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Fair Fight
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This Unit’s Attack Stat is equal to that of the Unit it is attacking or retaliating against.
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Flying
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Ungrouped Only. This Unit can only be attacked by units or spires with Air Defense or Flying. Other units may Displace this Unit.
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This Unit can only be attacked by units or spires with Air Defense or Flying. Other units may Displace this Unit.
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Foreboding
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When you explore this Landmark, you must reveal it.
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When you explore this Landmark, you must reveal it.
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Fountain
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At the start of each Round, all Faction units Adjacent to this Landmark Recover 2 Health. Discard this chip at the end of the Wave.
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Fury Kick
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When this Unit attacks, it deals Damage to all Opposing units Adjacent to it. Only the Target Unit retaliates.
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Glidebomb
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After or instead of this Unit’s Movement, you may Defeat it. If you do, deal 2 Damage to all Adjacent units, Fortress gates, and spires.
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Gust
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If this Unit starts its Movement on a grassland Hex, you may increase its Movement Stat by 1 for this Turn.
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Hail
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While an Opposing Faction Unit with the Talent Flying is in this Unit's Range, the Flying Talent is ignored. Any change regarding whether Flying is ignored does not happen until after the Opposing Faction Unit finishes its Movement.
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Healing
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At the start of your Turn, this Unit recovers 1 Health.
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Hero's Quest
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This chip may only be Revealed by a Hero. A Hero that explores this chip must reveal it and then choose one:
(a) Return this Hero to your Fortress and gain 4 Source. Place this chip facedown.
(b) Defeat this Hero and discard this chip. Gain 2 relics and 6 Source.
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Talent does not trigger for AI units.
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Hidden Armor
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Discard this Equipment to ignore Damage dealt to the Unit carrying it.
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Hunter
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When attacking a Landmark, deal +1 Damage.
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Imbue: Flying
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While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Flying.
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Imbue: Pollinate
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While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Pollinate.
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Immolate
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If this Unit is Adjacent to an Opposing Fortress Gate at the end of its Movement, it deals Damage equal to its current Health to all Adjacent units, spires, and the Fortress Gate. Then, it is defeated.
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Impale
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At the end of this Unit’s Movement, deal 1 Damage to all Adjacent Opposing units it was not Adjacent to prior to moving.
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Improve
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When this Unit ends its Movement Adjacent to a Friendly Spire, you may spend 2 Source to add any upgrade to that Spire, ignoring Upgrade Capacity
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Incinerate
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After this Unit defeats an Opposing Faction Unit, you may forgo the Source Reward to remove the defeated Unit chip from the game.
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Incorporeal
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This Unit may move through Opposing units but cannot end its Movement on the same Hex as another Unit. Steal 1 Source from the controlling Faction of each Active Unit it passes through.
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This Unit can move through units and will do so if able to do so while adhering to AI Movement rules. It cannot end its Movement on the same Hex as another Unit. Opposing factions will lose 1 Source for each of their units that is passed through.
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Inferno
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If this Spire is on a forest Hex, after it attacks, it gains a [RANGE_UPGRADE], if able.
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If this Spire is on a forest Hex, after it attacks, it gains a [RANGE_UPGRADE], if able.
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Infest #
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Leaves Group if Grouped. On your Turn, outside of the Movement step, if this Unit is Adjacent to an Ungrouped Opposing Faction Minion, you may remove all Health from this Unit and place it underneath that Minion, dealing # Damage to that Minion. That Opposing Minion gains the Talent Infested.
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Infested
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This Unit is considered grouped for all talents and loses 1 Health after attacking. If this defeats this Unit, The Graft gains the Source Reward. After this Unit is removed from this stack, The Graft Unit under it is returned to The Graft Barracks on its Basic Side.
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This Unit is considered grouped for all talents and loses 1 Health after attacking. If this defeats this Unit, The Graft gains the Source Reward. After this Unit is removed from this stack, The Graft Unit under it is returned to The Graft Barracks on its Basic Side.
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Innovative
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This Unit ignores “ Ungrouped Only” text on its other talents.
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Invigorate
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When this Unit is defeated, you may promote 1 Friendly Active Minion or the newly Revealed Unit grouped under this one.
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Lahar
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When an Opposing Unit without Flying moves onto a Hex Adjacent to this Unit, this Unit deals the Opposing Unit 1 Damage.
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Leech
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After this Unit attacks or retaliates, it recovers Health up to the amount of Damage dealt.
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After this Unit attacks or retaliates, it recovers Health up to the amount of Damage dealt.
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Lift
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If this Spire is on a grassland Hex, all shada minions within this Spire's Range gain the Talent Flying.
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Lone Wolf
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This Unit cannot be grouped.
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Talent does not trigger for AI units.
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Lookout #
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At the start of your Turn, you may look at any number of landmarks within # hexes of this Unit or Spire. This is not considered exploring.
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Talent does not trigger for AI units.
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Magic-like Missile
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Once per Turn. Before or after this Unit’s Movement, you may spend 2 Source to deal 1 Damage to a Unit up to 3 hexes away.
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