A coordinated swarm of sentient war machines, the Onslaught is powered directly by raw Source. They burn hot and fast, converting energy into relentless forward pressure rather than long-term stability. Where other factions build an engine and protect it, the Onslaught plays like a surge, cycling units through short life spans to keep the assault continuous.
When playing as the Onslaught, you are rewarded for aggressive timing, tight formation play, and purposeful attrition. Your battlefield strength comes in spikes, created by state changes and chain reactions that turn one unit’s reset into the next unit’s breakthrough.
Minions and Heroes
Onslaught forces are designed around cycling and synchronization. Your units are not meant to remain at peak output indefinitely.
Instead, they rotate through operational states, repeatedly returning to readiness and re-entering combat to maintain tempo across multiple waves.
The faction performs best when advancing as a connected front. Adjacency matters. Proper spacing enables chain effects that flip nearby units into heightened performance states, letting you surge at the exact moment an opponent expects you to stall.
Spires
Onslaught spires are unstable conduits. They provide strong output early, but they degrade as waves progress, trading long-term infrastructure for immediate battlefield pressure. If you rely on spires as permanent anchors, you will run out of board presence.
If you treat them as timed batteries, you gain decisive windows to end fights before the decay matters.
Additional Rules
Onslaught gameplay revolves around the Refuel cycle. Rather than simply “dying” or “promoting” in a permanent way, key units reset and trigger localized overcharge effects. This allows the faction to play a constant rhythm of expend, recharge, and surge.