No. The second
Movement section on that page says that you move both the battleborn and dispatch 2 hexes towards the grovetender
fortress gate, and that while the battleborn had another
movement option, it would have ended on a
hex within the shrubbery's
range, which you want to avoid. The reasoning given, that you want to avoid being in the shrubbery's
range, is incorrect, because the shrubbery has no
attack upgrades so cannot
attack your units regardless. The battleborn also cannot successfully
attack the shrubbery, because the battleborn only deals 1
damage and the shrubbery has a
fortification upgrade on the bottom so requires 2
damage to be dealt. So, because there is no benefit in ending
movement beside the
spire, the tutorial opts for the battleborn to end its
movement on the
hex that has it making as much
progress towards the
fortress as possible.