Description

AI

Talent does not trigger for AI units or spires.

Sure-Footed

Description

This Unit gains [MOUNTAIN_TERRAIN].

AI Description

AI

This Unit gains [MOUNTAIN_TERRAIN].

Survey

Description

After this Unit is defeated, you may immediately construct a free outpost or Source grinder Spire on the closest available Source Well to where this Unit was defeated, ignoring Influence restrictions.

AI Description

AI

After this Unit is defeated, the keel immediately construct an outpost or Source grinder (player’s choice) Spire, with its Starting Upgrades, on on the closest available Source Well to where this Unit was defeated.

Survival

Description

At the end of your Turn, if this Unit did not move or Attack, it may Recover 1 Health.

AI Description

AI

If this Unit is at less than full Health and would not be able to Attack after moving this Turn, it will not move or Attack. At the end of a Turn in which it does not move or Attack, it recovers 1 Health.

Swashbuckler

Description

When this Unit attacks, you may increase the Damage dealt by 1 for each Opposing Unit Adjacent to it. If you do and a Unit, Spire, or Fortress Gate is defeated by the Attack, this Unit does not Level Up, and you do not receive the shown Reward.

AI Description

AI

When this Unit attacks, it will increase the Damage dealt by 1 for each Opposing Unit Adjacent to it if doing so will Defeat its Target. This Unit does not Level Up from this Defeat.

Swindle

Description

When this Unit attacks or retaliates against Faction units, do not deal Damage. Instead, steal 1 Source from that Faction for each Damage that would have been dealt.

AI Description

AI

When this Unit attacks or retaliates against Faction units, it does not deal Damage. Instead, the attacked Faction loses 1 Source for each Damage that would have been dealt.

Tough

Description

If Retaliation Damage dealt to this Unit exceeds 2, reduce it to 2.

AI Description

AI

If Retaliation Damage dealt to this Unit exceeds 2, reduce it to 2.

Toxic Fumes

Description

When this Unit is defeated, you may place a toxic fumes chip on its Hex. A Hex can contain multiple toxic fumes. At the end of the Wave, return all toxic fumes chips to your Barracks.

AI Description

AI

When this Unit is defeated, place a toxic fumes chip on its Hex. A Hex can contain multiple toxic fumes. At the end of the Wave, return all toxic fumes chips to the griege Barracks.

Toxic Secretion

Description

If a non–griege Unit moves onto a Hex Adjacent to this Unit, deal it 1 Damage.

AI Description

AI

If a non–griege Unit moves onto a Hex Adjacent to this Unit, deal it 1 Damage.

Train

Description

This Hero’s Upgrade Capacity is increased by 1.

AI Description

AI

This Hero’s Upgrade Capacity is increased by 1.

Translocate

Description

As a Limited Build Option, you may swap this Spire’s position with another Horizon’s Wrath Spire on this Isle or an Adjacent one. You may then change the direction the swapped Spire’s arrow points.

AI Description

AI

Talent does not trigger for AI spires.

Transport

Description

During the Prep Phase, this Unit must be grouped with exactly one Minion under it. The Minion grouped under this Unit may have a lower Movement Stat.

AI Description

AI

Talent does not trigger for AI units.

Twister

Description

After this Unit's Movement, you may Select one Revealed or Unrevealed Landmark chip within three hexes of this Unit and place it on an unoccupied Non-Path Hex Adjacent to this Unit.

AI Description

AI

Talent does not trigger for AI units.

Ultimate Reward

Description

Item. If your Hero returns to its Fortress in possession of this Item, remove this chip from play and set either your Fortress Gate Health or your Source to maximum.

AI Description

AI

Item. If your Hero returns to its Fortress in possession of this Item, remove this chip from play and set either your Fortress Gate Health or your Source to maximum.

Unruly

Description

Before this Unit’s Movement each Turn, roll the forsaken die and apply the result to this Unit.

AI Description

AI

Before this Unit’s Movement each Turn, roll the forsaken die and apply the result to this Unit. If this Unit is Promoted, it will reroll the forsaken die if it rolls [Movement_Stat:-] or [Attack_Upgrade_Stat:-] on its first roll.

Unstable

Description

As a Limited Build Option, you may flip this chip to its destroyed side. All Active units Adjacent to this waygate are defeated. Gain the Source Reward from all Opposing units defeated this way. This Talent cannot be used if this is the only waygate In Play or if this waygate has any units on it that have yet to deploy.

AI Description

AI

Talent does not trigger for AI units.

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