The different choices you are able to make during your
Turn in the Build Phase. Build options are as follows: • Construct a
Spire: Either pay the
Source Cost of an available
Spire in your
Barracks or
Select a previously purchased
Merc Spire from beside your
Barracks. Place that
Spire on a
Source Well within your
Influence with its
Starting Upgrades stacked in the order of your choosing. • Upgrade a
Spire: Pay the appropriate
Source Cost per upgrade to add any number of
Upgrades to a
Spire under your
Control, up to the
Spire' s upgrade capacity. Each range and
Attack Upgrade costs
Source equal to
The number of Upgrades the
Spire will have after adding it. Each
Fortification Upgrade costs 2
Source. • Earthscape: Put an earthscape from beside your
Barracks into play following earthscaping rules. As part of this build option, you may immediately construct a
Spire on one of the earthscape' s
Source wells as long as you have
Influence over its
Hex. If constructing a
Spire from your
Barracks, you must still pay its
Source Cost. • Advance Your
Fortress: Using your
Faction reference sheet as a guide, you may advance a
Fortress Structure by paying the
Source Cost to purchase an advancement in that structure. Use the
Fortress Advancement pegs to indicate which advancements you have purchased. Advancements within each
Fortress Structure are progressive and must be purchased in order. • Other Build Options: Some relics, events, or
Fortress advancements may grant you additional build options as well. See also: Earthscape,
Fortress –
Fortress Advancement,
Influence,
Limited Build Option,
Spire –
Spire Construction,
Spire –
Spire Upgrades