At the start of each round, the player with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the tied player that goes latest in turn order moves it. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
At the start of each round, the faction with the fewest spires must move this unit 2 hexes in the direction of their choice. If tied, the faction that goes latest in turn order moves it. If an AI faction would move this unit, it is moved to the hex closest to a fortress gate opposing the AI. If this unit ends its movement adjacent to a fortress gate, it attacks the gate immediately.
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk of the controlling faction’s choice, if able. If the destination chip is currently occupied by another unit or group of units, those units are defeated. Defeating opposing grouped units this way grants the reward for only the top unit.
Units may move onto this chip as if it were a path hex. Units that move onto this chip are teleported to another chip with Riftwalk. If the destination chip is currently occupied by another unit or group of units, those units are defeated. AI units will use Riftwalk in their movement if doing so would result in greater progress being made than not using it, and if they have enough movement to move off of the chip they teleport to.
This unit may never be placed under control of a faction.
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