Browse Talents

Explore special abilities and unit enhancements

190
Total Talents
190
With AI Desc
203
Units Enhanced
162
Unique Talents
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Fair Fight

Description

This Unit’s Attack Stat is equal to that of the Unit it is attacking or retaliating against.

AI Description

AI

This Unit’s Attack Stat is equal to that of the Unit it is attacking or retaliating against.

Flying

Description

Ungrouped Only. This Unit can only be attacked by units or spires with Air Defense or Flying. Other units may Displace this Unit.

AI Description

AI

This Unit can only be attacked by units or spires with Air Defense or Flying. Other units may Displace this Unit.

Foreboding

Description

When you explore this Landmark, you must reveal it.

AI Description

AI

When you explore this Landmark, you must reveal it.

Fountain

Description

At the start of each Round, all Faction units Adjacent to this Landmark Recover 2 Health. Discard this chip at the end of the Wave.

AI Description

AI

At the start of each Round, all Faction units Adjacent to this Landmark Recover 2 Health. Discard this chip at the end of the Wave.

Fury Kick

Description

When this Unit attacks, it deals Damage to all Opposing units Adjacent to it. Only the Target Unit retaliates.

AI Description

AI

When this Unit attacks, it deals Damage to all Opposing units Adjacent to it. Only the Target Unit retaliates.

Glidebomb

Description

After or instead of this Unit’s Movement, you may Defeat it. If you do, deal 2 Damage to all Adjacent units, Fortress gates, and spires.

AI Description

AI

After this Unit uses Roost Roam to move, it is defeated. It deals 2 Damage to all Adjacent units, Fortress gates, and spires.

Gust

Description

If this Unit starts its Movement on a grassland Hex, you may increase its Movement Stat by 1 for this Turn.

AI Description

AI

If this Unit can end its Movement on a grasslands Hex while adhering to AI Movement rules, it will do so. If this Unit starts its Movement on a grassland Hex, its Movement Stat is increased by 1 for this Turn.

Hail

Description

While an Opposing Faction Unit with the Talent Flying is in this Unit's Range, the Flying Talent is ignored. Any change regarding whether Flying is ignored does not happen until after the Opposing Faction Unit finishes its Movement.

AI Description

AI

While an Opposing Faction Unit with the Talent Flying is in this Unit's Range, the Flying Talent is ignored. Any change regarding whether Flying is ignored does not happen until after the Opposing Faction Unit finishes its Movement.

Healing

Description

At the start of your Turn, this Unit recovers 1 Health.

AI Description

AI

At the start of this Faction’s Turn, this Unit recovers 1 Health.

Hero's Quest

Description

This chip may only be Revealed by a Hero. A Hero that explores this chip must reveal it and then choose one: (a) Return this Hero to your Fortress and gain 4 Source. Place this chip facedown. (b) Defeat this Hero and discard this chip. Gain 2 relics and 6 Source.

AI Description

AI

Talent does not trigger for AI units.

Hidden Armor

Description

Discard this Equipment to ignore Damage dealt to the Unit carrying it.

AI Description

AI

Discard this Equipment to ignore Damage dealt to the Unit carrying it.

Hunter

Description

When attacking a Landmark, deal +1 Damage.

AI Description

AI

When attacking a Landmark, deal +1 Damage.

Imbue: Flying

Description

While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Flying.

AI Description

AI

While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Flying.

Imbue: Pollinate

Description

While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Pollinate.

AI Description

AI

While a keel Minion is occupying the same Hex Group as this Spire, that Minion gains the Talent Pollinate.

Immolate

Description

If this Unit is Adjacent to an Opposing Fortress Gate at the end of its Movement, it deals Damage equal to its current Health to all Adjacent units, spires, and the Fortress Gate. Then, it is defeated.

AI Description

AI

If this Unit is Adjacent to an Opposing Fortress Gate at the end of its Movement, it deals Damage equal to its current Health to all Adjacent units, spires, and the Fortress Gate. Then, it is defeated.

Impale

Description

At the end of this Unit’s Movement, deal 1 Damage to all Adjacent Opposing units it was not Adjacent to prior to moving.

AI Description

AI

At the end of this Unit’s Movement, deal 1 Damage to all Adjacent Opposing units it was not Adjacent to prior to moving.

Improve

Description

When this Unit ends its Movement Adjacent to a Friendly Spire, you may spend 2 Source to add any upgrade to that Spire, ignoring Upgrade Capacity

AI Description

AI

The first time each Wave that this Unit ends its Movement Adjacent to a Friendly Spire, add an Attack Upgrade to the bottom of that Spire, ignoring Upgrade Capacity.

Incinerate

Description

After this Unit defeats an Opposing Faction Unit, you may forgo the Source Reward to remove the defeated Unit chip from the game.

AI Description

AI

After this Unit defeats an Opposing Faction Unit, that Unit chip is removed from the game.

Incorporeal

Description

This Unit may move through Opposing units but cannot end its Movement on the same Hex as another Unit. Steal 1 Source from the controlling Faction of each Active Unit it passes through.

AI Description

AI

This Unit can move through units and will do so if able to do so while adhering to AI Movement rules. It cannot end its Movement on the same Hex as another Unit. Opposing factions will lose 1 Source for each of their units that is passed through.

Inferno

Description

If this Spire is on a forest Hex, after it attacks, it gains a [RANGE_UPGRADE], if able.

AI Description

AI

If this Spire is on a forest Hex, after it attacks, it gains a [RANGE_UPGRADE], if able.

Infest #

Description

Leaves Group if Grouped. On your Turn, outside of the Movement step, if this Unit is Adjacent to an Ungrouped Opposing Faction Minion, you may remove all Health from this Unit and place it underneath that Minion, dealing # Damage to that Minion. That Opposing Minion gains the Talent Infested.

AI Description

AI

Leaves Group if Grouped. As early on its Turn as possible outside of the Movement step, if this Unit has 2 Health or fewer and is Adjacent to an Ungrouped Opposing Faction Minion, it removes all Health from itself and places itself underneath that Minion, dealing # Damage to that Minion. That Opposing Minion gains the Talent Infested.

Infested

Description

This Unit is considered grouped for all talents and loses 1 Health after attacking. If this defeats this Unit, The Graft gains the Source Reward. After this Unit is removed from this stack, The Graft Unit under it is returned to The Graft Barracks on its Basic Side.

AI Description

AI

This Unit is considered grouped for all talents and loses 1 Health after attacking. If this defeats this Unit, The Graft gains the Source Reward. After this Unit is removed from this stack, The Graft Unit under it is returned to The Graft Barracks on its Basic Side.

Innovative

Description

This Unit ignores “Ungrouped Only” text on its other talents.

AI Description

AI

This Unit ignores “Ungrouped Only” text on its other talents.

Invigorate

Description

When this Unit is defeated, you may promote 1 Friendly Active Minion or the newly Revealed Unit grouped under this one.

AI Description

AI

Grouped Only. When this Unit is defeated, promote the newly Revealed Unit grouped under this one.

Lahar

Description

When an Opposing Unit without Flying moves onto a Hex Adjacent to this Unit, this Unit deals the Opposing Unit 1 Damage.

AI Description

AI

When an Opposing Unit without Flying moves onto a Hex Adjacent to this Unit, this Unit deals the Opposing Unit 1 Damage.

Leech

Description

After this Unit attacks or retaliates, it recovers Health up to the amount of Damage dealt.

AI Description

AI

After this Unit attacks or retaliates, it recovers Health up to the amount of Damage dealt.

Lift

Description

If this Spire is on a grassland Hex, all shada minions within this Spire's Range gain the Talent Flying.

AI Description

AI

If this Spire is on a grassland Hex, all shada minions within this Spire's Range gain the Talent Flying.

Lone Wolf

Description

This Unit cannot be grouped.

AI Description

AI

Talent does not trigger for AI units.

Lookout #

Description

At the start of your Turn, you may look at any number of landmarks within # hexes of this Unit or Spire. This is not considered exploring.

AI Description

AI

Talent does not trigger for AI units.

Magic-like Missile

Description

Once per Turn. Before or after this Unit’s Movement, you may spend 2 Source to deal 1 Damage to a Unit up to 3 hexes away.

AI Description

AI

After this Unit’s Movement, it will deal 1 Damage to the Opposing Unit with the most Health that is up to 3 hexes away.

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